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Posted by: Tissitra.4153

Tissitra.4153

Immunities of any kind are VERY strong now that damage has become thiy high (and yes, I would include mesmer distortion on that list). If you take something like a necro then their ONLY way of active defense (beyond death shroud, which is basically just hitpoints – worse in fact, because you cannot use your utilities) is conditions (soft or hard cc are all tied to those and necros have almost nothing else). So immunity to conditions with no counterplay leaves any necro VERY little chance. For no particular reason I might add, given how susceptible necros are to cc and burst, of which warriors have a ton, anyway.

Berserker stance does not remove conditions – if you already have conditons on you, it will do nothing about those. Hence it is not used as an actual way to deal with condis, but to (hard)counter them. Any warrior will pop it right before bursting and knocking around a profession that relies on condi, knowing full well that there is no way for them to do ANYTHING. Making it pulse resistance would not only allow for at least some counterplay here, but would make this an actual tool to deal with condis (and not ‘I just don’t have to bother for a while’): you would in many cases not die from condis that are already on you and that you don’t manage to remove.

Go to the metabattle website and count how many meta builds necros (along with engis and rangers) currently have. I don’t want to spoil the suspense but the number is ZERO. This is I believe is closely tied to the fact how many people playing burst builds expect to both eat their cake and have it too: not even condi removal is enough (of which you already have plenty), you are expecting to be able to root out the mere possibility of counterplay and actually think that this is totally fine.

(edited by Tissitra.4153)

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Posted by: Tao.1234

Tao.1234

Immunities of any kind are VERY strong now that damage has become thiy high (and yes, I would include mesmer distortion on that list). If you take something like a necro then their ONLY way of active defense (beyond death shroud, which is basically just hitpoints – worse in fact, because you cannot use your utilities) is conditions (soft or hard cc are all tied to those and necros have almost nothing else). So immunity to conditions with no counterplay leaves any necro VERY little chance. For no particular reason I might add, given how susceptible necros are to cc and burst, of which warriors have a ton, anyway.

Necromancer has a good access to Protection Boon.
And it is a good defensive mechanism

Berserker stance does not remove conditions – if you already have conditons on you, it will do nothing about those. Hence it is not used as an actual way to deal with condis, but to (hard)counter them. Any warrior will pop it right before bursting and knocking around a profession that relies on condi, knowing full well that there is no way for them to do ANYTHING. Making it pulse resistance would not only allow for at least some counterplay here, but would make this an actual tool to deal with condis (and not ‘I just don’t have to bother for a while’): you would in many cases not die from condis that are already on you and that you don’t manage to remove.

No way for them to do anything?
And when someone does anything and survive then what?
Hax? Report? Nerf? Uber miracle?
Please~

Go to the metabattle website and count how many meta builds necros (along with engis and rangers) currently have. I don’t want to spoil the suspense but the number is ZERO. This is I believe is closely tied to the fact how many people playing burst builds expect to both eat their cake and have it too: not even condi removal is enough (of which you already have plenty), you are expecting to be able to root out the mere possibility of counterplay and actually think that this is totally fine.

With power necro I rekt every meta in pvp.
I guess I must be hacking because pnecro isn’t even in meta.

The same goes with warrior and my own power build.
It’s not listed as Meta, neither it’s on any website with builds and yet I roflstomp every meta build with 90% HP left.

Well, my own opinion on this single matter:
- Meta = Free Kill

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Anet gave birth to Gw2 – Anet killed Gw2.
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Posted by: Tissitra.4153

Tissitra.4153

Immunities of any kind are VERY strong now that damage has become thiy high (and yes, I would include mesmer distortion on that list). If you take something like a necro then their ONLY way of active defense (beyond death shroud, which is basically just hitpoints – worse in fact, because you cannot use your utilities) is conditions (soft or hard cc are all tied to those and necros have almost nothing else). So immunity to conditions with no counterplay leaves any necro VERY little chance. For no particular reason I might add, given how susceptible necros are to cc and burst, of which warriors have a ton, anyway.

Necromancer has a good access to Protection Boon.
And it is a good defensive mechanism

Berserker stance does not remove conditions – if you already have conditons on you, it will do nothing about those. Hence it is not used as an actual way to deal with condis, but to (hard)counter them. Any warrior will pop it right before bursting and knocking around a profession that relies on condi, knowing full well that there is no way for them to do ANYTHING. Making it pulse resistance would not only allow for at least some counterplay here, but would make this an actual tool to deal with condis (and not ‘I just don’t have to bother for a while’): you would in many cases not die from condis that are already on you and that you don’t manage to remove.

No way for them to do anything?
And when someone does anything and survive then what?
Hax? Report? Nerf? Uber miracle?
Please~

Go to the metabattle website and count how many meta builds necros (along with engis and rangers) currently have. I don’t want to spoil the suspense but the number is ZERO. This is I believe is closely tied to the fact how many people playing burst builds expect to both eat their cake and have it too: not even condi removal is enough (of which you already have plenty), you are expecting to be able to root out the mere possibility of counterplay and actually think that this is totally fine.

With power necro I rekt every meta in pvp.
I guess I must be hacking because pnecro isn’t even in meta.

The same goes with warrior and my own power build.
It’s not listed as Meta, neither it’s on any website with builds and yet I roflstomp every meta build with 90% HP left.

Well, my own opinion on this single matter:
- Meta = Free Kill

OK so I am not sure what you wrote even qualifies as arguments but I guess I will still respond.

Necro has very limited access to protection, I believe less access to it than almost all other professions. However, just gaining the protection boon I would not qualify as active defense. Meanwhile, necros have no blocks, no invulnerability or immunity skills, no vigor, no invisibility, no shadowsteps, almost no movement skills. So yes, it is indeed common knowledge that necromancer has much less access to active defense than any other profession.

So exactly when did power necros use to wreck the meta? Last time I checked they were never even part of the meta the way mediguards, thieves or (it used to be to a smaller extent, now they are just faceroll) mesmers, when it comes to power builds. And btw we are still discussing berserkes stance and in this instance power necros are far less relevant than condi necros anyway.

Don’t know what precisely your build is, but judging from the discussion it is some power build (you yould not care about bereserker stance if you were running say shoutbow). Power warrior is right now strongly a part of the meta. Simply because you choose to trait somewhat differently than the most popular build does not change the fact that overall what you are playing is indeed part of the meta.

