Best dueling class?

Best dueling class?

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Posted by: Kitt.2567

Kitt.2567

like best support class is guardian, what is best dueling class that pwns every 1vs1? (except dueling same class as him/her)

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Posted by: Gorni.1764

Gorni.1764

I’d say there is no best class in 1v1. It’s more like rock, paper and scissors. Especially when you take specific builds into account.

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: Helly.2597

Helly.2597

I’d say there is no best class in 1v1. It’s more like rock, paper and scissors. Especially when you take specific builds into account.

This is partially true, but if you want a chance in every 1v1 with very few rock to your scissors matchups I would say warrior with axe/sword lb celestial strength or thief. Those two have very few actual counters that make their 1v1s unwinnable and the counters that do exist can be outplayed.

People call me Hobo.
Violent Tendency [vT]
Ferguson’s Crossing Roamer

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Posted by: vincecontix.1264

vincecontix.1264

If we talking specifically for dueling mesmer pu variant is the best.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Tasty Kiwi.6837

Tasty Kiwi.6837

There isn’t a class that can stomp everyone. An example would be a Necro fighting a Warrior, the Warrior may always win the 1v1, however their are certain Necro builds that counter certain Warrior builds. This can be said for every class.

It also depends on the player’s individual skill obviously. So in theory every class can duel 1v1 and be successful, it just depends on your class, build and individual skill you have. This is why it is hard to answer this question.

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Posted by: Gorni.1764

Gorni.1764

I’d say there is no best class in 1v1. It’s more like rock, paper and scissors. Especially when you take specific builds into account.

This is partially true, but if you want a chance in every 1v1 with very few rock to your scissors matchups I would say warrior with axe/sword lb celestial strength or thief. Those two have very few actual counters that make their 1v1s unwinnable and the counters that do exist can be outplayed.

I wanted to avoid posting specific classes but interestingly the same two came to my mind immediately, when thinking about it.

Rachat – Elementalist (Abbadon’s Mouth)

(edited by Gorni.1764)

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Posted by: Phaeton.9582

Phaeton.9582

Going off ‘optimal’ builds…

Warrior>Engineer, Necro, Ranger, Mesmer, Ele
Necro> Engineer, Ranger, Mesmer
Engineer>Ranger, Guard, Ele
Guard>Mesmer, non acro thief, Ele, Warrior, Necro
Thief (acro trickery)> All (but some engineers?)
Ele> Necro, Ranger
Mesmer> Engineer, Ele
Ranger>Guard, Mesmer

Thoughts? Not seen something like this before, I’m sure other ppl have different ideas. I main GC guard (though multi-class) so my perspective of its 1v1 capabilities may be warped a bit XD

Also to guards struggling with the new thief build (and we should be able to beat thieves). Sword MH will beat them. Sadly it lacks the cleave/team fight pressure to be viable elsewhere.


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: Serious Thought.5394

Serious Thought.5394

Surprsingly, AFK Turret Engineer. I saw an engineer with nothing but auto attack from mortar and having all 4 turrets up whole time. Kind of frustrating defending mid at that point. Khylo has a very good choke zone at one point that also lets Mortar reach pretty far to support.

Worst Thief in the world, yes I am.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Going off ‘optimal’ builds…

Warrior>Engineer, Necro, Ranger, Mesmer, Ele
Necro> Engineer, Ranger, Mesmer
Engineer>Ranger, Guard, Ele
Guard>Mesmer, non acro thief, Ele, Warrior, Necro
Thief (acro trickery)> All (but some engineers?)
Ele> Necro, Ranger
Mesmer> Engineer, Ele
Ranger>Guard, Mesmer

Thoughts? Not seen something like this before, I’m sure other ppl have different ideas. I main GC guard (though multi-class) so my perspective of its 1v1 capabilities may be warped a bit XD

Also to guards struggling with the new thief build (and we should be able to beat thieves). Sword MH will beat them. Sadly it lacks the cleave/team fight pressure to be viable elsewhere.

A good Mesmer should generally beat a Warrior. They have to be careful around Longbows but proper placement should still overcome it. If they are control focused it should be non contest because Mes has so many escapes and pseudo-escapes.

