Hello all. I am posting this thread to shed light on something I find to be very important: growing the game and easing new players into SPVP.
Currently, the foundation for this game is outstanding. The combat is fluid and fun and has the core to be a mainstay MMO for a long time. Having said that, there are currently a few issues that are keeping new players from grabbing hold of SPvP. You may find there are other issues in this game, but this thread is not for discussing those issues. If you feel the need to talk about OP classes or other issues not brought up in here, please instead head over to the hundreds of threads dedicated to those issues.
So, on to the concerns I have for retaining new players:
Changing the SPvP scoring system:
- Currently the scoring system does not promote winning and gives a grossly inaccurate picture of how to play conquest
- It promotes heavy burst classes and new player don’t do well against burst. In fact, burst and cheese builds are anti-new-player oriented. If you change the scoring system to actually promote conquest play and point defense it will alleviate the fact that the same 2 or 3 classes are extremely overplayed in hot-join. There will always be cheese builds, but the existence of cheese builds right now are blown out of proportion because the glory gain system promotes that type of play. In tournament play, these builds are played but good players there can handle most of them. In hot-join, if you grant minor rewards for killing, but major rewards for winning and point defense, then players 4 shotting new players will do so only for the thrill of the kill. Currently they do it because it is the best way to gain glory. (point hop, kill, point hop, kill)
- Give points for holding points (the longer you are standing on a point the more glory you get)
- Give larger bonuses for winning. This will promote team play and actually get people communicating in hot-join. Currently nobody talks in hot-join because there is no need. Shouldn’t hot-join be a place where new players meet new people and form allegiances over the taste of a well played victory, or even loss?
Point players to SPVP and teach them once they are there
- Currently, the crossing swords at the top is the only way to get to The Mist but there is nothing (that I know of) that directs new players to this.
- Suggestion: When you leave your starting area, maybe have a quest you get that tells you to go to The Mist and play 1 game. We need something that will ensure they know about it.
- Once a player gets there, do a better job of telling them about sigils, runes and spec. I am a seasoned MMO and PPV vet and even I was a little blown away with this stuff at first.
- Teach players about crafting and let them know there is certain gear obtainable at each rank level. Let them know that Slivers > Crystals > Orbs. These kinds of things will make it less chaotic when a player first joins. I think a quest that tells them to make a piece of gear and explains this would be fantastic.
Let players take something with them into other parts of the game.
- Currently SPVP is completely annexed from the rest of the game. It feels like everything you do here is in vain. Give players something to take with them. Gold, Glory spent elsewhere (which JSharp stated would happen, but by March many many Christmas players will have left), SPVP gear they can wear in the main Cities…something. I don’t have the perfect answer for this, but currently SPVP feels like a waste to many people.
Cut down on the confusion of the game types.
- I’m not 100% what the reason for having 2 vendors for SPVP and TPVP, but this is confusing to new players. Consolidate the vendors and make the options very well explained in the browser. Also, having the glory vendors scattered everywhere is odd too. Wouldn’t 1 vendor with tabs for each rank make more sense?
Make TPVP less difficult to start
- Currently you need 40 players to start one TPVP tournament. Also, the time between games is 3 minutes per round. All of this makes TPVP seem like time poorly spent for new players. Make TPVP something along the lines of 2 teams, best of 3, with the same map rotation – Khylo being used for tie breakers. If not, then reduce the time between rounds. 1.5 minutes should suffice since this is mainly PUGs in here. Keep paids the way they are. If you build the TPVP community and keep them, paids will actually pop.
All of these are my ideas and I post this out of love / need. I love this game, but it needs to get AND KEEP new players in here. Currently, the same flaws that ensured ALL of my friends left still exist today.
What are your thoughts. What do you think would help keep new people in our beloved game?
Thanks,
Felivear, a passionate fan wanting to see this game succeed.
(edited by felivear.1536)