I am happy of course (though ‘slightly’ surprised) that you seem to be ‘trashing 90% of the meta’ with your build. But if this is so then how your are totally unwilling to admit that it is really strong and should be changed to allow for at least some counterplay for all the people you are trashing is indeed baffling.

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Posted by: x Charlie.4820

x Charlie.4820

That’s fine, but can you address how my point on how dealing with duration-based conditions?

Such as? All classes lost condi duration in patch. That being said i guess you would cleanse them like every other class does.

It might be a hard concept to get used to but i’m sure the heavy amount of resistance will ease you in.

Irrelevant to warriors.

Not irrelevant at all, Your saying they got nerfed and i’m telling you that you’re incorrect due to the amount of chill being thrown around. In most cases it will work in your favour.

I think you are routinely missing my point. Warriors have the biggest ‘tells’ in this game on what they are going to do next, it’s absurd.

Probably because they have some of the biggest hitting skills. Not all of your weapons have lost casttimes, Just the ones your choosing to play with.

If a Warrior needs…

I disagree. If you have a condi clutter on you that is the difference between life and death you have 2 resistance and a signet which you can have slotted but would be choosing not to use.

Perfectly fair when it’s been a huge problem for us since 2012.

Just seems like a salty post about your bugs not being fixed. You can’t take bugs into account when looking at balance. That’s just stupid, Ontop of that lots of skills suffer from this.

Why isn’t there anything the condition…

What if you have no blocks, invuns or stealths? Everything you listed is just a way to avoid combat for 10 seconds. Not that any of them (But stealth) would last that long anyway.

There are a myriad of ways to deal with Berserker Stance, it’s not immune to CC either!

Unless your a necro or a p/p engi.

- Conditions that stack duration will last well beyond Resistance.

Name some hard hitting stacks of condi that last over 10 seconds. (Don’t go linking blood is power.) Even if there is a decent amount, You’ve still just negated 10 seconds worth of their damage, Whilst getting 10 seconds worth off on them (They can’t use defensive skills and stack conditions)

Just cleanse before the resistance ends. Failing that you still have healing signet for another 6-7 seconds. I don’t think any conditions with any sort of impact last over 17 seconds.

- Conditions that stack intensity will be given a nifty head-start in burst condition damage once the boon falls off.

Head start to what? Everything else already functions this way, Warrior is the only one who gets application immunity.

They will still have to be attacking you within them 10 seconds to rack up conditions, meaning you would be hitting them only you would be actually doing damage. I’ve said time and time again you can cleanse. 17 seconds is long enough for 3 attempts at landing your cleanse.

Ontop of that if they’re racking up conditions they’re going to be using skills with cast times, which is the perfect time for you to burst.

Most conditions, except bleed, Won’t last for longer than 17 seconds. Bleed also takes a lot of stacks before it starts to hit hard.

Berserker Stance poppin…

But you don’t get punished for the next 10 seconds even if you do this. You seem to think that’s okay though. Your agreeing that it’s poor/lowskill play but you don’t think it should be changed?

It gets popped immediately for things like spotting a Signet of Spite…

I would say dodging is much better on both them occasions but each to their own.
If you using berserker stance as an extra dodge then that’s silly. Only it’s still followed by 10 seconds immunity, which is the real reason your using it. Which just takes us back to passive play again. Not to counter the signet of spite or the burn guard burst, Otherwise you would be fine with the resistance change because it would last longer than both.

Blind isn’t the only thing that stops both those bursts…

So your now complaining you have to melee when you pick melee weapons?

This just has no point to it at all.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
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Posted by: x Charlie.4820

x Charlie.4820

If you managed to let the warrior get close after peppering him with 3+ conditions either you messed up..

Lol. 3 conditions. One pistol #3 from an engineer will usually apply 4 conditions.
Warriors have plenty of ways to close the gap. If your playing glass war you should be avoiding trying to go 1 on 1 with bunker specs if you can’t get the jump.

That’s what roles are for, Why would anyone take an off-bunker when it can get 1v1d by a glasscannon which does significantly more in the teamfight.

Just like every other glasscannon build has a toughtime with condi bunkers except warrior, Who gets over 20 seconds to kill them before any kind of real damage kicks in.
Due to the nature of conquest “Running away” for that long is just a free decap. No other class forces you to leave point or die. Especially not to a build with some toughness.

Berserker Stance grants us adrenaline (already nerfed) to fuel our adrenaline deficiency. Funny Story, conditions on the warrior that do damage do NOT fill the gauge, that’s a good joke right?

How your conditions work with adrenaline is irrelevant and is just more general warrior balance QQ.

That’s largely due to the fact you have ignored many other posters who have presented sound arguments about why it has to stay, yet you seem intent on saying the ‘Warrior got outplayed’ argument.

I responded to them with a counter argument and mostly got repeated the same thing back. If the warrior misses his skills, puts them into invun or refuses to count dodges. Then he is being outplayed.

Can you please explain to me how a person missing all of their skills isn’t being outplayed?

Even so. Making assumptions weakens your arguement, Look at taos last post. It holds nothing, It’s not even worth responding too because hes now just thrown his rattles out of the pram and resulted to attempting to insult.

Using old arguements and repeatedly telling me to play WITHOUT it is weak. (The healing signet thing too, because you still have healing signet avaliable with the changed zerker stance, which could also pulse and would last longer.)

It’s not hard to play a Warrior, but its a kitten hell to master one to fight the masters of other professions

Warriors do fine against most things (But mesmer, has it’s own problems.)

However, Glass warrior is the only glasscannon who can directly counter a condi bunker class.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

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Posted by: Tao.1234

Tao.1234

Necro has very limited access to protection, I believe less access to it than almost all other professions. However, just gaining the protection boon I would not qualify as active defense. Meanwhile, necros have no blocks, no invulnerability or immunity skills, no vigor, no invisibility, no shadowsteps, almost no movement skills. So yes, it is indeed common knowledge that necromancer has much less access to active defense than any other profession.

Necro is in Top 3 Protection Boon spaming class. Team Share wise it’s Top 2, standalone it’s Top3.
That can be the reason to limited and low boon source.
Because as you have mentioned, no vigor, no aegis etc.

So exactly when did power necros use to wreck the meta? Last time I checked they were never even part of the meta the way mediguards, thieves or (it used to be to a smaller extent, now they are just faceroll) mesmers, when it comes to power builds. And btw we are still discussing berserkes stance and in this instance power necros are far less relevant than condi necros anyway.

