Beta Builds, Feedback, and Ideas Updated

Beta Builds, Feedback, and Ideas Updated

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Here are some basic beta builds that should be viable post HoT.

Now that this with grain of salt as since the ENTIRE meta, traits, skills, and everything else is changed NO ONE knows whats viable. We can only speculate.

Also IMHO-
If chrono is popular the teles or invulns will be required. Its a hugely powerful CC.

Please post your own ideas. I personally enjoy theory crafting.
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Engi:
chaith hgh nades build post HoT

http://gw2skills.net/editor/?vdAQFAUlUUhSsY9Vw6KQ+FLTGFdcn37t4zUABw3+kcPHA-TJBHwAFuAAAeAAd2fwZZAA

power based on toughness and power on stab (elix b throw), and higher toughness and -20 condi dmg.
This helps prevent condi bombs that u cant remove via elixirs. (a high burn stack buried).

Comparison to old build-
1 less stun break, less fury, and less swiftness or no stealth reveal on hit.
In return far higher might stack, 200+ power, protection and -20 percent condi dmg and 100-500 toughness. Easily a better tradeoff. Also remote res and stomp.

My engi build idea:

http://gw2skills.net/editor/?vdAQJAqelUUhatY7WwPLQ7FLsFFdwf8JP4HeiBgYHVFPBA-TJRIwAAOBABeAAl3fYYZAA

So many combo fields and finishers. Crazy skill cap, shame traits are mostly passive.
Weakness- no invuln however you can get rid of backpack regen for elix s.


Ranger-
Take this with bigger grain of salt as I never play ranger- (I would love feedback or other ideas)

http://gw2skills.net/editor/?vNAQNAW8YjMqQ5K2tCurAVLWYEM4m6VtryUAucBgmx1GIDUwqG-TJhHwAPLDA4iAE4JAAa/BA

Basically you are home point or the roamer, as you are VERY mobile. With druid, you get support, and trap burst, capture, and high evades.

Major weakness- no stun break. Trait for 60s ignore 1 cc but still.
Bugs- druid grandmaster doesn’t work with spike trap even though it should of. Hugely stronger once it does.
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Necro-

Based on Nos’ build.

http://gw2skills.net/editor/?vRAQJAWRn0ICd2gV2AO2A83gFcBL+K+FDjQXtAwCIarlv+AA-TpBFwAPOEAl2fQxDAYxFAAaZAAHBAA

The whole idea is with might stacking, huge crit chance increase, boon convert, condi transfer, and boon giving allies, you are very strong.

Weakness- very limited at range.

Build-2

Alot of people have been trying to make chill does damage work, here is one of the popular builds-

http://gw2skills.net/editor/?vRAQNBmWD7kjGozGsvGw2GgeTskMYx1wdYQk6IsEeVR5srVAA-TpRFwALuAAAOIAq2fIxDAIaZABHBAA

So much chill. Hilarious combo with chrono slow.
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Thief-
s/d variation

http://gw2skills.net/editor/?vZAQNAsYVn0MBdPhlOBGOBkmiFYCzLNcGaDzdwS4KULBEAyAA-TpBFABCcEAEvMABnAgFOEA6s/AAPAAA

bound- I was hitting 2.7k crits on heavy golem. Thats so good.


Rev-

Ok so still not sure if the build is viable but my best theorycraft for it. Anyone want to link the zerker build, or suggestions to my cele?

http://gw2skills.net/editor/?vlAQRApX8un3geNSuQvJRboJlsP0jS4I6SJ4EtrkFUlh9oniKNgDSwu82nH-TpBFABCcEAC4EA0y+DQVGAgDCgyPAAA


Mesmer-

http://gw2skills.net/editor/?vhAQNAseRnknB1qhlpBOqBEgilTjiMAWglrMDauwpOar2uF-TZBFwACOEA12fYxDAoaZAAnBAA

Quite alot of CC.

Question to other mesmers-
Can using mimic with the chrono f5 allow 3 wells in a row or more? That would be hilarious.
f5- well – mimic (f5 ends) – well – well (1s later)?


Warrior-

http://gw2skills.net/editor/?vJAQJASRnMdAVhgdhAmkCkigFiAT5L86iBGBgIwA4N5ucruA-TpBCABOcEAA4CAM8DAIo9HCrMADHCAA

Losing another endure pain and condi removal. This may be not-viable, but you need support regardless. This gives you higher attack-speed, stability, and harder to stun chain.

Suggestions or comments?


Guardian-

http://gw2skills.net/editor/?vVAQRArf8dlsAhmhY5QwbIwPEL+Dl86P+tvVAUB1ZWSMhZIA-TZxFwAb2f4wJAwZZAAHEADPBAA

This gives burn guardian less fury, slightly less healing, less cd reduc for meds however you get cover condis and slower enemies. Considering guardian slow speed this is helpful. Also f3 projectile hate is crazy good.

