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Posted by: MrPreventan.8257

MrPreventan.8257

Well this is just my opinion but I think ranger spell ,,search and rescue" should be removed from PVP. I don’t think it’s fair when 2 druids come to pvp and they both using this spell from distance not to say if they are standing on the hill or something and u have no chance to finish someone. This spell is great to safe life in pve or Wvw but in pvp … seriously ? Does the ,,down" stage have even meaning than ? It would be nice if some Gm give an opinion, or what do you guys think ?

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Posted by: Faizu.8125

Faizu.8125

i think its just fine

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Posted by: ranciddy.8243

ranciddy.8243

Just CC the druid when someone goes down. It’s not that difficult.

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Posted by: Asrat.2645

Asrat.2645

Its a strong skill against pug teams and all who dont expect it to be used.
But usually you can tell in advance if a druid is going to use it and cleave.
The usual ‘stomp deny’ and mid-combat ress should not be viable against a good team.
The tactical use to repostion a downed body or to petress a teammate offpoint while you arefighting onpoint is much stronger and much cooler.

It simply should not be beneficial if the druid and the pet are ressing at the same time.
That way the enemy would spend more time in downstate and give you more time to counter it, and using it in the tacical way should hardly be affected.

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Posted by: Cynz.9437

Cynz.9437

Just CC the druid when someone goes down. It’s not that difficult.

gl with that on khylo, not to mention you need to CC pet as well… and pray that druid isn’t immune to CC at that very moment

the only class that can semi-reliably do it is thief that stole necro fear and we all know how well are thieves doing and how useful/popular they are in pvp atm

All is Vain~
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(edited by Cynz.9437)

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Posted by: ranciddy.8243

ranciddy.8243

Just CC the druid when someone goes down. It’s not that difficult.

gl with that on khylo, not to mention you need to CC pet as well… and pray that druid isn’t immune to CC at that very moment

the only class that can semi-reliably do it is thief that stole necro fear and we all know how well are thieves doing and how useful/popular they are in pvp atm

Druid can easily CC another druid, especially in Astral Form

Mesmer can easily CC druid and pet with diversion or shield 5.

Necro can easily CC druid and pet with fear or boon corruption

Engineer can easily CC with hammer 5

Thief can CC with headshot (pistol 4)

Revenant can CC with staff 5

Want me to keep going?

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Posted by: Cynz.9437

Cynz.9437

Just CC the druid when someone goes down. It’s not that difficult.

gl with that on khylo, not to mention you need to CC pet as well… and pray that druid isn’t immune to CC at that very moment

the only class that can semi-reliably do it is thief that stole necro fear and we all know how well are thieves doing and how useful/popular they are in pvp atm

Druid can easily CC another druid, especially in Astral Form

Mesmer can easily CC druid and pet with diversion or shield 5.

Necro can easily CC druid and pet with fear or boon corruption

Engineer can easily CC with hammer 5

Thief can CC with headshot (pistol 4)

Revenant can CC with staff 5

Want me to keep going?

Oh look this guy never played on khylo.

All is Vain~
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Posted by: mrauls.6519

mrauls.6519

In a perfect world everyone would be ready to CC. This isn’t a perfect world, and cooldowns aren’t always off cooldown

Mes (Guardian)
I make PvP & WvW videos

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Posted by: ranciddy.8243

ranciddy.8243

Just CC the druid when someone goes down. It’s not that difficult.

gl with that on khylo, not to mention you need to CC pet as well… and pray that druid isn’t immune to CC at that very moment

the only class that can semi-reliably do it is thief that stole necro fear and we all know how well are thieves doing and how useful/popular they are in pvp atm

Druid can easily CC another druid, especially in Astral Form

Mesmer can easily CC druid and pet with diversion or shield 5.

Necro can easily CC druid and pet with fear or boon corruption

Engineer can easily CC with hammer 5

Thief can CC with headshot (pistol 4)

Revenant can CC with staff 5

Want me to keep going?

