Balancing the current Meta...

Balancing the current Meta...

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Posted by: Saiyan.1704

Saiyan.1704

Requires a meta change.

Mesmers have too much sustains
Think of any bunker class in the history of GW2 bunkers. Mesmers have 2x more sustains in this meta, in comparison to previous bunkers in their own metagame.

Back when it was Bunker and Zerker meta, Bunker Guardian at least had other power classes to balance him out, up till, the celestial meta. Then we had everyone celestial except Zerk Thief, Mesmers, and occasionally rampaging wars. So where is that Zerk Rampaging Warrior, Zerker backcapping Thief or that other Power class balancing this heavy Bunker Mesmer? All we really have is Rev in this meta (too much sustains for a DPS class) and 4 other sustain classes compared prepatch where we had at least 2 zerk classes on a team. This meta needs a change and that change is a mechanical balancing; lowering sustains across the board.

Revs
Imho, they’re in a better spot than Mesmer. Sure they could use a shave or two on their certain single-target burst abilities and/or sustain passive heals, but that’s all they really need, a shave.

Eles
In regards to the build that ele’s usually play, they’re in a bad spot. Unless Ele’s like the current build type they’re currently stuck in… I just hate to see them with only 1 viable build like always.

Give back to Warriors
I want our Rampaging brutes back. When you see a Warrior show up in a team fight.. you just don’t have that Warrior feel. They should have given Warriors the conditions Revs have, you know, because Wars got a Torch. Burn guardians still do it lots better. War sustains is fine even though people complain that it’s not. I say it is simply because everyone else’s needs to be lowered. Once that’s done, I would simply increase their damages by a hair.

Thieves
The class is incredibly hard to play in this meta and people call them next to useless… I was proven wrong when I actually met some good thieves. The good players can actually sustain in Daredevil while also offering great single target damages. So balancing this class is going to be tricky because pro thieves could easily abuse any buff Anet gives them; too much damage and we’ll see another 7k backstabbing + a tanky thief. Too little and they’re stuck with being useless. I would actually not change a thing, and simply lower the sustains of other classes so thieves, the better players, could burst these “meta” classes easier.

DH
Sustains, along with other classes, needs to be lowed by a hair. Otherwise he’s “in a good spot”.

Scrapper
Only a small shave in sustains or Hammer damages, but not both. They’re otherwise in a good spot.

aka FalseLights
Rank: Top 250 since Season 2
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Posted by: Gibimo.2193

Gibimo.2193

In point of view of guard

DH
Sustains, along with other classes, needs to be lowed by a hair. Otherwise he’s “in a good spot”.

lol nice try
but try harder ;p

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Posted by: Agemnon.4608

Agemnon.4608

Dragonhunter is fine damage wise, they just need increased cooldowns on their traps. I remember a duel with a dragonhunter and dodging through the traps, kept sustaining, and a few seconds later he was able to lay traps again!

Another thing to keep in mind is CD for interrupted abilities and CD’s in general were formed in a time before all this continuous chill spam. Cooldowns in general need to be lowered across the board to account for all the additional chill except in special cases for balancing reasons (like stated above.)

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Posted by: StickerHappy.8052

StickerHappy.8052

Daze on traps need an icd. 3 secs. So u can’t spam CC and call it skillfull

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Posted by: runeblade.7514

runeblade.7514

I think traps should actually be traps.

Give traps a 1 second arming time. If a DH drops a trap under the enemy feet, the effects is severely reduced. Traps may last 2 seconds instead of 6 sec. It will do 1000 damage instead of 6000 damage. Also, the daze will not work.

If a DH lets the traps stay inactive for 1 second, the traps will do their big damage if an enemy activates it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Saiyan.1704

Saiyan.1704

Daze on traps need an icd. 3 secs. So u can’t spam CC and call it skillfull

It’s strategic to place a trap (especially an instant cast one) on an enemy who is trying to stomp or rez. 1s is incredibly short for our 20 to 40s cd traps dude. Heck.. more people QQ about Maw Elite and that’s only viable in SoloQ… not TPvP. So that alone tells you how bad solo players are and how terrible they want to nerf things that’s not viable in high tier play.

If every other class is getting a sustain reduction, including DH, then we’re even more susceptible to power Thieves and Revs countering (literally.. countering) a DH. Don’t overestimate Dragonhunter’s position in the current meta.

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Posted by: BlackBeard.2873

BlackBeard.2873

Everyone needs massive nerfs across the board.

New heals all need to heal less.
New attacks need to do less damage (especially aoe).
New traits need to be half as effective, and proc half as often.

Many of the new elite specializations are bolstered by having numbers that are much too high, while being mechanically terrible and uninteresting (like tempest, maybe even daredevil being acro 2.0).

Mes and revs are ruining pvp, but just nerfing them means that another 1-2 elite specs will ruin it. With a few nerfs to everyone else, even berserker could probably be considered game-breakingly OP (I have basically never seen in pvp, so it is hard to tell). The barometer for power should be d/d cele ele. If a build is strictly superior, it needs a nerf (and last I checked, even that build needed a nerf). Powercreep has got to stop.

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Posted by: Arken.3725

Arken.3725

Sorry Sayian, disagree with you hard on this one. I’ll make it simple for everyone here.

Nerf strong passives and look at forgiving mechanics. Done. No more random boons when getting hit/cced or condi’s applied or strong boons on dodge. Get rid of all of this stuff.

As much as I hate to say it, Guardian traits are probably the closest thing to balance since there are no strong passives that decide a fight.

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Posted by: BlackBeard.2873

BlackBeard.2873

As much as I hate to say it, Guardian traits are probably the closest thing to balance since there are no strong passives that decide a fight.

Heavy Light…probably one of the worst designed traits as it is a powerful CC that is 100% unavoidable (esp. in conquest). Every class has a slew of poorly designed and powerful traits that need changing/nerfing, a bunch of terribly weak traits that need slight buffing, and a bunch of useless utilities that need changing.

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Posted by: Arken.3725

Arken.3725

Except Heavy Light isn’t strong, it’s annoying but not strong at all. I do agree with you on the fact that it needs to be heavily adjusted since it can’t be avoided but by no means is it powerful.