Ideas or suggestions?
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Ele-

Working on tempest ideas. Suggestions?


Tier List: (not class specific, mention builds and roles and then rate them on HOW well they do)

S tier- god mode

A tier- Great choice

B tier-Has a role

C tier- Crap

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

Beta Builds, Feedback, and Ideas Updated

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Feedback:
List of things needed for HoT to be complete success:
SoloQ
Better Matchmaking
NO PUG VS PREMADE cant seriously stress that enough.
Quick fixes out of the gate for absurdly broken mechanics. Honestly the 2x berserker kill shot needed fixed same day.

This HoT is giving us a huge population boost. Seriously I have hope for gw2. But you need to fix/implement the list above or its pointless, you will lose alot of what you could of gained for pvp.
Hell of you don’t believe my list, created official forum threads and polls and ill be proved right.

Stronghold
Cool new game mode, hate to tell you still similar to what we already have.
My complaints:
Its a race. Literally defending your lord isnt that helpful. In the beginning yes, killing all their bomb carriers is required but the moment you break both doors, its 5 man zerg from spawn to lord death.
Maybe make all Npcs respawn and lord hp to full? This will make rushes need to be organized instead of 1 person winning eventually.

Archers are pointless.

Fix the necro LF with buildings.

What do you think is blatantly OP?

1: Protection on heal skill without ICD for scrapper.
2: Druid healing


Tiers:

S:
Necro (lets be honest its amazing, it has weakness but at close range its crazy good)

Mesmer (chrono is so stong. May not be perfect 1v1 the PU stealth was but its CC is crazy. Huge skill increase I feel with chronos)

A:
Engi (so much projectile hate and trap CC and possibly condi necro, engi may be B tier or un-viable, depends on meta.)

Ele- (I am putting ele here because they got a slight nerf, while everyone else got power creep. We will see)

Rev- (possibly god mode but as its brand new class its hard to judge, fight, and play)

B:
Warrior (rampage only thing keeping them viable)

Thief- (mobility is only reason for viability, maybe daredevil s/d could come back strong but yea. has a role)

Guardian – (might be C tier but everyone else got power creep. Guardian… alot of people dislike DH.)

C:
Ranger (druid is good ranger is still crap)

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

Beta Builds, Feedback, and Ideas Updated

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Posted by: brannigan.9831

brannigan.9831

DH is useless forget about making any viable pvp builds with it for Guardians.

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Posted by: Sunshine.5014

Sunshine.5014

You can build an immortal Tempest for Ele. But beside that, you won’t be able to build any Zerker Tempest build. Even with Marauder, your damage can barely break a Warrior with Healing Signet + Regen. The cast time is just too long, and it brings down the DPS since you can only cast a few spells.

Water/Arcana/Tempest with Monk rune can be a good escort for Stronghold (and clutch heal 20% of lord HP. Still, that role can be fulfilled better with a Guardian/Druid. Guardian can heal lord to full.

Nevertheless, the most viable Tempest build would be a full total bunker/healer.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Shame.

Strike for ele and guardian.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

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Posted by: Harbinger.8637

Harbinger.8637

There is actually a very strong build for Dragonhunter. I’m still playing around with it, but I know some others that are using it. It’s pretty good.

Guardian WvW Guide!
Heavens Rage

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Currently updating. I found build generator that allows specializations, peoples builds ideas shared, and feedback for BWE3.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)

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Posted by: Ryld.1340

Ryld.1340

For Bunker Staff Ele I still find Earth/Water/Arcana to be better than any combination plus Tempest.

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Posted by: Chaith.8256

Chaith.8256

I incorporated Scrapper into my build a bit differently.

Protection Injection > Invigorating speed. The frequency in which you get swiftness is not reliable or even.. frequent.

Stability on Function Gyro > Protection on Healing Turret (when it gets nerfed to 6s). This is very important for teamfight utility, as well as granting a ton of might stacks from the master trait via stability uptime.

You now have might stacking that far exceeds 25, recommended to drop battle sigil for Energy/leeching.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: JinDaVikk.7291

JinDaVikk.7291

Thanks for the update chaith. I didnt bother playing your build during beta as I was having wayyyy to much fun with mine. I will update the link.

Seems us engis got a nice trait line, shame gyros arent all that good. TBH I was hoping engis for a new kit instead of normal utilities.

Hope we find a good hammer build one day.

Ryld-
Yea thats the issue I was coming across.
D/D is obviously still good, Staff doesnt need tempest, so maybe a scepter build? If eles will even use tempest…

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

(edited by JinDaVikk.7291)