Oh look this guy never played on khylo.

Right. I’ve never played on Khylo. Blinks, shadow steps, ports and portals do not exist.

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Posted by: Cynz.9437

Cynz.9437

Just CC the druid when someone goes down. It’s not that difficult.

gl with that on khylo, not to mention you need to CC pet as well… and pray that druid isn’t immune to CC at that very moment

the only class that can semi-reliably do it is thief that stole necro fear and we all know how well are thieves doing and how useful/popular they are in pvp atm

Druid can easily CC another druid, especially in Astral Form

Mesmer can easily CC druid and pet with diversion or shield 5.

Necro can easily CC druid and pet with fear or boon corruption

Engineer can easily CC with hammer 5

Thief can CC with headshot (pistol 4)

Revenant can CC with staff 5

Want me to keep going?

Oh look this guy never played on khylo.

Right. I’ve never played on Khylo. Blinks, shadow steps, ports and portals do not exist.

Hence why i said thief is only class that can semi-reliably do it due to targeted port (if they don’t get infamous NO VALID PATH TO HOPE crap).

Druid would actually need to be in range to CC, actually have enemy druid targeted, not to mention they do not have ports lol.

Mes needs to know where druid is and needs to set up his ports usually, by the time he figured it out, enemy is already up since rez takes 1.5 seconds literary.

Necro can blink? lol ok

Engi can blink? lol ok

Thief headshot is not fast enough to interrupt that rez actually. I tried. You need aoe CC to ensure that druid and pet get CCd fast. Pet also often bodyblocks any single target CC.

Rev can MAYBE able to shiro port -> staff 5 but that if he actually has enough energy and is in the right legend/weapon set (which given the circumstances that enemy just went down are VERY VERY low lol).

I saw some really stupid rezzes in khylo: on the roof, outside the clocktower behind the walls, upper balconies etc. Do you really think anyone besides thief that prepared aoe CC and had steal up had ANY chance to interrupt that lol? I play thief, i know EXACTLY what i am talking about. In hundreds of games i played this season i was only person in match that was able to interrupt that crap, especially on khylo. They have 2 druids and/or no necro? GG.

OHHHH and let’s not forget how druid himself can daze you for 5 sec.

All is Vain~
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(edited by Cynz.9437)

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Posted by: Furajir.3815

Furajir.3815

It’s not a bad skill, but the pet should physically have to walk to the downed teammate, not teleport the downed person 10000000 meters away into complete safety, that is simply terrible mechanics.

Tupro-Ranger- “The Great White Hype”
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Posted by: ranciddy.8243

ranciddy.8243

Just because you can’t deal with a ranger with S&R doesn’t mean there aren’t any ways around it.

Yes there are certain times that S&R is overpowered and you’ve found one. Where there are multiple levels on the Z axis and only a few paths available to get there.

I just don’t really see it as a big enough problem to remove it from PvP.

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Posted by: Cynz.9437

Cynz.9437

Just because you can’t deal with a ranger with S&R doesn’t mean there aren’t any ways around it.

Yes there are certain times that S&R is overpowered and you’ve found one. Where there are multiple levels on the Z axis and only a few paths available to get there.

I just don’t really see it as a big enough problem to remove it from PvP.

Oh it is not broken, not a big problem at all that enemy gets free rez frequently. Nope, not at all.

All is Vain~
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Posted by: Shadelang.3012

Shadelang.3012

Edit: Quoted the wrong person this was at Furajir

Don’t mean to interrupt but I thought I would step in. The previous version of S&R did exactly that. And it was considered THE WORST rez skill in the game… possibly the sworst skill in the game period. Part of the reason it received a rework.

Honestly I wish S&R JUST summoned the allies corpse to the ranger (like it does now) But did NOT cause the pet to help rez it. It would still be a powerful rez skill without being SUPER OMG THIS IS AWESOME EVERY DRUID MUST RUN IT level of powerful.