Every class can wreck meta. And majority of builds have an ability to treat Meta builds as rag dolls.
And yes, we’re discussing BS, but OP is referring to necro class anyway, so I mentioned it as a hint.

Don’t know what precisely your build is, but judging from the discussion it is some power build (you yould not care about bereserker stance if you were running say shoutbow).

Doesn’t matter what build it is, and what are the core abilities for it shine.
The reason why Berserker’s Stance and a lot of builds which are known to me struggle vs me heavily or simply stand no chance is because I use another aspect while fighting – Mind Battle is what I call it.
I do what is needed to make my opponent use specific abilities when I want, not when he does want.
Of course it doesn’t work every single time, but there are plenty of ways and things that can be done to turn the tables in your favor.

Power warrior is right now strongly a part of the meta. Simply because you choose to trait somewhat differently than the most popular build does not change the fact that overall what you are playing is indeed part of the meta.

I am happy of course (though ‘slightly’ surprised) that you seem to be ‘trashing 90% of the meta’ with your build. But if this is so then how your are totally unwilling to admit that it is really strong and should be changed to allow for at least some counterplay for all the people you are trashing is indeed baffling.

Ugh,

The reason isn’t how I spec – if it’s specifically to counter meta or not.

The reason why I say that Meta=Free kill, is because majority of people run it.
I’ll skip the part how predictable those builds are, but the problem lies within people.

Problem with people is that, they don’t test things, they don’t work on stuff, they don’t learn.

Their attitude is simple:
- Give me a build, tell me how it does work, how to play, ty and kitten off now.

Majority of people who play in PvP do not readjust builds to their own playstyle.
Even when they realize that this build lack something, and need a bit of rework, they don’t do it – because it’s meta, because it works for someone else without issues, blablablaexcuse.

And there also comes a big amount of those copy/paste build users, who when get stomped type stuff like:
- Lucky noob
- lol, hacker
- I was on the phone
- I’m eating now
- I was afk
- I lagged
- [random insult and blame for their own team in map chat]

After couple of balance updates, let’s say from Jan 2014 till now, people are getting worse and worse.
Not only gameplay wise, but also attitude wise.

And the biggest problem is forum and Nerf threads, which mostly(not all) contain real L2p issues, lack of experience and knowledge.

Fortunately or not, Guild Wars 2 PvP wise, is in need to study each class, train by playing matches, think and once again think where did you make a mistake and how to improve.

With this, I believe it would help everyone due to fact that silly nerf requests wouldn’t be in such big amounts, and real issues which call for slight rework, would be clearly pointed out and supported by experienced players the most.
Which would lead the balance gap between each class and their builds to be minimal as much as possible.

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Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.

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Posted by: Tissitra.4153

Tissitra.4153

Ok this is mostly just laughably wrong.

‘Necro is top 3 protection boon spamming class’? Pardon?

‘Meta = free kill’ Do you even know what meta means??? These are by their very definition the strongest builds. To think that by changing up a couple of traits you can be completely superior to the combined experience of the community (which IS the actual meta) is more than naive. What YOU mean are players who might not now how to play there build. But you can be certain that players who know what they are doing WILL choose the strongest build. So no, no one will believe the claim that by changing up something you can ‘trash 90% of the meta’ against people who know what they are doing.

‘Silly nerf request’ you seem to be immune to any argument whatsover that might in any way change your gameplay. Let me quote one of your posts:

‘Fact of the matter is (…)
Irrelevant.’

Indeed your posts boil down to ‘hate people to complain and don’t nerf my build’ but contain little to no factually correct arguments (and largely disregard those altogether, as you freely admit).

So just to reiterate. Long duration condi immunity that is uncounterable by design is indeed too strong and should be changed to pulsing resistance. This would not change most matchups except give necros a slightly better chance against the cc and burst spam.

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Posted by: Sykper.6583

Sykper.6583

(Walls of Text Inc)

Such as? All classes lost condi duration…

I doubt it. Just off the top of my head comes Cripple, an easily stacked skill due to its natural high duration application anyways. Do I have to run through all the ways a Necromancer can apply Cripple?

Not irrelevant at all…

So two builds (Not Warrior or Necromancer) that can exploit a condition to help keep themselves mobile with all their movement skills means Movement skills as a whole were buffed?

Probably because they have some of the biggest hitting skills…

Oh MAN that’s good, tell me what Warrior skills with the highest hitting skills in the game take under 3/4 seconds to use. Also bear in mind we don’t have the luxury of swapping our Bursts tied to our weapons, so when you say ‘choosing to play with’ its not really a choice.

I disagree…

Don’t worry, your suggestion to turn Berserker Stance into Resistance would ensure every Warrior would never run it again, and take up Signet of Stamina instead.

Just seems like a salty post about your bugs…

Yep, there was a bit of salt there I admit. It just really sucks when a skill tied to something so important as condition clear fails on the smallest grassy knoll.

What if you have no blocks, invuns or stealths?…

…Then you got outplayed? Can you blink (Or in necromancer’s case Spectral Walk), pop a CC (not fear), apply protection, DODGE? If you truly don’t have means to avoid taking heat for 10 seconds when your condition build gets temporarily unusable for the duration, then I wonder what build you might be running. Pretty sure Power builds deal with Endure Pain just fine.

Here’s my question, why is it when Warriors pop a utility on a long cooldown (so sacrificing another practical utility) to help them fight against an opponent who he may or may not know is stocked on conditions, that it is the Warrior’s fault for being too OP with one skill, and not the intended target for having enough mitigation to avoid the Warrior for 8-10 seconds? That’s what this entire conversation is, I am curious how you feel about Lich Form and Rampage? Heck, what about FGS Eles? Those examples I have listed have their capabilities change for a much LONGER duration…

Unless your a necro or a p/p engi.

So my next question is do you think there is such a thing as Builds that counter other Builds, and should there be? Could it be perhaps all builds have some innate weaknesses?

Name some hard hitting stacks of condi that last over 10 seconds…

Funny guy, there aren’t any hard-hitting damaging conditions that immediately apply for 10 seconds. There are many hard hitting damaging conditions that can be applied at once, but you shouldn’t be expending those or any conditions on a Berserking Warrior. However, if you changed Berserker Stance to Resistance, the damaging conditions might be pointless, but if you as a profession can spam cripple and chill (Not immobilize, Warrior’s Sprint is extremely common to take as a Warrior) then once the Resistance falls off said Warrior is an even slower mound of metal. Soft CC is amazing to use on Warriors now, and if you get the Warrior to attempt to pop his Healing Signet (can be interrupted!) you have probably put him at the brink of dying regardless of his health pool. All you have to do, literally as the opposing player is avoid his Bursts, that’s it. If you have to take some damage from silly auto-attacks, that’s better than having the Warrior land his CI and remove all the counter-pressure you have set up on this Resistance Warrior.

