Banish Enchantment is way overpowered
Nope! No balance update.
It’s not exactly spammable, each cast costs 20 energy so two casts on swap and if you want to keep casting you won’t have access to pain absorption if your team needs.
You also get banish enchantment as a passive proc from a trait that most people choose to trait for.
With that and the skill and some built up energy I’ve been able to spike a fleeing Druid with 15 stacks once while he was trying to block with GS since its unblockable.
Taking a break from GW2 to play various
Nintendo games..
The skill has also 600 range, almost no visible animation so that you could dodge it, and it actually affects anyone in range, not just the target.
You also get banish enchantment as a passive proc from a trait that most people choose to trait for.
With that and the skill and some built up energy I’ve been able to spike a fleeing Druid with 15 stacks once while he was trying to block with GS since its unblockable.
Sounds about right but that’s 80 energy plus the proc. I think the bigger issue is that they removed the counterplay on confusion. It was bad enough that it used to trigger on all actions but now it just does damage no matter what.
The skill has also 600 range, almost no visible animation so that you could dodge it, and it actually affects anyone in range, not just the target.
It does have a visual animation.
Sometimes.