Blind control help
Attack rapidly with ranged weapons.
Seriously, the blind field from the off-hand pistol is a very small field, and it works only once every 2 seconds. If you are meleeing them, you can probably attack 3 to 4 times in those 2 seconds with the auto attack alone, so you should be able to just overpower it.
But the best option is to not stand in the blind field. They pop it, you move and then continue attacking.
Ok. Playing gaurdian…
Sword 1 = ok idea
sword 2=to good to waste on that
sword 3..self root and keeps you in blind field.
Greatsword..ok idea..even though they evade like I posted.
Hammer attacks once every 10 seconds..or so it feels..
mace attacks also lethargic and slow
scepter..sure, good idea..but their gone into stealth..
This is what I am referring to..if you catch the evade, block the back stab..your running on cool downs now, so close ranged is one option that will blind you..if you back up to use scepter, they swap to bow and blow the field for another stealth..
I just took the time to play this dagger-pistol/shortbow..in smaller population maps it is, just my opinion..altogether too simple and straight forward to just ruin a heavy melee class outright. I play thief rarely, so when I do pick them up and can achieve near 80% success vs and heavy melee..I find it hard to have faith that this was totally necessarily to make thieve’s viable vs heavy melee. Stealth and high evade was already enough..just say’n..my opinion only.
I recently started playing a particularly annoying guardian build, and against those guys it works extremely well.
You can check it out here: http://gw2skills.net/editor/?fUAQRAsf5dlUgSDnEyKEfYFSmiVKBtUQQIUVh5BrABeVQhA-TwAgyCuIGTNmbMzYylsLN6Y1x+g5BA
It’s all about letting them pay the price for hitting you. Your blocks cause burning, hitting you directing has a 5% chance to cause poison for 15 seconds and every time aegis ends or you activate a virtue, you gain retal. It’s an amazing build, I could even take some Necros if I dodged right.
Unfortunately it doesn’t have the sustained healing that the full medit builds have but it does have a lot of feedback damage.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
I could’ve sworn that whirling wrath does 7-14 attacks within 2 seconds, smite does 16 attacks rapidly, symbol of retaliation does 5 attacks, and all of these can be fired off at the same time. The tactic I’ve used on thieves in sPVP is to root them with Chains of Light or Pull them with Blinding Blade, and then burst them down from there. I just chase them with the auto attack for the most part, and then if they try and camp in a field I can use smite/whirling wrath + symbol of retaliation to overpower that field easily.
Then again I’ve never faced a “good” dagger/pistol thief, so there might be something I’m missing there.