'Balancing' sustain
No thanks. It should always be about what an enemy can do to counter, not giving debuffs for using a skill. Think how that would affect the skills if you don’t run a bunker build.
Bad Elementalist
I don’t care how they do it but immortal bunking needs to end.
there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.
Bunkers and support are vital in conquest.
Otherwise it’s chaos
Balance sustain=Remove vitality & toughness from all amulets.
Done dada!
there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.
When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.
Balance sustain=Remove vitality & toughness from all amulets.
Done dada!
Don’t give them ideas.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.
When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.
guess what, those 3 people are simply bad. and yes, i do have the right to do that if you’re complaining about something that is completely balanced.
Balance sustain=Remove vitality & toughness from all amulets.
Done dada!
Don’t give them ideas.
Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.
(edited by drcraig.9403)
there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.
When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.
guess what, those 3 people are simply bad. and yes, i do have the right to do that if you’re complaining about something that is completely balanced.
Lol you must be trolling. Did you just call druid completely balanced?
Still, maybe I stated my “rights” statement wrong. What I should of said is you can’t make me stop complaining about what is unbalanced. Just because you think something is balanced and whine about complainers doesn’t mean they wont still complain about the lack of balance. It is out of your control my friend.
Balance sustain=Remove vitality & toughness from all amulets.
Done dada!
Don’t give them ideas.
Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.
i totally agree with you
i saw many eles with condi cleanse and so much sustain they can hold a point for 1 vs 3
but the thing is … people should let him have the point instead of fighting 3 vs 1 !!!
any way this kind of thing shouldnt be happening any way no one should have this kind of sustain …. and the entire builds you make in the game are affected strongly by amulets , amulets are the main reason for all the whining
so i strongly agree with you
Balance sustain=Remove vitality & toughness from all amulets.
Done dada!
Don’t give them ideas.
Hear me out for minute. Lots of people are crying about warrior adrenal health now. Is adrenal health over tuned? No not at all. The problem is I can pick an amulet that bumps my base health from 19k to 28k. Now, it seems like adrenal health is op. Same can be said for numerous professions using numerous forms of sustain. Take away vitality and toughness and all of a sudden combat gets a whole lot deadlier and people need to make adjustments. Instead we have professions that can stand on point and 1 v 2 and 1 v 3. They don’t kill anybody but they don’t die either. Borrrring.
Sure if they normalized all health pools from each class. What you’re suggesting would mean Guardians getting one-shot with their 11k base health.
You should have opened a different thread if you completely ignore the initial post proposal, once again saying ‘doing X is better’ is comparing that proposal to fictional scenarios rather than the actual game.
I’m generally fine with everything, but passives that make you immortal are complete bullkitten. And I’m not talking about regens, I’m talking about things like Warrior’s Defy Pain or Engineer’s Elixer S auto-thingy. Those things are bullkitten.