Or you can just Spinal Shivers the Resistance, which is a 20 second cooldown to deal with a 30 second Berserker Stance (talked about earlier if it got changed).

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

Head start to what? Everything else already functions this way…

Your math on the cleansing is a bit off. If we miss even 1 Burst our Adrenaline resets to nothing. We have to physically hit you and take physical (not DoTs) damage matching up to 30 strikes before we can do another attempt at clearing 3 conditions, otherwise we clear up less conditions. That’s huge, not every CI clears for the full 3.

The application immunity is there to remove pressure (since we do not have stealth or immediate 1200 range blinks) from one source of damage for those 8+ seconds onwards at the start or the middle of a fight. CI is literally there as a means to remove a moderate amount of conditions at a time as any other clear we have either removes 1, or all of them, no other ‘in-between’ clears.

Lastly, your point about ‘racking up’ conditions as a way for a Warrior to land his burst in the middle of their casts would only apply if attacks couldn’t be sheathed or canceled for another utility, likely a defensive one. All the decent condition fighters I have run into do NOT let themselves get interrupted with all these Lockdown Mesmers around.

But you don’t get punished for the next 10 seconds even if you do this…

Sure we do, popping Berserker Stance at the beginning means we still have to close the gap, and hopefully do our damage within the time-frame before the pressure comes in. Given that its the very start of the fight and our opponent is likely to have all his defensive cooldowns up, there’s a massive risk that he will run out the 8-10 second duration easily if his condition build is good and not just a bunch of worthless signets. The Warrior Stances can be considered the ‘preemptive’ set-up for his rotation, much like Mesmer Shatter builds set-up their rotations in stealth or Guardians look to blink in with a burn and a LOT of blocks. If you can avoid it, you get an pretty resounding advantage the rest of the fight.

I would say dodging is much better on both them occasions but each to their own…

Endurance generation got nerfed so dodges got a bit more valuable. And there’s nothing passive about Berserker Stance, as the Warrior has to literally pull the stops to beat his rather high condition-based user to a pulp before the red icons tally on his buff bar.

So your now complaining you have to melee…

My point was, that aside from Blind with the massive indications that a burst is about to go off you can dodge, blink, interrupt/CC, block, invulnerability, or worse case move out of melee range of the Burst in question. If the change to Resistance went through, the only thing you will have to worry about from a Warrior is to have something ready for the Burst, that’s IT. Or if you have but a single boon-strip, you win the fight since the warrior will have to pop healing signet which removes all his healing and now he’s got 6 seconds to win or he loses.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

Lol. 3 conditions. One pistol #3 from an engineer will usually apply 4 conditions…

So the talk has shifted a bit after the first sentence, and now we are talking about Rampage? Nice form.

How your conditions work with adrenaline is irrelevant and is just more general warrior balance QQ.

It actually does matter, as that’s another advantage a condition user has, and it’s the likely reason why Berserker Stance has adrenaline gain to begin with. It’s sole purpose is to both remove condition pressure and grant adrenaline, maybe just maybe it was intended for Warriors to handle dealing with condition pressure since they can’t get adrenaline from damaging conditions anyways? /shocked

I responded to them with a counter argument and mostly got repeated the same thing back. If the warrior misses his skills, puts them into invun or refuses to count dodges. Then he is being outplayed…

Or they have a point, that perhaps there are is a ridiculous amount of active defense that professions can do? Which goes back to my previous point that Warriors were a predictable profession? Take the two together and you can see why Berserker Stance is needed as it currently is, it allows Warriors the freedom to utilize their Bursts offensively within any point during that small period of time, rather than being FORCED to use them defensively and likely towards the end of Resistance.

The biggest reason why Tao and myself are being so up and arms about this is because this is deja vu for at least myself right now, catered back when Berserker’s Stance was changed to its current iteration (MONTHS AGO). It’s alarming to think players still haven’t grasped at how to handle it, its a passive buff, sure, but that doesn’t mean it is passive play, a Warrior is anything BUT passive when it comes to fighting one. He just changes the mechanism to fight against one up a notch since they lack the utility of ‘more Profession skills’ that other professions have, except for Thief in a way.

Warriors do fine against most things (But mesmer, has it’s own problems.)

However, Glass warrior is the only glasscannon who can directly counter a condi bunker class.

Strictly from a SPvP sense, the meta will be in flux for a while. It’s entirely realistic our Rampage (which is the REAL reason you are up in arms right now) will get its duration nerfed in line with other transformation elites and Peak Performance will get tuned down.

Conquest, on its own, is a huge bane on balancing. Because only a small vacuum of builds prior to the balance changes were viable, and thus it was a balancing nightmare when you adjusted things for there, which impacted things elsewhere like in PvE (WvW I believe has a much smaller influence).

Regardless, a LOT of things need to get toned down, but hopefully not to the point like the CeleLOL meta back then. I like the damage the Zerkers are doing to one another, but as you pointed out Bunkers have been given no love. IMO the Toughness Stat needs to be adjusted further at high levels (3k+ needs more buffing).

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: x Charlie.4820

x Charlie.4820

Do I have to run through all the ways a Necromancer can apply Cripple?

Please do explain. Theres only 2 skills outside of a minion build ones on a condi weapon and ones on a power offhand. I’d love to know where it comes from.

Oh MAN that’s good,….

Well you honestly don’t expect the hardest hitting skills in the game be instacast now do you? You choose your weapon knowing it’s burst skill. So yes it is.

would ensure every Warrior would never run it again

…Said one random guy on the forums. Nobody runs without it currently.

…Then you got outplayed?

So by playing certain classed you got “Outplayed” by one utility skill on a warrior. Sounds balanced.

Can you blink (Or in necromancer’s case Spectral Walk)

Well necros actually have wurm but it’s still just running away regardless.

pop a CC (not fear), apply protection, DODGE?..

Dodges are limited, We don’t have access to vigor. Your telling me i now have to use my 2 dodges to counter your ONE utility skills?

Pop a cc which isn’t fear… I guess you don’t play necro much. With our massive amount of stuns and knockbacks avaliable!

Yeah i should apply my 33% dmg reduction to counter your 100%. Seems like a fair fight then.

