The Absurd [RIP] ESL Go4 Weekly Winners
Outplayed By Children [GG] ToL 2 Winners
Out of curiosity I ask why, when anyone goes to balance this game, do they nerf the game!?!?! Why not bring classes up like elementalist and mesmer to the current lvl of survivability and damage with the same risk reward as other meta classes. While I want Risk/Reward to be balanced, it makes more sense to up the risk rather than decrease the reward. Team fights at top tier last quite a long time and consist of many of the same builds and classes. That is why rather than nerfing the "meta’ i suggest we Increase the viability of other classes as well as create more build diversity within classes that are meta or not. In all of these recent “documents” all ive seen is nerfs to survivability and damage…. While i agree that some of the builds have too much survivability i think that rather than drastically decreasing some of those classes I strongly think that granting other classes more damage to combat the survivability is a better way to balance the game. Im open to other ideas or opinions about the matter!
-Backpack
Pure Genius Well Said
Probably not srs, but I guess I’ll bite anyways. I think after nerfing Healing Signet, Spirit of Nature, and reducing Endurance regen like I outlined in my doc, sustain will be in a better spot. Don’t think damage increases are needed, power creep, etc.
Apparently they totally, completely HATE powercreep…so they have choosen to go the other way instead and have loads of underpowered, useless skills, abilities, traits, even entire classes.
Can someone come up with a catchy name for the opposite of overpowered (OP)? We need it for GW2!
The hate of OP is what they learned from GW1 apparently…
Personally, I hate ‘balanced’ because it leads to what we have now, which is loads of medicore builds, skills, traits and very few build options…a little bit OP, especially if you can manage it in some way or another for all classes is a lot more fun, exciting than underpowered.
I honestly don’t think balancing this game is as difficult as Anet is making it out to be. There must be some hidden logic they adhere to than just balancing the game. I am obviously not going to be 100% and say its favortism towards a particular class but that’s all I can come up with.
When was the last time engineers begged for some buffs? No need. They’ve been a top tier class forever (at least might as well be)
All other classes get mismanaged and extreme-fixed, blowing up a certain trait or skill, buffing something that will later need nerfs. I havent seen any necro use the new healing skill since its release lol. And I probably never will so long as it remains the way it is.
The game is just floppy. lol. It’s all over the place. Has no real attempt at balance imo. There’s just all this quick-fix mismanagement to shut the player-base up.
Look at it like this man lol. Engineers never have problems. They have access to EVERYTHING. What is the engineers role exactly? Think about it. What are they suppose to lack? Nothing! There is nothing they lack. They have everything.
I think most devs play engineers lol. fk call me crazy idc anymore lol. I think its favoritism. They have no risk. They can do absolutely everything any other class can do except clone themselves. It’s obvious.
I think mesmers come in second. Then maybe thieves. They really dont care too much about guards or wars. Necros they forget are in their game sometimes. lol
Idc. Say wat u want. Say its immature to believe that. But I find it so hilarious that its the truth. kitten yolo dccfsaldkfje
I honestly don’t think balancing this game is as difficult as Anet is making it out to be. There must be some hidden logic they adhere to than just balancing the game. I am obviously not going to be 100% and say its favortism towards a particular class but that’s all I can come up with.
When was the last time engineers begged for some buffs? No need. They’ve been a top tier class forever (at least might as well be)
All other classes get mismanaged and extreme-fixed, blowing up a certain trait or skill, buffing something that will later need nerfs. I havent seen any necro use the new healing skill since its release lol. And I probably never will so long as it remains the way it is.
The game is just floppy. lol. It’s all over the place. Has no real attempt at balance imo. There’s just all this quick-fix mismanagement to shut the player-base up.
Look at it like this man lol. Engineers never have problems. They have access to EVERYTHING. What is the engineers role exactly? Think about it. What are they suppose to lack? Nothing! There is nothing they lack. They have everything.
I think most devs play engineers lol. fk call me crazy idc anymore lol. I think its favoritism. They have no risk. They can do absolutely everything any other class can do except clone themselves. It’s obvious.
I think mesmers come in second. Then maybe thieves. They really dont care too much about guards or wars. Necros they forget are in their game sometimes. lol
Idc. Say wat u want. Say its immature to believe that. But I find it so hilarious that its the truth. kitten yolo dccfsaldkfje
You do realize that Gaurdian and Warrior probably create the strongest part of a team fight, and mesmers engineers and thiefs LACK one thing… survivability, all three are quick easy targets in a teamfight that are killed very quickly compared to other classes…. they all have very high damage outputs though which is what makes them viable
Look up “power creep.”
There’s a reason high-level players suggest nerfs across the board, even some for elementalist. Balancing through buffs can create balance, but it’s the kind of balance that creates an uncompetitive, poorly designed game. ALSO seeing as you are a top tier player with great understanding im sure you can explain more to me>?!??
Ive never player top tier, and will most likely never get there, I have a bad understanding of the game as well as poor mechanical skill so idk im just spit balling here…
(edited by Mike.4830)
So.. lets power creep on power damage then? kitten , why haven’t they done this a long time ago?
Lets start with Quickness making your recovery from CC faster.
Out of curiosity I ask why, when anyone goes to balance this game, do they nerf the game!?!?! Why not bring classes up like elementalist and mesmer to the current lvl of survivability and damage with the same risk reward as other meta classes. While I want Risk/Reward to be balanced, it makes more sense to up the risk rather than decrease the reward. Team fights at top tier last quite a long time and consist of many of the same builds and classes. That is why rather than nerfing the "meta’ i suggest we Increase the viability of other classes as well as create more build diversity within classes that are meta or not. In all of these recent “documents” all ive seen is nerfs to survivability and damage…. While i agree that some of the builds have too much survivability i think that rather than drastically decreasing some of those classes I strongly think that granting other classes more damage to combat the survivability is a better way to balance the game. Im open to other ideas or opinions about the matter!
-Backpack
Huh? Are you new here? They often buff vs just nerf. Look at the warrior as an example.
and you want to buff the mesmer? The best overall 1v1 class needs a buff? Seriously?
K il just stop this here, clearly Ken was the only one to pick up on this but it is clearly a joke, ANd no Im not new here? Btw im more competitive than any of yall will ever be in Tpvp #juggled #Top page NA Team q>!?
The second poster is the same as the first.
TY sherlock, I wouldnt have figured that out
im just messing around, ive never gone on the forums before, QUALITY entertainment so far
The second poster is the same as the first.
TY sherlock, I wouldnt have figured that out
I deleted it almost as soon as I wrote it.
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