Before asking for a nerf

Before asking for a nerf

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Posted by: Dane.9480

Dane.9480

Before asking for a nerf ,please take the time to play the class you wanna nerf.
I bet you’ll find it’s not that easy to play as you think.
I for one is sick and tired of all the nerf request.
It’s like … if it can kill me it needs a nerf ….

Rant out

Before asking for a nerf

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Posted by: Supreme.3164

Supreme.3164

Before asking for a nerf ,please take the time to play the class you wanna nerf.
I bet you’ll find it’s not that easy to play as you think.
I for one is sick and tired of all the nerf request.
It’s like … if it can kill me it needs a nerf ….

Rant out

Well yeah, your typical MMOer will use the official forum mostly to complain and ask for nerfs

Before asking for a nerf

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Posted by: Cynz.9437

Cynz.9437

What if i told you, i did?

All is Vain~
[Teef] guild :>

Before asking for a nerf

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Posted by: Zintrothen.1056

Zintrothen.1056

Just because a class is hard to play doesn’t mean it should be OP. It just means that it should be punishing if the enemy makes a mistake and lets you achieve a difficult combination perfectly. It’s not hard to do a ton of damage as a Thief and there are only a few ways to prevent them from sticking to you. If it was harder for a Thief to stay on a target, that would make them difficult to play and rewarding when you are on a target. But right now, Thieves can zip around, press a few buttons and crush you with ease. Yet, all a DH needs to do against them is press a few buttons and crush them while blocking their biggest attacks at the same time. There’s far too much reward for too little effort in this game.

Mesmers can summon illusions with a few buttons and resummon them simply by shattering. Chronophantasma still respawns a phantasm even if the first phantasm didn’t hit with the shatter. You are rewarded for the enemy doing the right thing. How is that good design? If the trait respawned all phantasms only if they hit, then the trait could have the daze removed and it would be a rewarding trait when used right by the Mesmer and rewarding for the enemy if they prevent it.

Scrapper’s hammer 3 evades and hits at the same time. You basically press a button and are rewarded by doing damage while not needing to worry about enemy burst. Now this skill has an except because the evade frames are split and there’s a gap between evades, but generally, only a good player can hit between those and this skill is still too rewarding in massive fight environments when most attacks won’t hit you yet you will also do high AoE damage. Hammer 4 is the same idea in that you do AoE damage (in front of you thankfully) while blocking everything.

Let’s take a look at Rev’s staff 5 (Surge of the Mists). This skill evades, does half decent damage and knocksback each hit. This is an example of a skill that is difficult to use but has a good payoff when used well. If you line yourself up wrong or the enemy lines itself up right, you CC for the full duration and do full damage. The evade is always the full duration, but offensively, the skill is difficult to use to its full potential, but its effectiveness can also be reduced by good enemy positioning. IMO, this is what makes a good skill.