Pretty sure Power builds deal with Endure Pain just fine.

Endure pain 4 seconds, zerker stance 8 seconds. Slightly difference in time there. It also doesn’t stop you from applying…. You guessed it… FEAR! Among other conditions which are the only form of defencive CC a necro has. (Warhorn daze is primarily offence.)

Here’s my question…

Leave it out. Only bad players can’t tell most classes by their weapons. How many sceptre necro or pistol engineers do you see in power builds?

that it is the Warrior’s fault..

Not the warriors fault, Unless he is the one doing the balancing.

That’s what this entire conversation is, I am curious how you feel about Lich Form and Rampage?

I feel like they have counters like blind, reflect. Hell you can even root the lich and stand behind it. I do however think it’s amusing how your comparing balance of a utility skill to an elite. One if supposed to have a significant impact than the other. Yet zerker stance has the same impact.

Heck, what about FGS Eles?..

FGS eles that do damage? Squishy. They’ll die to most things as a glasscannon without focus.

So my next question is do you think there is such a thing as Builds that counter other Builds..

Yes. As i said earlier condi bunkers tend to counter all glasscannon specs EXCEPT warrior. Warrior doesn’t have a counter. (Please don’t say mesmer because i counters basically everything atm.)

Funny guy,..

Not trying to be funny, Just assuming you would be using it when your condi cluttered and not at the start of the fight. Hence the conditions wouldn’t last. Is that too hard?

However, if you changed Berserker Stance to Resistance…

Nobody can “Spam” them. Even if they do rack up a high amount, 1 condi cleanse will remove the whole stack and they have nothing left when your resistance runs out. Therefore it would be really stupid.

Dogged march is also pretty common, along with hoelbrak.

All you have to do, literally as the opposing player is avoid his Bursts, that’s it.

Everything is balanced. confirmed. Just avoid the burst. It’s not like warriors have good sustain damage.

f you have to take some damage from silly auto-attacks,…

Yeah just dodge the burst and then he will only use autoattacks. Forgot warriors only have 1 anf f1.

Or you can just Spinal Shivers the Resistance, which is a 20 second cooldown to deal with a 30 second Berserker Stance (talked about earlier if it got changed).*

In which case you would have just taken one of the most useless weapons on the necro profession to deal with 1 class. Taking a boon rip weapon, to boon rip. I can see how you think thats not balanced. You should head over to the ele forums and tell them why arcane isnt a must have and evasive arcana is useless because all these focus necros around.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
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Posted by: x Charlie.4820

x Charlie.4820

Your math on the cleansing is a bit off. If we miss even 1 Burst our Adrenaline resets to nothing…

Your functions on how zerker stance currently affect adrenaline are a bit off too.

The application immunity is there to remove pressure (since we do not have stealth or immediate 1200 range blinks)

Because every class has stealth and 1200 insta blinks.

Lastly, your point about ‘racking up’ conditions as a way for a Warrior to land his burst in the middle of their casts would only apply if attacks couldn’t be sheathed or canceled for another utility

You can equally sheathe weapon. Congratz you’ve just baited a dodge out.

All the decent condition fighters I have run into do NOT let themselves get interrupted with all these Lockdown Mesmers around.

Slightly offtopic but over the course of 30-35 seconds mesmers can output 6 stuns, all of which will aoe daze too. That’s with them just spamming. Their mantra is instacast on a 5 sec cooldown and recharges in the background so it’s physically impossible to not get interrupted by it.

Sure we do, popping Berserker Stance at the beginning means we still have to close the gap, and hopefully do our damage within the time-frame before the pressure comes in.

You basically just said yourself, We have to pop it and then do bulk of our damage and end the fight.

Given that its the very start of the fight and our opponent is likely to have all his defensive cooldowns up

What? This is conquest not a dueling event.

bunch of worthless signets.

Interesting that they’re worthless now but should zerker stance be converted into resistance they’re too strong? Seeing as they will function the same before and after i think thats a slight indication to how strong zerker stance is.

much like Mesmer Shatter builds set-up their rotations in stealth or Guardians look to blink in with a burn and a LOT of blocks. If you can avoid it, you get an pretty resounding advantage the rest of the fight.

You can avoid both of them by dodging once. You don’t have to run around in circles for 10 seconds.

Endurance generation got nerfed so dodges got a bit more valuable.

Your endurance bar will regen before zerker stances comes off cd again. It’s not that valuable.

nothing passive about Berserker Stance

?? lol. Have you been reading what you are typing. “You have to pop it at the start of a fight and hope the person your fighting is condi” That was your words. Nothing passive about that i see.

If the change to Resistance went through, the only thing you will have to worry about from a Warrior is to have something ready for the Burst, that’s IT.

Or dying first, since you have to save your dodges for the burst.
That’s assuming you plough all your conditions into a resistanced warrior, Wasting a lot of the damage already even if you apply them close to the end.

Or if you have but a single boon-strip, you win the fight since the warrior will have to pop healing signet which removes all his healing and now he’s got 6 seconds to win or he loses.

Not true, Resistance is close to useless against all power builds and only 1 condition build will be able to remove.

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Posted by: x Charlie.4820

x Charlie.4820

So the talk has shifted a bit after the first sentence, and now we are talking about Rampage? Nice form.

20 seconds being the time it takes to get through zerker stance, healing signet and appying any type of condition pressure. Didn’t mention rampage.

More baseless assumptions i see, People seem to be good at that.

that perhaps there are is a ridiculous amount of active defense that professions can do?

Threads been mostly about necro then you come out with this. Whos the funny guy now.

it allows Warriors the freedom to utilize their Bursts offensively within any point during that small period of time, rather than being FORCED to use them defensively and likely towards the end of Resistance.

Yeah i mean kitten , Why would anyone want to use their profession mechanic defensively.

(MONTHS AGO). It’s alarming to think players still haven’t grasped at how to handle it, its a passive buff, sure, but that doesn’t mean it is passive play

“Months ago” the damage wasn’t this high, Hence it was easier to deal with. That point is moot.

It’s entirely realistic our Rampage (which is the REAL reason you are up in arms right now)

No, It’s not. NEWS FLASH, i didn’t come into the forums and post a balance suggestion on berserker stance because i thought rampage was OP. Theres just not logic to support that and again your making assumptions (Not even assumptions now, apparently you’re just a mind reader.)