Yes it can be counterplayed. But experienced druids know how to get away with it (I do it ALOT). Like popping it and then triggering celestial shadow so they don’t know which wall you teleported the downed guy through.

Having it so that the ranger has to rez it without the pets help does a couple things. It lets the ranger use the pet for something else. (Like winding up a bristleback f2 on the guy thats coming to try to stop you). And it slows down the rez long enough for more direct counterplay.

Now. As someone who has had his kill stolen by random druid #357 from lot #21 multiple times and only been able to stare impotenetly because he brought the body up onto the ledge at khylo and theres nothing I can do to stop it because my only ranged CC is either bodyblockable or on cooldown because I stealthed in order to stomp. Its STILL not half as annoying as unblockable marks…carry on.

Ghost Yak

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Completely agree with Shadelang’s suggestion regarding search & rescue.

I use the name Barbie on all of my characters.

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Posted by: drcraig.9403

drcraig.9403

Deal with it! Every profession has something that kittenes me off but we can’t start removing skills. How fun would it be if all we had was skill1 auto attack?

Dead Ranger=No search and rescue!

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Posted by: Belial.9350

Belial.9350

Change search and rescue so that the pet has to run to the downed body, then teleports back with the downed body so that there’s actually time to react.

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Posted by: Azukas.1426

Azukas.1426

The problem i have with it is that druids have so much access to stability. Without the stab it’s actually a good play to counter it, but as it is now a few stacks of stability guarantees the res.

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Posted by: dominik.9721

dominik.9721

Idk, most of the good druids don’t even use this skill anymore because it’s completly useless on every map apart from kyhlo against people who aren’t entirely bad.

Grimkram [sS]

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Posted by: Nocta.5274

Nocta.5274

The problem i have with it is that druids have so much access to stability. Without the stab it’s actually a good play to counter it, but as it is now a few stacks of stability guarantees the res.

they only have the elite for stability…

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
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Posted by: Asrat.2645

Asrat.2645

Idk, most of the good druids don’t even use this skill anymore because it’s completly useless on every map apart from kyhlo against people who aren’t entirely bad.

No, sorry wouldnt say that. Again: using it on a point where you will just get cleave and cc’ed to death is useless. But you can use it in a smart way. I have two examples:

-2v2 on close, watching the healthbars I suppose we will loose. So I move there, at approx 900 units use SnR, first downed pulled out, let pet ress: interrupt stomp on second downed, move in and ress too while the other one gets himself up outside in safety.

-1 down on close, moving in, SnR outside of point, enemy guard wastes their entire burst potential on the downed (unsuccessfully) while I decap the point and send her some arrows.

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Posted by: PowerBottom.5796

PowerBottom.5796

Play smart and it’s not as bad, here are some ways to deal with it:

- Target druid first (yes, if there are two in a fight, this won’t work as well).
- CC druid
- Be constantly aware of the druids positioning and force him to play defensive, this will negate a lot of dps/CC from him and you’re already on top of him when he wants to rez.
- Force druids into 1v1’s, since SaR does nothing in 1v1’s.
- Just blast the druid with cleave while rezzing.
- Force druid to use his only stability (ult) before he can rez.
- Moa him (with mesmer signet or engi-elexir)

Also, keep in mind that SaR is one of a few things that make druid useful in teamfights, there are tons of reasons why he’s actually not that good in teamfights though (pets get worse the more players you are up against, not much reliable burst, not that hard to kill, no AoE, CC-chains can dominate a druid etc). So, SaR can be impactful and you see it very well when it does it’s job, but the druid is a whole is really not too strong in teamfights.

I really think ppl are just lazy to play right when complaining about stuff like that: There are more than enough answers to SaR.

