Hello good people,
During the last weak, I began the league and get to legendary with a power mesmer. I have found the experience very frustrating and would like to share some ideas, opinions, a bit of despair, anger and I want to defend my class. Remember, I am talking from a power mesmer view.
I will try to make a list of everything I found “too much”, too strong, too powerfull, too silly, too WTF etc.
The meta is completly denying power builds, and even more power mesmer than the other build, I will explain why :
-First of all, the heavy sustain meta makes power build kinda useless.
I am talking about engineer, guardian and druid. You can put them to 5-10 % life, they will get full life in almost two seconds, I am not exagerating. The worst of all are the elementalist, they give HUGE amounts of heals to every allies, wich makes people unkillable and the fights are extremly long (and a bit boring if I may say).
-The weakness, the invulnerability, the 50 % dammages reduction from necromancer, protection, heavy blocking, toughness etc.
Druid, thieves, revenants and necromancer can easily apply weakness wich is a real pain for power build but isn’t a problem for condi build. The invulnerability are most of the time only pure dammage resistance. The pets from the necromancer is 50 % dammage reduction from power dammages etc. Condition build have no problem dealing dammages.
-The passivs.
I allready talked about the fact that every one gets full life in two seconds, and we can not even one shot them because of passivs skills saving them. Revenant have bubles, engineer immunity at 20 %, auto deaht shroud from necro when they are about to die. Also, the passiv from the nightmare runes is a huge pain, touching a necro gets you fear and chill so almost – 3 000 life. Using the skill 2 of swords on nightare runes rupt the skill. The auta taunt of the revenant when you control him is 3 seconds. It is the longest control in the game. It’s automatic. And you are giving 5 sec protection for the revenant. It is EXTREMLY frustrating. Passiv immunity does not help vs condition, they still do dammages.
There, https://www.youtube.com/watch?v=OfsbuayMDTw, I recorded this two days ago I believe. [Apparently blocked in some countrys because of a music, videos at the end of this post anyway]
At 2 : 30, I kill myself only by hitting a necro. No one touched me. And I died. And while I hit the necromancer, he gets his life back because of the elementalist. I am hitting someone, he gets his life back and I am the one dying. What is the point ?
-The power mesmer has no condition clean.
Exept if we go in inspiration trait wich is a huge burst dammage loss. We can not do heavy dammages and have condi clean at the same time. Most of the other class can.
-The power mesmer is killed by the other power build on the meta.
Thieves, guardian, revenant. They are all more or less anti-class.
That is about it for the meta. Now more specifically.
The revenant is too powerfull. The skill “2” of the swords is a total complete over nonsens. It deals 10 000 dammages with a 4 sec CD coolsown, it hit me even while invisible. I can outplay my oponant, he press “2”, I am dead. Their defensiv cooldows are too low, their dammages too high, their mobility too high. A 5 staff is one shoting me. Too much block, healing while getting hit, block, evade while hitting, too low CDs. At least this class require some skills wich is a small compensation.
Necromancer needs a slight nerf too, the chill wich is allready a heavy control (-66% move) is dealing too much dammages, last too long and is way too easy to apply. Also their elit has a too high range in my opinion, it is 600 range I believe, I think 450 would be better. The skill “4” of death shroud is one shotting me. He has 50 % dammage reduction with his pet. They are way too tanky while in death shroud, and the elementalist can give them high substain wich make them unkillable and huge AoE dammage dealer. The trait chill of death (a passiv) is realy powerfull as well.
Druid ability to TP downstate allie is a bit broken, but I can be wrong about that. Thing is, it is allready quite hard enought to stomp or finish an ennemy without him to get ported away. Huge control and sustain while the pet can one shot with a f2. Almost unkillable but they are weak to CC and have no passiv to save them from the 100-0.
Guardian and thieves are realy hard to deal with but I don’t think they are overpowered, just realy good vs shatter mesmer.
Engineer is unkillable with a power build. Also I am killing myself hitting them because of retaliation. The passiv immune them to a surprise burst / chain Control.
Elementalist. Well Elementalist. What can I say. I am nostalgic. I used to be realy good with my scepter fresh air elem, the fact now that I need to stay X sec in an element to overload is so boring, I had to reroll mesmer. Well that’s not the point. They give TOO MUCH SUSTAIN, IT IS A F****** NIGHTMARE, I swear ! Please do something, do something ! Do something.
I will add many other videos to this post to prove what I sayd, one of a duel vs a rev I think, one to show the substain nonsens of the elementalist and I will see if I need to record more.
Sorry about complaining a lot, the frustration is just way too high. I don’t usualy post on forums but I had to try to change things a bit. That sayd I need to add that this meta is better than the last one. And I get to legendary in a few days wich isn’t that awfull. But I realy think pasivs, substain, rev, nec need a slight nerf.
Videos :
https://www.youtube.com/watch?v=lMSCJUnRSyM&feature=youtu.be
0:44 Beginning
0:58 Duelling a necromancer (0% death shroud) still take one minute to put down.
3:28 Duelling bad rev
4:20 War saved by passiv (auto Stability)
5:15 Duelling same necro (100 % death shroud)
6:00 10 000 from skill “2” revenant swords, I wasn’t the target.
https://www.youtube.com/watch?v=VjjMdd5O8nQ
Duelling a revenant. The cast time of the weakness AoE is too short, barely dodgable. Also, keep an eye on his buffs without forgetting I am a huge boon remover.
https://www.youtube.com/watch?v=IMPo82BHBp4
[MUST SEE] Nighmare runes dammages, two necromancers (thanks Azzurs for helping me).
https://www.youtube.com/watch?v=U6DWbSLkUzQ&feature=youtu.be
Revenant skill “2” of sword. (bad audio, be carefull )
https://www.youtube.com/watch?v=q5KIAZOs4QQ&feature=youtu.be (Arround 160 ping in this video, still playable I would say)
0:11 Begining
0:25 Intercepting a necro.
1:10 EZ escape from revenant because Xtrem legit skill essence of gameplay too skilled too furious Plz give this man a cookie for his powerfullness.
1:45 Wanted the kill but the mighty elementalist suddenly appeared.
2:15 Elementalist substain on necromancer
2:20 Losing -4 500 life because I hit twice the necromancer.
2:40 Peacefull moments. <3
3:55 Appears the mighty elementalist, everyone getting full life.
5:00 Duelling the mighty.
https://www.youtube.com/watch?edit=vd&v=4qiCUW-mjEw
Frost Aura + chill runes, death even when I use my heal.
https://www.youtube.com/watch?v=Yj5u8al5yZQ [Not about class balancing, testing low divisions “hell”]
Realy easy match, the other one were a bit harder but still quite easy. To tell the truth, the skill seems to reflect the division.
https://www.youtube.com/watch?v=lm7ficpMf6Q&nohtml5=False
Duelling the king of necromancer, nothing seems overpowered exept the tankyness while in death shroud.
What I think should be done :
-Reducing a bit the range of the elit “chill to the bones”. (600 – 450 ?)
-Reducing the duration of the chill on the trait chill of death.
-Not allowing frost aura to apply necro trait dammage on chill.
-Not allowing frost aura to get longer duration because of necro traits.
-(Maybe even putting a max range on the aura, like shock aura, something like 600 or 900, above this range, the aura would have no effect but I am not sure it is reasonable)
-Scaling the dammages of the fire aura on the elementalist condition stats, not the one who get the aura (maybe it is allready the case).
-Putting a 100% chance when struck to cause Fear on the nightmares runes instead of 50. By removing the RNG, we can force the rune to trigger on a berserker clone for instance.
More comming soon.
(edited by Baroness.5147)