As for Engi V War it kinda depends, but I still think the Engi has the edge. If they use Hammer/Mace and you have Protection Injection (and many builds do) you can eat a whole combo and they just pop your Healing Turret and it’s like nothing even happened. There’s also Acidic Coating that can really screw up Burst skills. If running Experimental Turrets with Thumper AND Prot Inj your Protection up time is so high that you can force them to use all of their Stability/Zerker Stance then just control chain them. I fought a Axe/Sword + LB War in PvP last night (and he was pretty high on the leaderboard) and there just wasn’t much he could do. Of course, then a Staff Ele comes along and Meteor Shower kills all of the Turrets and the Engi is left with no friends.

That same War build however destroys S/D Thieves. Just wait for the pause after their combo and use Evis and boom, dead or sent running. Not to mention they will have to spend a lot of time fighting on Combustive Shot and getting hit my Impale when the War is stacking Might really punishes them.

That being said it doesn’t make sense to make class vs class but it should instead be build vs build. There used to be a chart floating around here where you have all the Meta builds matched up and people discussed what beat what generally. It might be time for another one of those.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: creature.5120

creature.5120

Offnode S/D Thief and on a node Warrior.
The thief is carried by strenght runes and the sigil procs while staying on SB and dancing around and the warrior is carried by the runes too, covering whole node with LB F1 ,with stances u dont have to worry about anything and if you cover him with condis he has CF.
This both classes are allowed to fail much more than other professions….

Créature – Dr00d, Nebulâk – Nec
Kämpfe stehts fanatisch, denn du bist ein Menschenjäger!

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Posted by: uberkingkong.8041

uberkingkong.8041

When I goto dueling arenas I see mostly thieves, rangers, mesmers, and necromancers.

People I see doing good are mesmers and thieves.

I have seen some engies but I normally see them duel and it ends with them saying “wow that’s fast, I wasn’t able to throw down my supply kit”.

If you ask me I’d have to go with Mesmer and thief and cant decide from which one between them.

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Posted by: Phaeton.9582

Phaeton.9582

Going off ‘optimal’ builds…

Warrior>Engineer, Necro, Ranger, Mesmer, Ele
Necro> Engineer, Ranger, Mesmer
Engineer>Ranger, Guard, Ele
Guard>Mesmer, non acro thief, Ele, Warrior, Necro
Thief (acro trickery)> All (but some engineers?)
Ele> Necro, Ranger
Mesmer> Engineer, Ele
Ranger>Guard, Mesmer

Thoughts? Not seen something like this before, I’m sure other ppl have different ideas. I main GC guard (though multi-class) so my perspective of its 1v1 capabilities may be warped a bit XD

Also to guards struggling with the new thief build (and we should be able to beat thieves). Sword MH will beat them. Sadly it lacks the cleave/team fight pressure to be viable elsewhere.

A good Mesmer should generally beat a Warrior. They have to be careful around Longbows but proper placement should still overcome it. If they are control focused it should be non contest because Mes has so many escapes and pseudo-escapes.

As for Engi V War it kinda depends, but I still think the Engi has the edge. If they use Hammer/Mace and you have Protection Injection (and many builds do) you can eat a whole combo and they just pop your Healing Turret and it’s like nothing even happened. There’s also Acidic Coating that can really screw up Burst skills. If running Experimental Turrets with Thumper AND Prot Inj your Protection up time is so high that you can force them to use all of their Stability/Zerker Stance then just control chain them. I fought a Axe/Sword + LB War in PvP last night (and he was pretty high on the leaderboard) and there just wasn’t much he could do. Of course, then a Staff Ele comes along and Meteor Shower kills all of the Turrets and the Engi is left with no friends.

That same War build however destroys S/D Thieves. Just wait for the pause after their combo and use Evis and boom, dead or sent running. Not to mention they will have to spend a lot of time fighting on Combustive Shot and getting hit my Impale when the War is stacking Might really punishes them.

That being said it doesn’t make sense to make class vs class but it should instead be build vs build. There used to be a chart floating around here where you have all the Meta builds matched up and people discussed what beat what generally. It might be time for another one of those.

Yeah my perspective on warrior may be a bit outdated, as I stopped playing it last year. When I did it beat all the top mesmers, but zerker warrior was very different to the current build. Ditto on engi once they buffed zerker stance. Have to say still not sure how an s/d thief can lose to a warrior; I know sizer is very tough to ROM, and we’re talking skill cap dueling here…

I know what you mean about build by build, but kinda assumed the perspective meta build on each class unless specified. The only exception is guard, where the meta is still to run high condi cleanse (which is UP as hell IMO but that’s a different topic).


Phaatonn, London UK