Bomberma..rats and the Lorde phase

Bomberma..rats and the Lorde phase

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Posted by: Rym.1469

Rym.1469

Q:

Okay, I have a question regarding Stronghold.

We have two versions of supply summon NPC:

1. The Archer
2. And The Other Rat Bomb Guy

Now, the purpose of 1 is clear and stays like that for the entire game. It runs foward and does damage to NPCs.

The purpose of 2 has an unexplained (I believe, yet!) hole in itself: it runs and bombs the gates.

But…. what if there are no more gates?

It doesn’t attack NPCs (I think), it doesn’t attack Players and upon reaching the Lord what does it do? Dissapears? So now we have only 1 viable option for summoned supply NPC?

I suggest that upon breaking the last gate, Rats could change into new option (and alive Rats just… shifting into those) so we stay with two options for the entire game.

I suggest that if you break foe’s final gate Bomber is replaced by some kind of hire-able support unit for your Lord, for example giving protection, regeneration and healing the lord and every friendly guard NPC inside for 5% in some time intervals.

That could possibly make spending and running resources viable strategy for the entire time and give more choice.

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Bomberma..rats and the Lorde phase

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Posted by: Dirame.8521

Dirame.8521

Or it could be an attacking NPC that places Big Ol’ Bombs when it gets to the Lord room.

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