(edited by PowerBottom.5796)

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Posted by: Razor.9872

Razor.9872

When used in kylo, it is effectively a -2 on the enemy team for a small time period. Even if you fail to kill or interrupt, the fight on-point becomes that much deadlier for the enemy. By the time the druid and the rez’d player make it back on-point, chances are they are walking in out-numbered or out-powered due to their on-point guy being either downed or close to death.

To compare, it is like having 2 of your team fight the beast in forest while the rest attempt to take mid. By the time the beast-killers make it there, the point is already in the process of being lost with little hope to recover.

NSPride <3

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Posted by: Mightybird.6034

Mightybird.6034

I think it needs a slight nerf, but nothing too major. Probably just~10 seconds added to CD. Maybe 1000 distance instead of 1200

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Posted by: dominik.9721

dominik.9721

Idk, most of the good druids don’t even use this skill anymore because it’s completly useless on every map apart from kyhlo against people who aren’t entirely bad.

No, sorry wouldnt say that. Again: using it on a point where you will just get cleave and cc’ed to death is useless. But you can use it in a smart way. I have two examples:

-2v2 on close, watching the healthbars I suppose we will loose. So I move there, at approx 900 units use SnR, first downed pulled out, let pet ress: interrupt stomp on second downed, move in and ress too while the other one gets himself up outside in safety.

-1 down on close, moving in, SnR outside of point, enemy guard wastes their entire burst potential on the downed (unsuccessfully) while I decap the point and send her some arrows.

I know how to use SnR. Fact of the matter is that SnR is only strong on kyhlo and isn’t impactfull on any other map against decent people.

Grimkram [sS]

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Posted by: Asrat.2645

Asrat.2645

Letting the pet ress puts the enemy in a loose-loose situation.
They can either fight you and let the pet ress or cleave the downed and ignore you.
I dont have to save my teammates, its only a bonus.
And of course its a very quick ress and forces your enemy to instantly redirect all ressources on you, thats also good to take pressure of your team.
What other skill would you use? Probably a glyph, but my shouts are heavier augmented. Might come down to the build.

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Posted by: Archon.6480

Archon.6480

S&R is a really strong skill but can be easily mitigated. Kill Druid first or change target to Druid the instant his ally goes down. S&R is relatively weak against skilled players, unfortunately. They counter it too well. Scrapper gyro is better res skill.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
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Posted by: Chase.2798

Chase.2798

Strong but easily counter played…working as intended

Big Papa Chase – Warrior and Guardian
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Posted by: psizone.8437

psizone.8437

Sure, ban S&R. But we can’t be unfair here.

You should then have to ban:
-Elementalist auras
-Thief dodges and evades
-Warrior killshot variants
-Guardian traps
-Necromancer chill
-Revenant Infuse Light
-Mesmer portal
-Engineer hammer

If you couldn’t tell, I was being sarcastic. Every class has an ability or weapon that is extremely powerful and/or does something that other classes can’t. I definitely wouldn’t say that S&R was the most broken ability in sPvP right now.

Brotherhood of Blub [blub]

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Posted by: Asrat.2645

Asrat.2645

You think infuse light is powerful?^^

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Posted by: Sins.4782

Sins.4782

I still think it’s hilarious how ANet made quickness not affect resses to cut down on ressing cheese, only to turn right around and add the cheesiest res skill yet.

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Posted by: psizone.8437

psizone.8437

You think infuse light is powerful?^^

I couldn’t think of something specific about Revenant that was strong like I did with the others since they’re pretty strong all round.

That said, it’s still a powerful heal in PvP. I probably should have went with Sword or one of the traitlines though.

Brotherhood of Blub [blub]

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Posted by: R O C.6574

R O C.6574

Is this a troll thread?

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Posted by: The Flaminator.3879

The Flaminator.3879

What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use "Rampage as One!" or Signet of the Wild just for the stability. and most of the times you have "Rampage as One!" already used up if you have it slotted.

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Posted by: Azukas.1426

Azukas.1426

What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.

The speed it resses is too fast.

