Balancing Revenant : Give more Condi Clears

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Hope the Dev’s see this post ; I want to talk a little about Revenant and my experience playing it and fighting against it. So far, hands down Revenant is probably the hardest hitting heavy berserk class in the game. Generally counters all spec’s if full power except for when fighting thief head one or by surprise. Most of the revenant’s damage comes from skills such as equilibrium and life siphoning such as assassin’s annihilation. Personally I don’t think Life siphoning skills such as leeching / blood or even traits from Necro should be able to hit through other skills such as “Stone Signet” or “Endure Pain/ Defy Pain” skills, But such is the way of Anet.
So here lies the balancing part of the Powerful berserker revenant. Balancing.. NOT nerf… such skills as equilibrium. This skills can be used during Unrelenting Assault which adds on an immense amount of damage during the evade duration of the skill. Although the requirement is 50% energy it’s not that hard to do if you kite range with UA and just wait until 50% energy and swap legendary stances during the attack. This skill matched with sigil of Hydromancy and along with assassin’s annihilation hits very hard, and does not show damage in the damage log; mind you during evade (no counterplay) . Although revenant counters almost all berserk spec’s even vanilla classes ( Power reaper/necro , power Warrior, power mesmer, power engi) it is extremely hard countered by condition users. Adding more condition clears and effective ones at that( “Renewing wave” from staff 4 often doesn’t clear conditions when used) would make the Revenant a bit easier to play , while balancing the damage from such skills as Equilibrium. “Eye for an Eye” is another powerful trait that Revenants have that is very passive and has virtually no range on how far the player can be taunted from , while the taunt last 3 seconds , if not more. Thought’s or opinions on Revenant having more condition clears and damage re-balancing?

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

The problem isn’t Revenant’s condi clear.

The problem is condis in general being too easy to apply and too frequent in application.

I use the name Barbie on all of my characters.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

no.

if they have decent condi removals they will be unstoppable.

rev are fine as they are now.

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Posted by: ellesee.8297

ellesee.8297

Balancing Revenant: Nerf the hell out of Rolling Mists.

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Posted by: Sarrs.4831

Sarrs.4831

if you want more condi cleanse, run legendary dwarf or centaur

Nalhadia – Kaineng

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

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Posted by: Lukas.7159

Lukas.7159

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

if you want more condi cleanse, run legendary dwarf or centaur

not viable, nice try

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I’ll give you roiling mists if I can have riposting shadows, crystal hibernation and surge of the mists back. The amount of “rev so OP” from people that don’t play the class and haven’t been paying attention to the insane nerfs it has gotten is funny.

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

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Posted by: Lukas.7159

Lukas.7159

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

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Posted by: Ragion.2831

Ragion.2831

if you want more condi cleanse, run legendary dwarf or centaur

gladly, except they are both trash. Probably every PvP rev has tried to use those legends. You quickly realize that you are better off without them even with no cleanse as bad as that is.

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Posted by: Tomiyou.3790

Tomiyou.3790

I’d rather see condition damage nerfed or at least reduced effectiveness of debuffing conditions.

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Posted by: Aeolus.3615

Aeolus.3615

If rev defense legends become that good, most guardian stuff will be obsoleted more than already is :\

Also what gear would he use it? cleric? doesnt that means lesser one player on team?

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Fay.2357

Fay.2357

I’ll give you roiling mists if I can have riposting shadows,

Still an incredible stunbreak-movement-condie clear skill.

crystal hibernation

Still a fantastic defensive skill that has built in sustain.

and surge of the mists back.

Still incredible damage and cc.

I’m…not seeing the issue here.

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.

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Posted by: Shala.8352

Shala.8352

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.

No this is not how it works. The trait works only with fury boon, wich means if fury gives 20% more critical chance, with this trait fury will give 40% more critical chance. So is not true you have 60% critical chance when using this trait. You have 60% critical chance if you have 20% critical chance stat, and fury. Its not the 20% of fury plus 40% from the trait…
Death Perception necro trait work very similar, except that increase 50% critical chance instead of 20%.

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Posted by: Fay.2357

Fay.2357

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.

