Balancing Policy

Balancing Policy

in PvP

Posted by: Ulf.4937

Ulf.4937

Me and many players in my friendlist would appreciate more frequent balancing updates. I am sure that the new changes to the PvP system have required alot of work and time to create, but as far as I am concerned I believe that it is not sufficient to balance the game every 3-6 month.
I don´t mean to moan about the current meta with elementalist and engi being very strong.
What annoys me and many other people is that the fact that if one class has become (too) powerful or (too) weak, it will take almost half a year for this to be changed.

I have played Guildwars 1 that had a very active PvP community and I remember that there would be changes at least once a month and each of those changes had a real impact on the meta. Guildwars 1 proved that Anet is able to provide balancing on a very high level showing each class equal love

I find it undesirable that some classes will have to suffer serious disadvatages for several month before any balance patch puts them back into a postition in which they are actually viable. I remember Rangers being very much disrespected before the entagle update. Rangers have suffered flaming in almost every soloq match I have been in for being useless before the match even started.
At this point let me say I don´t play ranger, I don´t want you to buff ranger, I am just giving an example.

I believe that more balance updates will bring more diversity to the game and greatly reduce the amount of moaning about overpowered and unloved classes because Anet should be able to see “mistakes” in balancing faster and fix them.

There are many balancing issues that need to be adressed and they have been there for a while. some Examples:

incindiary powerder: a tier 2 trait that basicly does the same thing doomfire did before it was nerfed with doomfire being a tier 3 trait.

many ranger traits affecting pets still do not do anything. There is a trait that says it would lengthen pet condition duration by 50%, which would be really strong for wolf fear and spider immobilize. The Trait does not prolong anything.

poison fields from engineers and thieves hitting you through blocks while any other aoe fields don´t hit you, with mesmer getting a recent nerf that prevented unblockable condition application by shattering clones. ( i really like when stuff is consistent )

certain signets and runes need a rework with certain signets having gamechanging effects: without signet of battle and doom current metabuilds would not be anywhere near viable. — Do we want equipment to supplement a trait and skillsetup or do we want skills and traits to only synergize with certain types of equipment limiting the number of viable variations

I look forward to receiving all the hatred, the l2p comments and the spelling corrections, that I have seen other people get who posted about balancing.

kind regards
Ulf

Balancing Policy

in PvP

Posted by: liliph.6528

liliph.6528

Spelling corrections: Several months*. Incendiary power*.
More seriously: yes Ulf, I agree with your post overall, I would like a balance update every 3 months “at least” or less… (not counting the small skills changes we had last patch) Changing some runes, sigils and boons/conditions would be a big step, which would then maybe not require to change any specific traits/skills. (But that’s my opinion)
I think this has been asked many times already but one of the big counter arguments of anet was that it would unsettle too many players, especially before esport tourneys lol. In my opinion, if a team is very good and made it to the top the players can adjust their builds fast enough.