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Posted by: SlimChance.6593

SlimChance.6593

What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.

Time Warp is an Elite skill with a 180 second cool down. And is also a core Mesmer skill. That didn’t stop ANet from nerfing quickness from Rez/stomping. Time Warp is useless in SPvP now. Is it any surprise that every Mesmer is running Moa?

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Posted by: sinject.4607

sinject.4607

make Search and Rescue have a strict LoS system so that it works as is, just without the ability to teleport behind walls, corners, and upwards on terrain (i.e. Kyhlo mid house, Legacy mid ledges) so that there’s never a situation lacking counterplay to it.

or reduce it’s effective range to the point where all professions (not just ones with blinks) can reasonably chase it down.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Just to note the pet does travel to its downed target then it Teleports to the druid , the shorter the distance to the target the faster the Response time, at a high range it takes longer for the teleport to kick in , things like chill/ speed reductions on the field slow down response time to 2-5seconds skills like Push or Aoe pull ect prevents the pet from Traveling to the downed or pushes the pet away from the downed these are the kind of skills needed to counter a S&R after or even before a teleport .

generaly KD’s and stuns only last 1 second , these are more Interruptions than Preventions pushing back a target lasts 2-3seconds untill they can get back to the res range unlike a KD and stun or daze which doesn’t move them and they will only be stopped for 1second untill they manage to use a Stability in the windows between Kd’s (and KDs are not of high rate maybe 1-2 on medium cooldowns (12-15 maybe 20seconds) tacticly its better to fear or Push+pull a S&R attempt this way it doesn’t waste KD’s which are ment for Killing combos not Control combos which effect mobility+movement and postioning.

preventing them being close to a downed target is much more effective than just spamming Cleaves and Kd,stuns,dazes thats enough to kill normal res speeds but not quickness speeds.

S&R is fine its just right now people don’t effectively use Movement CC properly Dh’s will pull you into traps rather than use it to prevent Res’s or S&R .

mesmers don’t use temporal Curtain often or even correctly timed mostly only used for swiftness rather than Node control in team fights.

Engis still have the ability to Explode bombs to Push and help prevent S&R and have rifle too for a knockback .

most people like reaper atm but that simply lacks Postioning control its a drive in and Slash play style it may hurt hard but it won’t hurt hard enough to break through defences+res combo but ironicly a Fearmancer Would break through those Defences preventing team res.

people in lower tiers simply don’t use Psyhical CC and prefer Kd’s which have no Postioning prevention or movement control , a KD may keep a person in 1 place for a second at most till a stunbreak , but all that does is allow damage to stacked vs a druid that proberly hasn’t used his recovery skills and his main Stun break into strenght of the pack , He simply becomes a Damage magnet and the logical tactic would to be cut out the middle man and Push/pull him away from allies reduce his CA effectiveness less targets=less asteral energy and No hope for a easy S&R because his been forced to the side lines where anyone going to support the druid by +1 res’ing pulls a second player out of postion on the node.

This is the main Reason i use Glyph of tides + LB pbs and ancient seeds for conquest , against anything that tries to KD me on a point i can just do the combo above prevent other Res’es plus protect a node or prevent any downed from snowballing from 2vs2 into a 2vs3 or a 1vs2 if that second person leaves giving the opposing res a free chance to get back up again.

(edited by Zenos Osgorma.2936)

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Posted by: The Flaminator.3879

The Flaminator.3879

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.

Time Warp is an Elite skill with a 180 second cool down. And is also a core Mesmer skill. That didn’t stop ANet from nerfing quickness from Rez/stomping. Time Warp is useless in SPvP now. Is it any surprise that every Mesmer is running Moa?