No this is not how it works. The trait works only with fury boon, wich means if fury gives 20% more critical chance, with this trait fury will give 40% more critical chance. So is not true you have 60% critical chance when using this trait. You have 60% critical chance if you have 20% critical chance stat, and fury. Its not the 20% of fury plus 40% from the trait…
Death Perception necro trait work very similar, except that increase 50% critical chance instead of 20%.

Just to clarify a slight misstatement. The trait actually works on any increased critical chance modifiers, which isn’t limited to the fury boon. It will double the effectiveness of the sigils that provide critical chance, though that’s the only other crit chance modifier I can think of off the top of my head.

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Posted by: Hooglese.4860

Hooglese.4860

I play rev a lot. Were okay, really… Power rev is a glass cannon and needs to be as glass as it is cannon. The cannon aspect of rev is high, the glass part balances it out.

As for the talk about rolling mist, it should be reverted to give a 1.5x bonus (so fury gives 30%). If charged mists gets fixed at the same time then invocation will be okay and power rev will be as well.

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Posted by: Varezenem.2813

Varezenem.2813

I play rev a lot. Were okay, really… Power rev is a glass cannon and needs to be as glass as it is cannon. The cannon aspect of rev is high, the glass part balances it out.

As for the talk about rolling mist, it should be reverted to give a 1.5x bonus (so fury gives 30%). If charged mists gets fixed at the same time then invocation will be okay and power rev will be as well.

That would be silly you would take a GM to get a conditional 10% crit chance…
It would make it in line with the other two invocation GM though. In other words trash

For reference Spotter is a master tier and gives 7% AoE crit chance without a condition.

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.

No this is not how it works. The trait works only with fury boon, wich means if fury gives 20% more critical chance, with this trait fury will give 40% more critical chance. So is not true you have 60% critical chance when using this trait. You have 60% critical chance if you have 20% critical chance stat, and fury. Its not the 20% of fury plus 40% from the trait…
Death Perception necro trait work very similar, except that increase 50% critical chance instead of 20%.

You just said the same thing i said just worded it differently… Fury boon gives 20% crit chance. Roiling mists gives 100% crit effectiveness. so if you have 20% crit chance already and use roiling mists… you will have 60% ….

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Posted by: Nocta.5274

Nocta.5274

Rev is fine, even with the very limitted cleanse they currently run. Just avoid the condi and rely a bit on your teamates to help you.

It’s not like Rev can’t disengage fights that are too condi heavy and still be sueful by going roaming.

Warrior vs Rev currently work out great because they both have different strength and weaknesses as damage bruisers, and condi clear / resistance uptime is one of those thing.

Characters :
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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

I’ll give you roiling mists if I can have riposting shadows,

Still an incredible stunbreak-movement-condie clear skill.

crystal hibernation

Still a fantastic defensive skill that has built in sustain.

and surge of the mists back.

Still incredible damage and cc.

I’m…not seeing the issue here.

RS: Yeah and its worth more than half the the energy revs start at on swap. It costs two Surge of the Mists or two Unrelenting Assaults.

CH: Lol, “fantastic” yea except you’re a sitting duck. If its so good please tell me why no rev runs Soothing Bastion.

SotM: It has been nerfed 30% since rev’s release.

The issue I am pointing out is that there have been so many rev nerfs with no buffs in any other area being discussed.

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(edited by BeepBoopBop.5403)

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Posted by: Fay.2357

Fay.2357

RS: Yeah and its worth more than half the the energy revs start at on swap. It costs two Surge of the Mists or two Unrelenting Assaults.

It’s a stunbreak + condie clear + movement skill. Yeah, it is worth that.

CH: Lol, “fantastic” yea except you’re a sitting duck. If its so good please tell me why no rev runs Soothing Bastion.

Sitting duck…in a block duration. Hardly a sitting duck.

SotM: It has been nerfed 30% since rev’s release.

And it’s still brokenly overpowered, so what’s your point?

The issue I am pointing out is that there have been so many rev nerfs with no buffs in any other area being discussed.

You say this as though nerfs have to be compensated with buffs to be “fair”. You’re wrong. Revs were brokenly strong, so they got nerfed. They’re still extremely strong, so they’re probably going to get nerfed more, and without buffs because that would sorta defeat the purpose of nerfing them.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

RS: Yeah and its worth more than half the the energy revs start at on swap. It costs two Surge of the Mists or two Unrelenting Assaults.

