Not my idea, simply creating a new thread to bring more attention to it…
https://forum-en.gw2archive.eu/forum/game/pvp/This-is-so-wrong/first#post6442237
From TheMountain,
_I firmly believe luck has a LOT to do with where you are initially placed and it’s pretty hard to move very far from that point.
The best 15% will do well, the bottom 15% will do badly. The middle 70% can end up in random spots and never move far from it.
In short, I totally agree this system is not working.
I think it would work better if everyone started at the same rank and it took awhile to for them to separate, not 10 matches (or actually 3-4 since those first 3-4 swing you the most)._
In my opinion, this would make the whole experience more fun and rewarding. Getting stuck for prolonged periods of time in a certain division is no fun. Even if you’re too good to be there, you win rate won’t be that high considering there are nine other players on the map, matchmaking (team comp) and mmr will play such a big role. The end result is that you’ll have to grind, grind, grind.
Honestly, I think this would be more fair in terms of placement, which would go on indefinitely, and far more rewarding in term of rank-ups. Perhaps there is the issue of more experienced players getting teamed up with less experienced players and having a bad time overall, but this is already the case with so much emphasis on 10 placement matches and as it is it still takes a long time for people to either rise or fall to where they belong.
At least this way you have fun along the way.
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