“Maybe I was the illusion all along!”
Bigger points with obstacles.
“Maybe I was the illusion all along!”
bigger maps for 8 vs 8 or 10 vs 10 with more points, say 5 points maybe.
and larger points with various obstacles inside.
It’s intentional. Being able to spam aoe on the point makes you better at the game, obviously.
spiritwatch would be so cool would they change orbposition with midpoint^^
and make the new mid point big and without water – big fast teamfights and the ssmart ppl can go for orb or sit on homepoint forever and make ownteam in mid outnumbered^^
i bet necros love such maps
[Teef] guild :>
necro not op in foefire mid cause enough room
necro not op in foefire mid cause enough room
only that one lol
[Teef] guild :>
How big would the capture points need to be? Is the size of the middle point: ‘The graveyard’ big enough?
And should all points be increased in size?
I sort of like the smaller points. It makes it possible for me to cap/decap a point by tossing the other off-point in an otherwise never-ending battle for the point. But I can see the appeal in having some more fighting space in team fights.
Maybe new game modes will support teamfights on a different scale.
Whqt about:
- Make all capture points bigger
- being closer to the centre caps it faster.
Example:
- you need 50 points to fully cap a point
- a capture point has 4 “circles”
- the smallest circle thats closest to the centre gives 4 points per second.
- the next 3, the one after that 2 and the outer one gives 1 per second.
In the graveyard:
- inner circle is a normal size cap point.
- the next is just everything on the ground
- the 3rd is with the small buildings etc, the part thats a bit higher
- the outer circle are the parts on the stairs.
Technically, someone on the side up the stairs can slightly contest it.
Heres an example:
- John (red) is standing in the inner circle, producing 4 points per second.
- Bob (red) is standing in the 2nd circle, which produces 3 points, but it’s overwritte. By john.
- Alice (blue) is standing up the stairs, producing 1 point per second.
- the red team now produces 3 points per second (Bob doesnt contribute anything), it will take 17 seconds for red to capture it.
Decapping is 3 times as fast. If John and Bob for some reason die, this is what would happen:
- Alice jumps down and gets in the inner circle, producing 12 (3 times 4) points per second, it takes 5 seconds to decap.
- OR Alice stays where she is, and produces 3 points per second, it takes 16 seconds to decap (from up the stairs).
It would make unning around a circle less punishing, but still a bit. (Some professikns just arent super tanky with ‘static’ defense like warrior >__<)
And yea, obstacles would be fun, and perfect for the dynamic Gw2 combat.
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.