It’s a stunbreak + condie clear + movement skill. Yeah, it is worth that.

CH: Lol, “fantastic” yea except you’re a sitting duck. If its so good please tell me why no rev runs Soothing Bastion.

Sitting duck…in a block duration. Hardly a sitting duck.

SotM: It has been nerfed 30% since rev’s release.

And it’s still brokenly overpowered, so what’s your point?

The issue I am pointing out is that there have been so many rev nerfs with no buffs in any other area being discussed.

You say this as though nerfs have to be compensated with buffs to be “fair”. You’re wrong. Revs were brokenly strong, so they got nerfed. They’re still extremely strong, so they’re probably going to get nerfed more, and without buffs because that would sorta defeat the purpose of nerfing them.

Do you even play a rev? Put weakness on a rev and use a skill like Rise and GG no more damage. Put conditions on a rev and they can’t do anything. CH makes you a sitting duck because you’re literally stuck there. Once it’s over, YOU’RE over. And LOL at you saying SotM is “overpowered” still, I dodge that kitten all the time, l2p. Have you even ever played a revenant??

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Posted by: Fay.2357

Fay.2357

RS: Yeah and its worth more than half the the energy revs start at on swap. It costs two Surge of the Mists or two Unrelenting Assaults.

It’s a stunbreak + condie clear + movement skill. Yeah, it is worth that.

CH: Lol, “fantastic” yea except you’re a sitting duck. If its so good please tell me why no rev runs Soothing Bastion.

Sitting duck…in a block duration. Hardly a sitting duck.

SotM: It has been nerfed 30% since rev’s release.

And it’s still brokenly overpowered, so what’s your point?

The issue I am pointing out is that there have been so many rev nerfs with no buffs in any other area being discussed.

You say this as though nerfs have to be compensated with buffs to be “fair”. You’re wrong. Revs were brokenly strong, so they got nerfed. They’re still extremely strong, so they’re probably going to get nerfed more, and without buffs because that would sorta defeat the purpose of nerfing them.

Do you even play a rev? Put weakness on a rev and use a skill like Rise and GG no more damage. Put conditions on a rev and they can’t do anything. CH makes you a sitting duck because you’re literally stuck there. Once it’s over, YOU’RE over. And LOL at you saying SotM is “overpowered” still, I dodge that kitten all the time, l2p. Have you even ever played a revenant??

>claims to reliably dodge a skill with zero activation time

I completely believe your claims. I have no doubts whatsoever about them. I’m positive that you’re being completely truthful in what you say. There is no possible chance that any of these statements may be anything but the pure representation reality.

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Posted by: Amineo.8951

Amineo.8951

People who say Revs needs more nerfs clearly haven’t played in late Ruby this season, it’s all about Condi + CC stacks so Revs and Eles can’t do anything to support their team when they are the targets…

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

RS: Yeah and its worth more than half the the energy revs start at on swap. It costs two Surge of the Mists or two Unrelenting Assaults.

It’s a stunbreak + condie clear + movement skill. Yeah, it is worth that.

CH: Lol, “fantastic” yea except you’re a sitting duck. If its so good please tell me why no rev runs Soothing Bastion.

Sitting duck…in a block duration. Hardly a sitting duck.

SotM: It has been nerfed 30% since rev’s release.

And it’s still brokenly overpowered, so what’s your point?

The issue I am pointing out is that there have been so many rev nerfs with no buffs in any other area being discussed.

You say this as though nerfs have to be compensated with buffs to be “fair”. You’re wrong. Revs were brokenly strong, so they got nerfed. They’re still extremely strong, so they’re probably going to get nerfed more, and without buffs because that would sorta defeat the purpose of nerfing them.

Do you even play a rev? Put weakness on a rev and use a skill like Rise and GG no more damage. Put conditions on a rev and they can’t do anything. CH makes you a sitting duck because you’re literally stuck there. Once it’s over, YOU’RE over. And LOL at you saying SotM is “overpowered” still, I dodge that kitten all the time, l2p. Have you even ever played a revenant??