It was indeed a sad thing to see Time Warp get hit by an indirect nerf when they nerfed quickness, the real problem with quickness was that some classes had a pretty constant access to quickness and were mostly used to instantly finish or instantly rez someone. If you were lucky you could still interrupt the one trying to finish you when you were downed or the one rezzing, but most of the time they would also have 5-10 stacks of stability on them(The same problems as most people now seem to have with druids using search and rescue) so you couldn’t really do a lot against fast stomps and rezzes.

I would rather see Anet just nerf the druid spec so that it’s on the same level as the normal Ranger.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

^ you are kidding you have no idea what a quote Normal ranger does.

if a druid already has 5-10 stacks of stability that means his had to use Heal as one for a extra 3 transfered but because of the 3second boon time and 3 second intervals a heal as one transfer will drop back to 3 stacks within 1second , the only way to gain 6 stacks for a short amount of time is to ether use , boon duration runes + nature magic or use Two sources of stability.

just like anything else if the targets already got or finished its Defences stacking up like a time gated stenght of the pack , you let him stack those up and didn’t prevent it in the first place leading up to the S&R .

this ^ is a simple skill issue.

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Posted by: Aktium.9506

Aktium.9506

Search and Rescue is fine. What does need to be added to PvP is the Downed penalty from PvE. This has always been the case.

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Posted by: verskore.4312

verskore.4312

As others said before, this skill is fine.
It’s strong against pug teams cus they just aren’t organized enough but with an organized team it’s pretty easy to cc the druid and prevent the rezz.

HOWEVER, the skill is indeed too strong on kyhlo, the ability to teleport the downed player down the clocktower when he got downed on top of it is just too strong and that should be adjusted.

D/F ele

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Posted by: Reaper Alim.4176

Reaper Alim.4176

You can have my S&R if you take away condi from spvp, if you take away thieves ability to darn near perma dodge and evade, if you take away revenants ability to be just evade and deal massive damage, if you take away engi’s sustain, if you take away mesmer’s ability to darn near perma daze, or guardian’s ability to insta cast trap that deal massive damage that are invisible and deal massive damage even after a player dodges the trap activation.

No to one or all of that? Ok then you can have ranger’s S&R if ranger either gets a buff to damage and more utilities.

Ok enoth of me ranting in this one post good day all.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: R O C.6574

R O C.6574

What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.

The speed it resses is too fast.

There are a couple of insta-rezz skills:

Elementalist – Glyph of Renewal
Warrior – Battle Standard
Ranger – Search and Rescue (Not instant, but really fast)
Necro – Signet of Undeath
Gaurdian – Signet of Mercy
Engineer – Toss Elexir R (17% per pulse, so not instant)
Mesmer – Illusion of Life ( …Kinda)

Should we nerf them all or just the ones that people use in their builds?

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Posted by: R O C.6574

R O C.6574

As others said before, this skill is fine.
It’s strong against pug teams cus they just aren’t organized enough but with an organized team it’s pretty easy to cc the druid and prevent the rezz.

HOWEVER, the skill is indeed too strong on kyhlo, the ability to teleport the downed player down the clocktower when he got downed on top of it is just too strong and that should be adjusted.

Why? Because it’s 99% guaranteed to work? The flip side is 2 players aren’t on point and you escaped death but probably lost the point.

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Posted by: verskore.4312

verskore.4312

As others said before, this skill is fine.
It’s strong against pug teams cus they just aren’t organized enough but with an organized team it’s pretty easy to cc the druid and prevent the rezz.

HOWEVER, the skill is indeed too strong on kyhlo, the ability to teleport the downed player down the clocktower when he got downed on top of it is just too strong and that should be adjusted.

Why? Because it’s 99% guaranteed to work? The flip side is 2 players aren’t on point and you escaped death but probably lost the point.

I disagree with you, alot of times when I play druid on kyhlo I won a fight on close/far (1v1, 2v1, doesnt quite matter) and a member on our team gets downed at mid. I just rush under the tower, use SnR and that’s free rezz + we get an entire new situation at mid that is much more in our favor. You gotta admit in that situation SnR is a bit too strong allthough I rlly love the skill itself.