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Posted by: silentnight warrior.2714

silentnight warrior.2714

If BS is turned into Resistance, all that necros, mesmers and thieves need to is to strip / corrupt / steal / transfer the boon and load the warrior with conditions. Or noobs can put all conditions on warriors, see the mistake and then strip / corrupt / steal / transfer and the warrior dies with conditions or is kited forever (like it was before BS).

Then warrior will need help against these kind of builds.
Then BS will turn again as it is now.
Then people will understand why the skill is as it is now for a while.
Then people forget why and create topics to nerf it.

It will be a loop.

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Posted by: Supreme.3164

Supreme.3164

If BS is turned into Resistance, all that necros, mesmers and thieves need to is to strip / corrupt / steal / transfer the boon and load the warrior with conditions. Or noobs can put all conditions on warriors, see the mistake and then strip / corrupt / steal / transfer and the warrior dies with conditions or is kited forever (like it was before BS).

Then warrior will need help against these kind of builds.
Then BS will turn again as it is now.
Then people will understand why the skill is as it is now for a while.
Then people forget why and create topics to nerf it.

It will be a loop.

Did you really think that people on a PvP forum would give “balance” suggestions from which they don’t benefit themselves?

I give you this guideline about PvP forum:

1) if they complain about condi cleanse, condi immunities..it’s because they play a condi spec and they will give suggestions which would ultimately benefit the class they play : Ex – Player X suggests to chance berseker stance in resistance boon…….player X is a Necro with boon strip at 100%

2) if they complain about direct damage defenses…it’s because they play a stealth burst spec and again they will give suggestions which would benefit their profession :Ex – Player X suggest to reduce access to protection, healing or general sustain….player X uses a stealth burst spec with easy to access reset option or similar builds with low CD defenses…

The OP is a necro saying that he’d find difficult to corrupt boons …on a warrior…can you imagine ?

(edited by Supreme.3164)

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Posted by: Sykper.6583

Sykper.6583

Please do explain…

So you do know of them, good that makes it easy then. Aside from the full 10 seconds of cripple from Spite, Grasping Dead lasts 5 seconds. Mind you this is all within the case of the condition Cripple and not anything like Chills you can save or bleeds you can rack up towards the end of the first 10 seconds.

Well you honestly don’t expect…

How as a Necromancer are you not complaining about Glass Thieves and Mesmers who can activate their burst abilities from Stealth at a mere quarter second activation time then? And why aren’t those moves giving a ‘huge flashy’ animation with them?

…Said one random guy on the forums.

We share one thing in common then.

Nobody runs without it currently…

In this current meta? Everyone Warrior has gone Zerker Stance, Balanced Stance, and either Frenzy or Bull’s Charge with Rampage? Shoutbow is GONE, wiped out for better builds that actually bunker against the high damage spread.

So by playing certain classed you got “Outplayed”…

NO, by playing certain builds you can get outclassed by certain OTHER builds. That’s how it works right now, rock-paper-scissors.

Well necros actually have wurm but it’s still just running away regardless.

And coming back after the duration to contest the point? Perfect, all the warrior did was push you off, yet not even capture the point himself since 8-10 seconds ISN’T enough to flip the point around. In fact he runs the risk of dying to conditions now since at least 50 seconds is more than enough time for a Necromancer to wreck said Warrior.

Dodges are limited, We don’t have access to vigor…

If it comes down to it, yes if your build is countered. And yes, I am well aware of the fake ‘CC’ capability of Fear against a warrior. Ultimately, my own personal opinion? Warriors will have an innate advantage against necros. However Mesmers will have an innate advantage against Warriors, Thieves demolish all glassy guys, Warriors fair well against thieves….balance between professions is pretty much the worst right now.

Endure pain 4 seconds, zerker stance 8 seconds..

Yes, until you know every single Warrior is running Defy Pain on their bar, so they could potentially swap out Balanced Stance for a 2nd Endure Pain (Something like a Last Stand Build as opposed to Cleansing Ire). But without Last Stand, Berserker Stance only has 8 seconds, and that will never change, there won’t be a second proc.

Leave it out. Only bad players can’t tell most classes by their weapons…

That…wasn’t the question? Odd since you responded to it in full below.

Not the warriors fault, Unless he is the one doing the balancing.

Still didn’t answer my question, with how long the current Berserker’s Stance has been in the game and why you are raising a fuss right NOW after such a period of time, is it on a Warrior Utility to be an issue than the player fighting the warrior?

I feel like they have counters like blind, reflect. Hell you can even root the lich and stand behind it…

Because not only do the elites provide a plethora of new extremely practical, damaging skills, they actually affect your overall stats. Berserker Stance only affects one kind of damage for that kind of damage APPLIED for a duration. However your response has me scratching my head, you admit you can easily counter the elite skills that are consider ‘game-breaking’ by many yet you have trouble with a single utility on the longest CD possible FOR a utility?

FGS eles that do damage? Squishy…

I only brought them up to prove a point. Going by how you want the conversation to end, you want the potential counter to condition necromancers to be nerfed, even though you have a fair enough time against many strong builds (Though, an ele running FGS isn’t among those). Right now, Berserker Stance isn’t trashing on every single condition build, nor is it beating up every single necromancer build.

Suicidal Warrior.
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“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

Yes. As i said earlier condi bunkers tend to counter all glasscannon specs EXCEPT warrior…

Oh, you didn’t want me to say mesmer, sorry it’s a thing. But we can have a discussion over profession mechanics beating other mechanics another time. Let’s talk about what you are implying here. A bunker does two things, they must absolutely hold the point against 1 or potentially 2 enemies, and conditions win through attrition (unless they are Burst condition, looking at you Burn Guardians). Ideally the Bunker would do well against only 1 opponent. However, if you are a condition bunker attempting to stay on point against a Berserking warrior, it would be wise to pull off the point to wait out the duration, and return to the fight and kill him after. The point-per-tick will be made up with his death, or if he somehow gets away, he can’t come back for 50 seconds and is weakened against conditions in other fights for the time.

The only way a Warrior in SPvP will win positively for his team in SPvP is if he kills the Condition Bunker on the point. Let him decap, or chase you off the point, we are literally talking seconds here.

Not trying to be funny, Just assuming you would be using it when your condi cluttered and not at the start of the fight…

The conditions will last though, because you can continue to stack them after resistance, and I hate to say it, but with the dynamics of a 5v5 in SPvP you mean to tell me there won’t be one teammate running over with a boon-strip for an easy kill. In a complete 1v1 fight though, given the Resistance change the Warrior will be running CI, meaning they will only have 8 seconds of ‘ignoring the conditions’. Dodge the bursts and you win.

