"Boon Hate" mechanic comparison

"Boon Hate" mechanic comparison

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Posted by: Jzaku.9765

Jzaku.9765

Thief

  • Rips Boons
  • They don’t get the benefit of their boons
  • You get the benefit of their boons
  • Whole party benefits from their lack of fury/might for less damage taken and protection for more damage dealt
  • No passive flat damage increase
  • Straight up increase in damage of 33%+ when you rip protection, bypassing it
  • Spammable
  • Evades
  • Baked right into the class on a weapon skill

Warrior

  • 30 point grandmaster trait
  • Flat damage increase from 0-15% on average
  • Enemy still benefits from their boons
  • Only you benefit from it with minor increased damage
  • “minor increased damage” is still reduced by protection

Who approved this? Like seriously did nobody look at their boon hate implementations across both classes and think “hey yeah this doesn’t really add up”? But hey, giving more damage to warriors will definitely fix them, right?

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Posted by: Daecollo.9578

Daecollo.9578

Should also add Mesmer/Necromancer ones as well.

Mesmer gets one right into there autoattack!

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Posted by: Enmity.3428

Enmity.3428

How much would Warrior Boon-hate have to be buffed for it to be as powerful as the Thief’s Boon-hate?

A great deal I’d say.

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Posted by: Gaidax.7835

Gaidax.7835

I think you conveniently forget to mention the bad side of the deal for thieves, namely it being tied to a sword which is nowhere near as damaging as a dagger.

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Posted by: Jzaku.9765

Jzaku.9765

I think you conveniently forget to mention the bad side of the deal for thieves, namely it being tied to a sword which is nowhere near as damaging as a dagger.

That would be implying sword is bad

Which is blatantly false. It’s already bad enough that I’m not mentioning sword’s weaponskill stunbreak+condition cleanse without cooldown in the interest of keeping it “boon hate” focused.

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Posted by: Avead.5760

Avead.5760

I think you conveniently forget to mention the bad side of the deal for thieves, namely it being tied to a sword which is nowhere near as damaging as a dagger.

Really? You were hoping that you would get your 7k backstabks together with perma evades,teleports and boon stealing?? :S
Sword damage is actually very high when you factor that you now steal prot,regen etc..

kitten those thieves..if they dont crit 4k per attack then they do no damage.Dont blame you for getting spoiled by d/p numbers..Tbh many classes can reach that high damage numbers but for most of them playing super gc builds means certain death..
No stealth or evades and ports /stunbreak on zero cooldown for the rest of us :P

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Posted by: Numot.3965

Numot.3965

Should also add Mesmer/Necromancer ones as well.

Mesmer gets one right into there autoattack!

Mesmer gets, boon removal on auto for them, sword clones, null field, arcane thievery (which doubles as condition removal), null field, and boon removal on shatter.

Necros just punish you for having them via corruption or bonus damage.