(edited by Serious Thought.5394)
Best part of PvP
Needs to be some counter to the immediate invisible stun other than having to immediately burn a stunbreak at the onset of every fight with a theif, mesmer, engi hell even DH can do it now.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I edited after you posted with ideas, because “be constructive”. And I don’t disagree, but when I make a stun build I don’t want to be rewarded with passive gameplay from some bullkitten trait that just tells me no, go die in kitten.
Sorry if I seem salty, but I play Thief. And these literally negate my job.
Also why is Eye for an Eye 3 seconds? Meanwhile all the other classes (all the light classes who literally do not need them) get 1 second?
(edited by Serious Thought.5394)
If you attack into a shocking aura you deserve the stun. L2P issue.
The other on-stun traits are pretty awful though I agree.
Needs to be some counter to the immediate invisible stun other than having to immediately burn a stunbreak at the onset of every fight with a theif, mesmer, engi hell even DH can do it now.
yup. Especially after the OP mantra build mesmer ran a few months ago when the CD happened in the background.
I think it’s fair. Lockdown should be rewarded for skill play and not lucky mindless insta cast stun play. Beside, the amount of stun skills vs break stun is not on a balanced ratio and are usually linked to very useful utility (blink, decoy, lightning flash, steal, etc) that needs to be popped for the sole need of breaking of the stun…
I think it brings a cautious side that was needed when playing with stun…
I agree on Shocking, I’m just pointing out a difference between those and like everyone else.
Engi gets prot+blind field
Ranger gets it on their pet
Thief gets endurance…yay…
Warrior gets boons
Guard…uh…idk. Trap?
I’d prefer a better solution than seeing “well kitten you, hehe, i skillfully clicked a trait”. That or I’d be happy if Sleight of Hand gave me a bloody stability stack to ignore this bs.
Edit: Btw. About burning a stunbreak. Now its my turn to burn a utility for your trait. See? Thats why I say a different solution. Counter stunning as an oopsie is just lazy design and promotes bad play.
(edited by Serious Thought.5394)
If your stun happens to have no counter other than blind luck I see no reason why a trait with the same premise to protect some classes. Here’s an idea after you proc the trait back off for a second go back into stealth regen and do it again because your cooldowns are shorter and you have the ability to disengage from almost any fight with some skillfully play.
All it really does is delay the fight. Unless of course you just run in guns blazing after proccing whatever trait.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
If you want to add in something like stuns, dazes and other hard CC effects can no longer be used in stealth I’d b willing literally delete those traits.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
=D Alright, I am game. I don’t stealth much anymore, too much reveal for my taste.
I agree on Shocking, I’m just pointing out a difference between those and like everyone else.
Engi gets prot+blind field
Ranger gets it on their pet
Thief gets endurance…yay…
Warrior gets boons
Guard…uh…idk. Trap?I’d prefer a better solution than seeing “well kitten you, hehe, i skillfully clicked a trait”. That or I’d be happy if Sleight of Hand gave me a bloody stability stack to ignore this bs.
Edit: Btw. About burning a stunbreak. Now its my turn to burn a utility for your trait. See? Thats why I say a different solution. Counter stunning as an oopsie is just lazy design and promotes bad play.
Some stun like pistol 5, shield 5 and sword 4 from meser have a telegraphed and visible animation that is relatively easy to evade. Those requires skills and IT IS a pity that they can be cancelled by a passive.
HOWEVER, insta cast stun like the mantra is brainless, spammed and shouldn’t have the reward it actually has. I’ll take what you said and claim that it is just lazy design and promotes bad play.
In my opinion, the passive just counterbalance our own unavoidable instant stun cast.
There are some things to be adjusted, but all in all, as long as there is insta cast stun, then I think having a passive stun break or prevention is a necessary evil.
Would you be in favor of trading them for something more or less valuable? For instance Revenant’s 3 second taunt on stun (good god, put it to 1. thats so BROKEN, I use it to kill people through fancy auto only play) being swapped for like 2 seconds of Infuse Light (the glint heal)? I could do more, but… things like that. Where you could have instant cast stuns reward the stunee MORE than just flat out shutting down the stunner.
Would you be in favor of trading them for something more or less valuable? For instance Revenant’s 3 second taunt on stun (good god, put it to 1. thats so BROKEN, I use it to kill people through fancy auto only play) being swapped for like 2 seconds of Infuse Light (the glint heal)? I could do more, but… things like that. Where you could have instant cast stuns reward the stunee MORE than just flat out shutting down the stunner.
So you trade a passive cc skill for a passive amazingly strong heal skill?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Would you be in favor of trading them for something more or less valuable? For instance Revenant’s 3 second taunt on stun (good god, put it to 1. thats so BROKEN, I use it to kill people through fancy auto only play) being swapped for like 2 seconds of Infuse Light (the glint heal)? I could do more, but… things like that. Where you could have instant cast stuns reward the stunee MORE than just flat out shutting down the stunner.
Of course, no matter what I said, I don,t think passive counter promotes a healthy playstyle, yet it’s a lesser evil to balance instant cast stun that cannot be avoided.
I’m also thinking that Revenants will be touched to revisit most of its skills. Many of them makes it a very, if not too strong class to play.
Yes that had be a fair trade (well maybe not that particular skill, but something along those lines that doesn,t instantly punish the playstyle itself), it would push lockdown build probably a bit more (it is one of my favorite builds after all) and would be less punitive, especially since not all of the stuns are instant and needs proper timing to be effective.
On another note, we could also see instant stuns be converted to a daze (random idea that just popped, haven,t thought about all the ramifications it could bring).
I’m game. I have no “stuns”. I have dazes, a knockdown, and a pull. Wait… I have stun on fist flurry- does that count with how hard it is to land?
Without Tempest Defense, I am not sure where any non-tanky elementalists would be right now. Probably on Revenant.
No, I am fine with Ele’s. I was making a point.