Nobody can “Spam” them. Even if they do rack up a high amount….

kitten , basic auto-attack from all condition class stack at least a couple stacks of bleed, or torment, what do you mean there isn’t such a thing? They also changed how condition clear works, with it being Random rather than the last condition applied so we have the luxury of accidently clearing up the 3 second cripple rather than the several stacks of bleed, poison, torment, confusion, etc. Not to mention Dogged March only applies to movement-based conditions, and Hoelbrak is a rune outside this discussion as it applies to all professions.

Everything is balanced. confirmed…

Totally, don’t need to run any sort of defensive skills, I mean my build can hold out against Warriors Rampaging or Lich Form but my necromancer build being countered? Forbid it.

Yeah just dodge the burst and then he will only use autoattacks. Forgot warriors only have 1 anf f1.

Do you stand in Hundred Blades? I literally think you can walk out of it without taking the last hit…

In which case you would have just taken one of the most useless weapons on the necro profession to deal with 1 class…

One off-hand weapon to completely beat every Warrior that comes your way? Hell, as a Warrior I have access to the most weapons of any profession and I would LOVE that. Though I imagine at some point Warriors would realize that the profession balance has flipped to their disfavor and now instead of running something other than Berserker Stance…They would reroll, Warriors have finally achieved Arenanet’s “Original” concept of them being weakest to conditions.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

Your functions on how zerker stance currently affect adrenaline are a bit off too.

You mean the 3 adrenaline we gain every second from the duration? Where did I say it operated differently?

Because every class has stealth and 1200 insta blinks.

One actually does, and your changes will affect how we handle that class. Go figure, not only would you make us weak against condition necromancers we become weaker as a whole against other professions!

You can equally sheathe weapon. Congratz you’ve just baited a dodge out.

Yep, good ol Sheathing. Doesn’t quite work with Bursts though.

Slightly offtopic but over the course of 30-35 seconds mesmers can output 6 stuns, all of which will aoe daze too…

Yep…really hoping that gets nerfed. I have talked with mesmers and they have literally pointed out Lockdown Mesmers destroy every Warrior build. I cry every-time.

You basically just said yourself, We have to pop it and then do bulk of our damage and end the fight.

I said some more along the lines of ‘Hope to end the fight’ because if the warrior doesn’t end it there, you win. That might speak volumes of how broken Warriors are than anything else, we need more bursts and more complexity! /rages off

What? This is conquest not a dueling event.

So then Berserker Stance could possibly be on cooldown right? If the warrior is stupid enough to go in without it against a known condi-bunker he will lose everytime.

Interesting that they’re worthless now but should zerker stance be converted into resistance they’re too strong…

Funny thing, it was a joke on ‘all signet builds suck’, especially for Warriors (5 Signet Warrior). My original argument was ‘Why the condition-user didn’t have at least 1 or 2 defensive utilities for encounters instead of full offense’. With concern to utilities being too strong, may I complain about Mesmer Portal, or Shadow Refuge? They provide immense utility and defense much like how Berserker Stance provides an immense defense against incoming conditions only!

You can avoid both of them by dodging once. You don’t have to run around in circles for 10 seconds.

Difference is that if you mess-up against shatter/backstab thief you either die or take nearly all of your life. If you run around the Warrior he isn’t killing you instantly with each blow, and depending how whether he or you have swiftness, how you maneuver, if you are running spectral walk, etc. You stand a solid chance at surviving and retaliating. Mind you, if it is the full 10 second Berserker Stance, that guy isn’t running Cleansing Ire, you will WIN after those 10 seconds. If it is an 8 second Berserker Stance, respond with conditions, have at least 1 dodge at the end of the stance available and dodge the Burst in its brilliant animated glory and you will win again.

Suicidal Warrior.
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“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

Your endurance bar will regen before zerker stances comes off cd again. It’s not that valuable.

If I manage to negate a whole Signet of Spite with Berserker Stance which also allows me to keep a higher Adrenaline bar than normal, I can keep my dodges for your responding teammate who may or may not be there.

?? lol. Have you been reading what you are typing…

I never pop it at the start until I confirm the opponent’s build is one I can beat. Nor will I pop it at the start when I know the opponent knows I am running it. Oh boy here comes the mind-games. Do I pop it knowing how trigger happy this P/P engineer is or wait until a bit of time has passed with my dodges off CD? I won’t say that other lesser Warriors will do it all the time regardless of the build the opponent is running just because they can’t read what buffs the other guys have, but with the duration and CD of Berserker Stance top Warriors will make the best choices when using the stance at an appropriate time.

Or dying first, since you have to save your dodges for the burst…

Going to be very direct here, if you die to a Warrior who did not use a single Burst on you, without having a single dodge for after Berserker Stance ends, then you got outplayed… Enough said.

Not true, Resistance is close to useless against all power builds and only 1 condition build will be able to remove.

I can already tell you the meta will shift immensely in a negative way to ensure Warriors will never see any PvP again, meaning boon-strip will be more apparent. Hell, in Top-Tier Play if someone is running a Warrior the other team will change to completely nullify the resistance the Warrior will deploy to ensure he loses every fight.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Sykper.6583

Sykper.6583

20 seconds being the time it takes to get through zerker stance, healing signet and appying any type of condition pressure….

Popping Healing Signet (can be interrupted) which is our only form of healing (Don’t even mention Adrenal Health)? If you get the Warrior to do that you have likely won the fight given in SPvP plenty of time has passed to have someone come support to finish off said warrior, or your cooldowns have nearly come around to absorb some more punishment. Death Shroud is a thing you know.

My assumptions are on the current meta, which is DPS Warrior, which has a very useful elite to counter the heavy power damage other professions are doing right now. When you said 20 seconds that matched its transformation duration, not the 14-16 seconds of supposed ‘Resistance up-time’ a warrior will have and use every-time against every Necromancer.

Threads been mostly about necro then you come out with this. Whos the funny guy now.

You are by far the funniest still. I kneel before your hilarious and ridiculous plights to ruin a profession’s viability because of one single build from another profession not working out too well against it.

Yeah i mean kitten , Why would anyone want to use their profession mechanic defensively.

Let’s go Shield Burst! Wait, we don’t have defensive profession bursts? We are forced to be attacking someone to make use of their effectiveness?

“Months ago” the damage wasn’t this high, Hence it was easier to deal with. That point is moot.