>claims to reliably dodge a skill with zero activation time

I completely believe your claims. I have no doubts whatsoever about them. I’m positive that you’re being completely truthful in what you say. There is no possible chance that any of these statements may be anything but the pure representation reality.

It’s called predicting what your enemy is going to do. If you ever PLAYED a rev you would have a good idea when they’re going to staff burst. But yes continue being ignorant. Didn’t even bother denying that you never played a rev, and anyone’s supposed to take you seriously when you talk about rev skills.

Also, let me guess, Backstab is OP because it has no visible cast time? L2P.

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(edited by BeepBoopBop.5403)

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Posted by: Spicy.2481

Spicy.2481

I play rev a lot. Were okay, really… Power rev is a glass cannon and needs to be as glass as it is cannon. The cannon aspect of rev is high, the glass part balances it out.

As for the talk about rolling mist, it should be reverted to give a 1.5x bonus (so fury gives 30%). If charged mists gets fixed at the same time then invocation will be okay and power rev will be as well.

So many revenant “experts” in this thread it makes me cry. About the nerf to roiling mists no, just no, it would affect pve too much. Many esl lvl revenants use charged mists so this makes me question what is actually bugged with charged mists? I’ve been using it lately aswell with nefarious momentum and to me it seems to work ok. Running full glass cannon with marauder amulet and strength rune is kinda hard in the condi meta we are in now but to me it seems it’s the only viable way to play rev as of now. So I agree that we need some condi clears because currently we are too reliant on the cleric ele cleansing/rune choices.

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Posted by: Lukas.7159

Lukas.7159

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.

No this is not how it works. The trait works only with fury boon, wich means if fury gives 20% more critical chance, with this trait fury will give 40% more critical chance. So is not true you have 60% critical chance when using this trait. You have 60% critical chance if you have 20% critical chance stat, and fury. Its not the 20% of fury plus 40% from the trait…
Death Perception necro trait work very similar, except that increase 50% critical chance instead of 20%.

You just said the same thing i said just worded it differently… Fury boon gives 20% crit chance. Roiling mists gives 100% crit effectiveness. so if you have 20% crit chance already and use roiling mists… you will have 60% ….

how about you go into hotm right now when you read this, take off your amulet and perhaps crit chance sigils and simply try it out

you think you get 20% fury PLUS 40% from trait, this is simply wrong….

it just doubles the percentage from fury from 20% to 40%

i cant write it any easier to understand <.<

lets say you have 0 crit chance….then you apply fury….now you have 20% crit chance

NOW you trait roiling mists….but you still got 0% crit chance….then you apply fury again….and its 40% crit chance now

hope youll finally understand :]

StereoElectro & Dance On M D M A

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Posted by: Cynz.9437

Cynz.9437

Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.

All is Vain~
[Teef] guild :>

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Posted by: Sarrs.4831

Sarrs.4831

not viable, nice try

not having a perfect toolkit in 1-2 legendaries is kind of the point of legends and of utility skills in general. you have to sacrifice some elements in exchange for the thing you want. if you want more condi clears, as with anyone else, you have to slot more condi clears.

revenants are no different. if you want more condi clears, slot the legends that give you those condi clears. ventari is one of them. jalis is another

if revenants are so weak against conditions that they become unviable, then ventari and jalis become as viable as your current build, so why not play ventari or jalis? obvious answer is that they aren’t unviable as they stand- power herald is already a meta build, so adding condi clears just makes them even stronger!

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Posted by: Burtnik.5218

Burtnik.5218

Balancing Revenant: Nerf the hell out of Rolling Mists.

Thats critical hit effectiveness right? I still don’t understand why that’s a thing. 20% crit chance goes up to 40% crit chance with fury , fury gives 20% crit chance. basically 60% crit chance with no points in precision. Ok…

no it only increases fury from 20% to 40%, but this is still an op trait

I said with fury
it would make that 40% go to 60

you dont understand, it only takes fury from 20 to 40, nothing more and nothing less

Ok I’m going to simplify it as much as possible so you can understand what I am saying. Roiling Mist increases crit effectiveness by 100% , If the rev already has 20% crit chance , With fury (requirements of the roiling mist effectiveness) would make it 40% crit chance. Fury is a boon that gives 20% crit chance. When the rev has roiling mist and fury, you basically have 60% because of the trait (roiling mist 100% crit effectiveness) and Fury (20% crit chance.) If you do not understand this. I am done going back and forth.

