After playing Solo queue for a while in between the 80th percentile and top 1K, here’s my list of the top solo queue classes and why:
1. Warrior: Warriors in almost any current meta incarnation are tanky and able to hold a point. Stun warriors are an instant counter to necros and engineers. Warriors are able to bring good survival tools while retaining large amounts of sustain and stunlock burst. They can also bring valuable team support like warbanner and resurrections while invulnerable to conditions and damage. Warriors also have no real hard counter unlock some other classes.
2. Guardian: Although no one really think of Guardian as being overpowered, they take up a place on every single good team in the game currently. In solo queue, Guardian is always great to have for a number of different maps: holding mid on Khylo, carrying orb on Spirit Watch, holding hammer on Skyhammer, and team support in the mid fight on TotSS. Guardians bring AoE stability and condition cleanses while also having the best ability to resurrect allies.
3. Ranger: Specifically, Spirit Ranger. I considered putting necro in this spot, but now necros have been weakened by the prevalence of Stunlock warriors who can literally 100-0 them. Rangers have a large amount of vigor, protection, and evades which can help them deal with this and also bring more team support.
4. Necromancer: Although it now has hard counters, necromancer still brings a ton of burst to every encounter and isn’t very difficult to use. Even though necromancer is still extremely strong in both 1v1 and mid fights, it is a priority target and is one of the only classes that you can almost always land hits on due to its lack of evade spam and invulnerability. The main problem with necromancer in Solo queue right now is simply the fact that it is common to see 5-6 warriors in every game.
5. Engineer: Engineer is the class I know least about, but they seem to have very good mobility and condition application as well as burst when specced for it. Engineers are usually weak to stun warriors as well but do have access to vigor.
6. Thief: The main problem with thief in solo queue is that it simply cannot effectively hold points for any length of time. Thief has mediocre burst compared to some other classes and is not renowned for team support. It is a good class for back capping quickly, but other than that it can struggle taking down warriors and other classes in 1v1 fights. Shortbow is decent in team fights, but for solo queue, it is usually better to have a necromancer or engineer raining down condition death on the enemy from 1200 range instead of being extremely squishy at 900.
7. Mesmer: Mesmer has some crazy burst and can be tricky to find but they usually falter in team fights and also are generally running duelist specs which don’t bring much support. Portal is good for backcapping and mobility on maps like Khylo for repairing treb, but it isn’t nearly as good as it is in organized team play. Mesmers suffer from a lack of decent condition removal, and once locked down are an extremely easy kill.
8. Elementalist: Although I don’t believe elementalists are as weak as people say they are, their main problem now is that they don’t do anything as well as another class can do it. They can tank, they can DPS, they can support. But for a tank, I’d rather have a guardian, for DPS I’d rather have engineer or necromancer, and for support I’d rather have a spirit ranger. Elementalists are a jack of all trades with selfish utility skills on very long cooldowns and bring burst DPS with a general lack of sustain.