'Balancing' sustain

'Balancing' sustain

in PvP

Posted by: ShadowHunter.5173

ShadowHunter.5173

i’ll start off by saying that the general consensus I’m familiar with is that most players don’t like the recent way pvp combat systems works and a big part of it is too much passive effects and sustain from traits etc.

Now oversimplifying my suggestion : why not put negative SUSTAIN effects on spells (both offensive and defensive) that would make all classes across the board less durable?

A few examples (not being picky about classes and how weak or strong they are) :
using druid CA 3 -> results in 3 seconds of -15% healing effectiveness (still an aoe daze)
using chrono shield 4 twice -> results in a 5 sec debuff that dis-allows ‘blurred’ state.
using rev precision strike ->lowers endurance regen by 30% for 5 seconds.
… more examples about ANY class that is considered to have too much sustain.

you can also add stacks for skills that are overly abused like overloads or shatters which give ‘dizzy’ stacks for 1x seconds ~ when above 3 stacks reduces self healing by 40%.

All those stuff would allow you to go as offensive as you want but pay the price for it in sustain, instead of having best of both world with top tier sustain + damage.

Advantages:
1. This will not be too hard to implement from a developer POI (keeping all animations and effects intact).
2. This is not asking for a complete tone down of sustain – like most people do, and imo is impossible at this state of the game.
3. This barely effects PvE aspects except MAYBE raids/fractals where you might want to adjust your rotations so you dont get rekt by having no endurance on critical time (like sab flame wall or sloth ground pound).
4. This promotes more thinking before spamming spells , you might not want to use 8 shatters in a row if you know you would be (8×3xfictional stuff)=24% more vulnerable after using them. Or you might consider if that aoe daze is worth having 15% less healing.
5. This becomes easily adjustable system and does not override anything existing.
6. Promotes more skilled play also in WvW, and any PvP based environment.


Disadvantages :
1. More complex spells (longer tooltips..).
2. You can come up with the rest.

If you feel like critisising it, please make sure that you compare that idea to what currently exists in the game and not some ideal scenario you imagine the game should be in. ~ Thanks!

Any further input to help out whoever might read it, is appreciated.
(btw I’m a druid main acknowledging the easy access sustain on some of our builds is broken – so no need to get into personal lines ^^).

'Balancing' sustain

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

No thanks. It should always be about what an enemy can do to counter, not giving debuffs for using a skill. Think how that would affect the skills if you don’t run a bunker build.


Bad Elementalist

'Balancing' sustain

in PvP

Posted by: Zelulose.8695

Zelulose.8695

I don’t care how they do it but immortal bunking needs to end.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

'Balancing' sustain

in PvP

Posted by: Jekkt.6045

Jekkt.6045

there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

'Balancing' sustain

in PvP

Posted by: Skittledness.5106

Skittledness.5106

Bunkers and support are vital in conquest.
Otherwise it’s chaos

Jeffies Jeffie Jeff Jeff Jeff Jeff Jeff Jeffies Jeffie Jeff Jeff Jeff Jeff Jeff Jeffies Jeffie

'Balancing' sustain

in PvP

Posted by: drcraig.9403

drcraig.9403

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

'Balancing' sustain

in PvP

Posted by: Zelulose.8695

Zelulose.8695

there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.

When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

'Balancing' sustain

in PvP

Posted by: King Cephalopod.7942

King Cephalopod.7942

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

Don’t give them ideas.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

'Balancing' sustain

in PvP

Posted by: Jekkt.6045

Jekkt.6045

there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.

When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.

guess what, those 3 people are simply bad. and yes, i do have the right to do that if you’re complaining about something that is completely balanced.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

'Balancing' sustain

in PvP

Posted by: drcraig.9403

drcraig.9403

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

Don’t give them ideas.

Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.

(edited by drcraig.9403)

'Balancing' sustain

in PvP

Posted by: Zelulose.8695

Zelulose.8695

there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.

When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.

guess what, those 3 people are simply bad. and yes, i do have the right to do that if you’re complaining about something that is completely balanced.

Lol you must be trolling. Did you just call druid completely balanced?

Still, maybe I stated my “rights” statement wrong. What I should of said is you can’t make me stop complaining about what is unbalanced. Just because you think something is balanced and whine about complainers doesn’t mean they wont still complain about the lack of balance. It is out of your control my friend.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

'Balancing' sustain

in PvP

Posted by: MrPinks.2015

MrPinks.2015

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

Don’t give them ideas.

Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.

i totally agree with you
i saw many eles with condi cleanse and so much sustain they can hold a point for 1 vs 3
but the thing is … people should let him have the point instead of fighting 3 vs 1 !!!
any way this kind of thing shouldnt be happening any way no one should have this kind of sustain …. and the entire builds you make in the game are affected strongly by amulets , amulets are the main reason for all the whining

so i strongly agree with you

'Balancing' sustain

in PvP

Posted by: phokus.8934

phokus.8934

Balance sustain=Remove vitality & toughness from all amulets.

Done dada!

Don’t give them ideas.

Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.

Sure if they normalized all health pools from each class. What you’re suggesting would mean Guardians getting one-shot with their 11k base health.

I post from a phone so please excuse any references to ducks or any other auto corrections.

'Balancing' sustain

in PvP

Posted by: ShadowHunter.5173

ShadowHunter.5173

You should have opened a different thread if you completely ignore the initial post proposal, once again saying ‘doing X is better’ is comparing that proposal to fictional scenarios rather than the actual game.

'Balancing' sustain

in PvP

Posted by: eXeD.9738

eXeD.9738

I’m generally fine with everything, but passives that make you immortal are complete bullkitten. And I’m not talking about regens, I’m talking about things like Warrior’s Defy Pain or Engineer’s Elixer S auto-thingy. Those things are bullkitten.