Besides you can’t quite compare SnR with the skills you mentioned before llike battle standard…

D/F ele

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Posted by: Azukas.1426

Azukas.1426

What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.

The speed it resses is too fast.

There are a couple of insta-rezz skills:

Elementalist – Glyph of Renewal
Warrior – Battle Standard
Ranger – Search and Rescue (Not instant, but really fast)
Necro – Signet of Undeath
Gaurdian – Signet of Mercy
Engineer – Toss Elexir R (17% per pulse, so not instant)
Mesmer – Illusion of Life ( …Kinda)

Should we nerf them all or just the ones that people use in their builds?

Search and Rescue: 1200 range, instant cast, 45 sec CD, speed of dual resser, ignores LoS

Glyph of Renewal: 900 range, 3.25 sec cast time, 165 sec CD, various effects based on attunement

Battlestandard: 600 range, 2 sec cast, 240 sec CD, resses 5, an elite

Signet of Undeath: 180 PBAoE, 3 sec cast, 180 sec CD, resses 3

Signet of Mercy: 900 range, 3.75 sec cast, 150 sec CD

Toss Elixir R: 1200 range 180 radius, 1/4 sec cast time, 100 sec CD, pulses 17% a second, 5 targets theoretically

Illusion of Life: Just No

I hope you can see the discrepancies yourself.

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Posted by: R O C.6574

R O C.6574

As others said before, this skill is fine.
It’s strong against pug teams cus they just aren’t organized enough but with an organized team it’s pretty easy to cc the druid and prevent the rezz.

HOWEVER, the skill is indeed too strong on kyhlo, the ability to teleport the downed player down the clocktower when he got downed on top of it is just too strong and that should be adjusted.

Why? Because it’s 99% guaranteed to work? The flip side is 2 players aren’t on point and you escaped death but probably lost the point.

I disagree with you, alot of times when I play druid on kyhlo I won a fight on close/far (1v1, 2v1, doesnt quite matter) and a member on our team gets downed at mid. I just rush under the tower, use SnR and that’s free rezz + we get an entire new situation at mid that is much more in our favor. You gotta admit in that situation SnR is a bit too strong allthough I rlly love the skill itself.

Besides you can’t quite compare SnR with the skills you mentioned before llike battle standard…

The only thing OP on this skill is the cooldown. Should probably be at least 60 sec.

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Posted by: R O C.6574

R O C.6574

What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.

It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.

The speed it resses is too fast.

There are a couple of insta-rezz skills:

Elementalist – Glyph of Renewal
Warrior – Battle Standard
Ranger – Search and Rescue (Not instant, but really fast)
Necro – Signet of Undeath
Gaurdian – Signet of Mercy
Engineer – Toss Elexir R (17% per pulse, so not instant)
Mesmer – Illusion of Life ( …Kinda)

Should we nerf them all or just the ones that people use in their builds?

Search and Rescue: 1200 range, instant cast, 45 sec CD, speed of dual resser, ignores LoS

Glyph of Renewal: 900 range, 3.25 sec cast time, 165 sec CD, various effects based on attunement

Battlestandard: 600 range, 2 sec cast, 240 sec CD, resses 5, an elite

Signet of Undeath: 180 PBAoE, 3 sec cast, 180 sec CD, resses 3

Signet of Mercy: 900 range, 3.75 sec cast, 150 sec CD

Toss Elixir R: 1200 range 180 radius, 1/4 sec cast time, 100 sec CD, pulses 17% a second, 5 targets theoretically

Illusion of Life: Just No

I hope you can see the discrepancies yourself.

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Posted by: R O C.6574

R O C.6574

Yes yes. The cast time and cooldown are way lower. It’s also the only viable rez skill for pvp. If you give a cast time (allow interupt) and increase it to a 60-90 sec cd. No one will use it anymore. I love this skill and I don’t even play as ranger.