No this is not how it works. The trait works only with fury boon, wich means if fury gives 20% more critical chance, with this trait fury will give 40% more critical chance. So is not true you have 60% critical chance when using this trait. You have 60% critical chance if you have 20% critical chance stat, and fury. Its not the 20% of fury plus 40% from the trait…
Death Perception necro trait work very similar, except that increase 50% critical chance instead of 20%.

You just said the same thing i said just worded it differently… Fury boon gives 20% crit chance. Roiling mists gives 100% crit effectiveness. so if you have 20% crit chance already and use roiling mists… you will have 60% ….

That logic.. and people wonder why EU owns.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: ziggystardust.3721

ziggystardust.3721

Give them one condi clear, remove boons. Why everyone want to be more powerful than others? Revenant one of the strongest classes at pvp and want to be more stronger. For balance sake, add condi clear to revenant, move his boons to guard.

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Posted by: Lettuce.2945

Lettuce.2945

This is my suggestion in regards to pvp. Buff cleansing channel minor on the invocation line to remove 2 to 3 condis on swap and allow shield skills to remove 1 or two on use. Maybe one if you buff cleansing channel. This will bring revs more up to par versus condis. Done. /balanced. It’ll force the rev to be smarter about swapping legends. Swap too soon and condi bombed.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

not viable, nice try

not having a perfect toolkit in 1-2 legendaries is kind of the point of legends and of utility skills in general. you have to sacrifice some elements in exchange for the thing you want. if you want more condi clears, as with anyone else, you have to slot more condi clears.

revenants are no different. if you want more condi clears, slot the legends that give you those condi clears. ventari is one of them. jalis is another

if revenants are so weak against conditions that they become unviable, then ventari and jalis become as viable as your current build, so why not play ventari or jalis? obvious answer is that they aren’t unviable as they stand- power herald is already a meta build, so adding condi clears just makes them even stronger!

You’re being so dense it is amusing.

No revenant takes ventari or jalis which provide clears because those legends are so weak that they are better off being more effective taking shiro/glint with no clears. If we are in a state where revenant shiro and glint are both not viable, then revenant as a whole will not be viable. As they are now, ventari and jalis will never ever come close to meta.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

(edited by BeepBoopBop.5403)

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Posted by: Dirame.8521

Dirame.8521

Revenants have a good condi clear set-up if you’re willing to sacrifice damage for it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.

Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Asgaeroth.6427

Asgaeroth.6427

Playing rev against a few condi classes is absolute misery. I really wish Anet would rethink conditions, it’s like they’re trying to make two different games play nice with eachother. Conditions in their current state just do not work. Conditions should be a support to your primary damage, not your primary damage. When you allow conditions to be your primary damage when not all classes can fight against conditions you create this situation where if you queue on something without endless clears you have like a 50/50 chance of even being able to participate in the match. If the enemy team is condition heavy and your class isn’t included in the condi/clear game then you’re not part of the match. If every class can’t have clears then conditions should not be able to be a primary source of damage or you’re just excluding an arbitrary set of classes from the game.

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Posted by: Cynz.9437

Cynz.9437

Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.

Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.

Pleasee Beep, revs also have higher HP and better heals than thief~ Besides nobody takes that trait.

All is Vain~
[Teef] guild :>

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Posted by: alain.1659

alain.1659

I think revenant is a class that was thought well, but applied poorly (or nerfed heavily). I am new to the class and I love it. Perfect silent support with different style of play ( and a loveable range weapon hammer). But all the animations are slow and easy to see/dodge. CC’s? You must be blind to not to see the cc’s coming. Condi removal? Well maybe I am new and it is my fault but only thing I can do is continue the pressure when I am condi bombed. I tried to use ventari and jalis but that destroyed my dps. I use Glint and Shiro and there is nothing against condi pressure. My main is thief and I never had a hard time with a rev ( maybe I have experienced bad rev players I do not know.)

