http://www.the-unnamed.com/applygw2
http://papaganooshplace.blogspot.co.uk/
Hi all,
I see a lot of posts complaining about a lot of stuff around the place, so thought I would (try to) start one that gives people a chance to say what they like about this map with regard to tactics and team comp.
As the both go hand in hand I thought it might be quite interesting. If you don’t agree with someone try your best not to cruelly shoot them down. This isn’t mean to find THE BEST setup and tactics (there clearly isn’t one anyway), just what people enjoy.
I’ll start.
Bunker (ish) Engi taking and holding close point, moving to Clocktower if they never try to back cap.
Sustain Ele take treb then go close point/Clocktower as needed.
S/D Thief and GS/Hammer Warrior in roaming death squad.
Mesmer on our treb.
Not a full comp, but as a side note, if you need treb down fast, Flesh Golem charge will take out half it’s HP in one hit. Depending on CC, an MM is able to 3v1 at treb and still take it out.
Interesting on the Golem charge, I just told my guild that Necro’s kinda suck on Khylo, but clearly I was wrong
I wouldn’t say we are the best class there, there are some definite weaknesses that Necros in general have on that map (treb wrecks us), but there are some tricks to making things more pleasant.
I generally tell my guys to roll Mesmer/Ranger/Necro to use our treb.
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