Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs
Which class and build excels at dueling or 1v2? Are warriors and dps guardians good because i am constantly getting pooped on by them and id like to try one out for my second character
no class excels at 1v2.. you can 1v2 if you are skilled and your enemy makes mistakes or are low skilled.
yes and yes both of them good choice for easy to play high reward.
Do you mean for dueling as in actual dueling? As in you want to try to kill those 2 players, and they want to kill you? Or do you mean in terms of 1vX situations in a PvP match?
If it’s the former, then not really. Assuming it’s an actual duel, all players are running dueling builds designed to excel at 1v1, and you’re alone vs 2 of them. Assuming no huge difference in skill level, you’re toast.
If it’s the latter, then yeah, some can. Bunkers are designed to hold off more than 1 player; guardian and warrior can spec to be capable of this, but they shouldn’t get a kill. Celestial elementalist and engineer possibly could both bunker and get a kill, but they’d have to out play, use the terrain, get some lucky shots in or be a lot more skilled, and this assumes that the opposing player close to dying doesn’t pull off or go quite defensive. Meditation guardian can, but not for long, and if the opposing 2 players are smart, they’ll rotate themselves so neither of them dies - as in one applies pressure away from the other while that other recovers a bit. Power necro could if the 2 opposing players are squishy and he gets one to half health to trigger spinal shivers, downing them, and then once it goes down gets another proc off on the remaining opponent with the downed state buff; again though, if they are squishy the necro should melt before he can do anything, being squishy himself, so it would need a significant skill gap. The absolute best option for 1v2 in PvP would have to be S/D thief running 2/0/0/6/6, because of its high number of evades, and S/D thief can utilise the terrain like no other, and on top of that, escape if it needs to; except rarely would an S/D thief want to engage a 1v2 that it thinks it can win... Because again it means the opposing players must be squishy - or one very squishy and very bad - which also means they can burst him down quickly, which, vs equally skilled players, is the more likely scenario.
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