Hey guys! Did you know that with other abilities doing so much damage, Warrior’s Berserker Stance which wasn’t touched at all needs a nerf? We will take the blame for the unbalanced Burning Damage, and ridiculous % scaling of damage in full trait lines! I can’t honestly believe you think Berserker’s Stance needs a nerf, a utility untouched by the balance changes, because the damage across the board is higher than normal! What kind of argument is that?

No, It’s not. NEWS FLASH, i didn’t come into the forums and post a balance suggestion on berserker stance because i thought rampage was OP. Theres just not logic to support that and again your making assumptions (Not even assumptions now, apparently you’re just a mind reader.)

It doesn’t take a mind-reader to figure you out. You are spinning ‘How broken’ Berserker’s Stance is, JUST because your potentially unique condition necromancer build or YOURSELF can’t handle one utility from the profession. One balance patch that severely spiked damage ACROSS the board, and you think a DEFENSIVE UTILITY is an issue, that speaks for itself. Rather than take your atrocious idea to ruin the only escape from future condition pressure (meaning, further application) from the Warrior, instead I propose:

- Toughness needs a buff, Power Builds across the board have gained massive increases in damage, backstabs hitting my Soldier’s Gear Warrior for 7k shouldn’t be happening.
- Burning definitely needs to be tuned down…slightly.
- Resistance and Taunt (both in general) couldn’t be in this game sooner!

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“Seriously, just dodge.”

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Posted by: Tao.1234

Tao.1234

The OP is a necro saying that he’d find difficult to corrupt boons …on a warrior…can you imagine ?

Already specing for signets you convert 2 boons into conditions per cast.

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Murican law 2015.

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Posted by: x Charlie.4820

x Charlie.4820

Already specing for signets you convert 2 boons into conditions per cast.

Which you have to go into the power focused line to get.

The OP is a necro saying that he’d find difficult to corrupt boons …on a warrior…can you imagine ?

More baseless assumptions. If you want i can SS my games played on all characters and all my armour sets. My condition necro is still exotic, Why would that be so if i “Only play condition necro.”

Seriously, It’s just a weak arguement now.

Infact mesmer is my most played class and i’m more than happy for you to nerf that into the ground.

How as a Necromancer are you not complaining about Glass Thieves and Mesmers who can activate their burst abilities from Stealth at a mere quarter second activation time then? And why aren’t those moves giving a ‘huge flashy’ animation with them?

Mesmer has it’s own issues but glass thiefs are easy for a condition necro, Weakness on crit combined with thiefs low condi removal outside of stealth makes it a fairly easy matchup.

NO, by playing certain builds you can get outclassed by certain OTHER builds. That’s how it works right now, rock-paper-scissors.

Which glasswarrior currently doesn’t have. (Again, Mesmer counters everything currently, Dont clutch at straws.)

However Mesmers will have an innate advantage against Warriors, Thieves demolish all glassy guys

I don’t know how much you’ve played but mesmer counters thief now. Mesmer has no counter currently.

Still didn’t answer my question, with how long the current Berserker’s Stance has been in the game and why you are raising a fuss right NOW after such a period of time, is it on a Warrior Utility to be an issue than the player fighting the warrior?

I have already said multiple times. The damage went up so immunites become buffed indirectly. They now mitigate more damage than they used to. Why is that hard to understand?

In simple terms, Pre-patch them 8 seconds of you running away you would have taken less damage than 8 seconds of current damage. Understood?

you have trouble with a single utility on the longest CD possible FOR a utility?

Guess you dont play anything but warrior.

I hate to say it, but with the dynamics of a 5v5 in SPvP you mean to tell me there won’t be one teammate running over with a boon-strip for an easy kill.

Are you saying being +1d onto when playing a glasscannon shouldnt result in you being an easy kill? This explains your sense of balance in a nutshell tbh.

I’m not going to continue quoting all of it but you basically seem to have an issue with the unviability of other skills on the warrior rather than zerker stance changing to resistance. That’s something you should bring up seperatley because anet wo,tbother buffing your other skills if your all going to use zerker stance regardless. It’s a waste of development time.

The signets strong but it’s unused because zerker stance is just better than it.

Longbow is primarily taken to be used as a defencive condition cleanse burst but you choose to ignore that because you want to hit as hard as a truck and be immune to everything.

Also the fact you think the balance patch spiked damage across the board is slightly ill-informed. Bleed actually got NERFED if you was un-aware. The breaking point at 700 wasn’t true for bleed and it turns out you needed very high condition damage to obtain to break even.

I’ll also post it again because you may still not have got it.

When the damage goes up across the board, Immunites become stronger. Say your zerker stance would absorb 5k condition damage pre-patch. It would now mitigate much more than that. Possibly 7-10k or maybe more depending on the class your fighting.

Can you now see how the skill is not functioning the same as before?
Endure pain will have the same thing but it wasn’t that great pre-patch anyway and isn’t in need of a nerf because its such a small time window.

If you make another post with a bunch of assumptions again about how i only play condition necro/other petty attempts at digs then i shall just stop reading it and not respond because it holds no arguments.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

(edited by x Charlie.4820)

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Posted by: Shala.8352

Shala.8352

Is this topic still open?
Rlly there’s still people complaining about the only decent utility of warrior? What can i say, i can understand people complaining about rampage, especialy if they are bad at dodging, but meh if you cant understand warrior would be nothing without berserker stance, it’s useless i keep bringing arguments.
I can just say go play warrior, and have fun been chilled to death.

and STOP SAYING NECROMANCER HAS NO BLOCKS, THE ENTIRE DEATH SHROUD IS A BLOCK TO INCOMING DAMAGE. AND LASTING MUCH MORE OF ANY OTHER BLOCK OR IMMUNITY OF THE GAME.

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Posted by: Sykper.6583

Sykper.6583

I have an issue with a lot of things on the Warrior right now, but I will vehemently disagree with nerfing Berserker’s Stance as a means to handle the damage meta. You don’t fix a problem by introducing a new one elsewhere, making Berserker’s Stance into Resistance will not make all Warriors hit less hard, but they will be put back in the state they were at Release which was dying literally all the time.

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“Seriously, just dodge.”

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Posted by: Tao.1234

Tao.1234

Already specing for signets you convert 2 boons into conditions per cast.

Which you have to go into the power focused line to get.

It is power line because?

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Posted by: Moderator.1056

Moderator.1056

Since the discussion in this thread has derailed and is no longer constructive this thread is now closed.