Class needs condi clears, better animations, and BUG FIXES. I do not know who made this class but I hope he is punished for giving us an unfinished profession with so many bugs. I mean come on! Even engineers have less bugs than revs.

ps: Do not forget that a rev has no choice on utility skills. He has to choose the bundle itself with the legend. So either fix the bugs and improve the current legends, or give better legends.

ps1: If you evet catch a rev under the water, please be gentle.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.

Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.

Pleasee Beep, revs also have higher HP and better heals than thief~ Besides nobody takes that trait.

Higher HP = gr8 2 more autos of health!

Better heals wut, Shiro is often not counted as a heal and Infused Light can be so easily countered.

Nobody takes that trait? You mean like nobody takes ventari or jalis but you bring them up like they’re remotely relevant?

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Cynz.9437

Cynz.9437

Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.

Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.

Pleasee Beep, revs also have higher HP and better heals than thief~ Besides nobody takes that trait.

Higher HP = gr8 2 more autos of health!

Better heals wut, Shiro is often not counted as a heal and Infused Light can be so easily countered.

Nobody takes that trait? You mean like nobody takes ventari or jalis but you bring them up like they’re remotely relevant?

Extra HP is actually great when fighting condi builds. You still have 2 heals, no matter how you put it. Nobody takes that trait because it competes with dps one. That one trait won’t help you with condi bombs but dps one will help to kill condi builds faster. Same reason why you take shiro and herald and not something else – to kill targets faster.

All is Vain~
[Teef] guild :>

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Run other legends if you want more condi cleanse. Every single class has to sacrifice something for more condi cleanses.

Pls Cynz, on thief it is a single trait swap, on revenant it is traitline swaps and heal skill + utility skills + elite skill swaps. Not to mention how terrible those heal utility and elite skills are on the condi cleansing legends.

Pleasee Beep, revs also have higher HP and better heals than thief~ Besides nobody takes that trait.

Higher HP = gr8 2 more autos of health!

Better heals wut, Shiro is often not counted as a heal and Infused Light can be so easily countered.

Nobody takes that trait? You mean like nobody takes ventari or jalis but you bring them up like they’re remotely relevant?

Extra HP is actually great when fighting condi builds. You still have 2 heals, no matter how you put it. Nobody takes that trait because it competes with dps one. That one trait won’t help you with condi bombs but dps one will help to kill condi builds faster. Same reason why you take shiro and herald and not something else – to kill targets faster.

4k HP is like 2-3 ticks of condi bomb.

2 heals on 30 sec CD, one of which is very ineffective and the other is countered by stowing weapon.

You think the reason revs are locked into shiro and glint is to kill stuff faster? Lol no no no, it is because Jalis and Ventari are RIP. Ventari might as well be deleted and Jalis has no use in Conquest.

Get off thief once in a while m8

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Cynz.9437

Cynz.9437

Mallyx?

/15 charrs with apples

All is Vain~
[Teef] guild :>

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Posted by: Phaeton.9582

Phaeton.9582

They should nerf mesmer’s inspiration line, and the condi application on warrior’s (rage) skull crack.

Oh and rebalance every elite spec. That too.


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

But no, Rev doesn’t need improved condi clear. It’s strong with a counter. That’s ok.


Phaatonn, London UK

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Mallyx?

/15 charrs with apples

Mallyx has no stunbreaks and 0 synergy with any power build. Not to mention that you have to take Corruption.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Fay.2357

Fay.2357

Mallyx?

/15 charrs with apples

Mallyx has no stunbreaks and 0 synergy with any power build. Not to mention that you have to take Corruption.

God forbid you have to sacrifice something to get something else.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Mallyx?

/15 charrs with apples

Mallyx has no stunbreaks and 0 synergy with any power build. Not to mention that you have to take Corruption.

God forbid you have to sacrifice something to get something else.

The ironic thing is, it still doesn’t have clears.

And I nor will any revenant sacrifice viability just to get condition clears. The whole point why we want condition clears is to BE more viable without humping an Ele’s leg. Mallyx, Ventari, and Jalis don’t put as in a more viable state.

Amazing that I have to spell that out to your dense kitten .

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]