Bomb kit Engi's.
Not the most engaging of specs…and it does look fairly lame.
But you know…its a bomb kit. What else are you going to put in a bomb kit but bombs?
I guess they could increase cooldown on all 5 skills but that’d be a rather hefty nerf.
They arent even pressing just 1 button to own you.
That said i think its dumb design as it doesnt require much skill to do and the kit is pretty much made of bomb copies but with a different condition, ooh amazing. No clue how you make a bomb kit that doesnt revolve around bombs, you tell me : o
I play and engineer and I carry bomb kits for the very reason the op stated. You need to understand that you can’t just run in and spam skill 2 like you’re used to, or you will lose due to the conditions from the bombs. Pay attention. Are you standing in fire? Maybe you should get out if it.
I have considerable difficulty with ranged classes as an engineer. Equip your short bow and try again.
Also, the good bombs have considerable cooldowns. Wait for the engineer to blow the good ones (confuse, fire, and smoke), then jump in. You should be able to survive bomb kit skill 1 spam.
(edited by Twenynge.8520)
I play and engineer and I carry bomb kits for the very reason the op stated. You need to understand that you can’t just run in and spam skill 2 like you’re used to, or you will lose due to the conditions from the bombs. Pay attention. Are you standing in fire? Maybe you should get out if it.
I have considerable difficulty with ranged classes as an engineer. Equip your short bow and try again.
Also, the good bombs have considerable cooldowns. Wait for the engineer to blow the good ones (confuse, fire, and smoke), then jump in. You should be able to survive bomb kit skill 1 spam.
Considerable cooldowns is a lie! 20s on smoke bomb compared to 48s on well of darkness (4 procs vs 6). 15s on concussion bomb compared to 23 on cry of frustration. 8s on fire bomb compared to 15s on ring of fire (8s duration vs 5s though harder to get the full duration).
Skills are definitely stronger than their equivalents, just the kit doesn’t have much flexibility, though lack of flexibility can be partially covered for with pistol and grenades.
Considerable cooldowns is a lie! 20s on smoke bomb compared to 48s on well of darkness (4 procs vs 6). 15s on concussion bomb compared to 23 on cry of frustration. 8s on fire bomb compared to 15s on ring of fire (8s duration vs 5s though harder to get the full duration).
Skills are definitely stronger than their equivalents, just the kit doesn’t have much flexibility, though lack of flexibility can be partially covered for with pistol and grenades.
“Considerable” is a relative term, nevertheless point taken about the cooldowns. The point I was trying to make was that there is time to dash in and tear up the engineer if you insist on sticking to your melee weapon. With respect to the pistol, it’s not exactly powerful. Skills 1, 2, and 3 just can’t do enough damage to match up with other ranged abilities from other classes, skill 4 is close ranged, and skill 5 would only be used if you were already at close range.
With respect to grenades, I actually use them in my build as well, but not for the reasons you think. They can’t be used effectively in sPvP save for two situations: 1) You use the conditions for area denial by throwing them on the point itself (basically at your own feet) or by 2) raining down on other players engaged in a stomp. The point is, they can’t be used to extend the range of the engineer, because when used at range, they will miss. Every. Time.
I think my build is powerful. I don’t win every time against melee, but probably more often than not. I not going to argue whether it is overpowered or underpowered, but I will say this: I’ve not once seen a character react to the condition fields that I am dropping and engage me at range, and if that happens I suspect I’ll get chewed up. Just like I do 1v1 against greatsword mesmers, rangers, ranged necros, etc.
P.S. Well of darkness and cry of frustration are more versatile than bombs in that they can be used melee or ranged, but I think you conceded that in your second paragraph. And ring of fire is considerably more powerful than fire bomb, albeit with double the cooldown.
(edited by Twenynge.8520)
Bomb build is only good against noob melee. It may need adjusting at some point but at the moment having a build that can obliterate baddie FOTM thieves is probably good for the meta of the game.
Bomb kit is a decent pubstomp spec…. But against decently skilled opponents, good luck getting consistent damage with only the bomb kit.
As skill goes up, the bomb kit becomes less and less effective, which is why you don’t see people QQing about it, or any talk about it needing to be nerfed… because it doesn’t.
If you’re dying primarily to the bomb kit alone … you are very, very bad. Bomb kit shines in team fights and against melee. That is it. Mesmers pretty much dominate every single 1 vs 1 scenario, so how could you possibly compare the two?
https://www.youtube.com/watch?v=Am9gVQB8gss