Berserkers/Rampagers only matches

Berserkers/Rampagers only matches

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Posted by: HappinessFactory.4910

HappinessFactory.4910

As the title suggests would it be interesting to have set matches that only allowed for Berserkers or Rampagers amulets? (Maybe Valkyries idk)

Intro
I was thinking about this idea on my own because during my free time in hotjoins I like to run D/D berserkers on my elementalist and simply do tons of a damage and play a high risk/reward game. It’s just fun TBH.

But people in the ‘Your Ideal Meta’ thread began discussing a glass META. I think it would be insanely fun to run team arenas with every single member running one of those 2 amulets. I’ll list my reasons.

Pros
1. Defensive cooldowns/Dodge rolls will have to be timed as there is less room for mistakes. This would make a higher skill ceiling which I believe is a bonus

2. All actions become more satisfying. Landing a firegrab (fire 5 ability as elementalist) while running berserkers is awesome. Landing a firegrab against someone who wont simply tank/heal all of it is even more awesome. Same goes with any high hitting ability.

3. The downstate mini-game now becomes even more intense as it will be more difficult to rez teammates.

4. I do believe it will open up more class viability because if every single player is running these amulets, the game will be more focused upon positioning and timing rather than the constant rock/paper/scissors between current meta builds. Thieves might be OP though idk.

5. Fun

Cons
Okay but obviously there will be downsides I’ll number the ones I predict below.

1. Thieves. Thieves are already viable running berserkers so it might just be a mess letting these guys roam about 1shotting people. Maybe thieves will simply just get one shot back but I just predict thieves to be really strong (ban worthy maybe?)

2. Control Points. Conquest is a game mode that promotes strategy and rotation in structured formats. I can appreciate that, but with all berserkers/rampagers amulets games might just turn into bloodbaths because holding a point will be insanely difficult without tanky amulets. I do believe the best players will still find a way to invoke strategy in a game that only allows glass amulets.

Conclusion
I think it would be tons of fun. There are probably many angles I’m not seeing so please reply to this thread with your thoughts!

Also if it turns out that people do like the idea I’ll look into creating a custom arena for the sake of such matches

Happinessfactory out!

(edited by HappinessFactory.4910)

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Posted by: dreztina.4820

dreztina.4820

Actually that’d be really cool. I’d definitely play on a zerker amulet only server. I wouldn’t want any class banned in it. Fighting glass thieves is fun. They mess up, they die. You mess up, you die.

Out of Attunement – D/D Ele
Maguuma

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Posted by: jmatb.6307

jmatb.6307

I think that this would be incredible to watch.

You could still build support with traits, runes, and sigils with either of those amulets. Those kinds of builds would be pretty important actually, since like you said all glass would be pretty dangerous and hard to control points with.

That kind of play format would be great practice for tournaments, since your instincts would have to be so much faster, your awareness, etc.

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Posted by: HappinessFactory.4910

HappinessFactory.4910

Actually that’d be really cool. I’d definitely play on a zerker amulet only server. I wouldn’t want any class banned in it. Fighting glass thieves is fun. They mess up, they die. You mess up, you die.

That’s a good point, I have nothing to argue against that haha.

I think that this would be incredible to watch.

You could still build support with traits, runes, and sigils with either of those amulets. Those kinds of builds would be pretty important actually, since like you said all glass would be pretty dangerous and hard to control points with.

That kind of play format would be great practice for tournaments, since your instincts would have to be so much faster, your awareness, etc.

I completely agree that it would be entertaining, I’m not a game designer myself so it’s hard for me to explain why. But I just have this feeling that big plays and skill could be witnessed in a set up like this.

I also agree with the fact people could still build a support role. But instead of supporting like current guardians do (which is basically tanking on a node lets be honest people) it could potentially be more dynamic with well placed stuns. Choosing to sacrifice damaging abilities for CC abilities could make for some interesting builds (support hammer warrior anybody?)

Speaking of tournaments (I’m gonna go on a huge tangent here), I believe that pro players would be able to separate themselves from the masses so to speak in a format like this. Mostly because spam condi builds (while still potentially being effective with rampgers) would not be nearly tanky enough to play as they currently do. I’ll be honest; I just recently started playing again, started running spirits on my ranger and I feel strong enough to play against the best. Even though I have lost so much during my time off.

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Posted by: jmatb.6307

jmatb.6307

Ya when you have nearly 3k armor and 1300 healing power you can handle quite a bit of abuse from multiple people.

If you only have 500 healing power and 2 to 2.2k armor you’ll have to be careful about where you are and how you engage. You won’t be able to just sit in the middle of a point and /wave at people before they try to kill you. If you’re out of position you’ll die really fast, especially if they coordinated their push onto the point.