Boon removal

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Posted by: kdaddy.5431

kdaddy.5431

I tried using a boon removal with mesmer and necro. I went full mind wreck with boon removal and invisibilty and the boon removal didnt really do anything so felt like a wasted utility skill. i think it literally took swift and stabilty and left the fury and 10 stacks of might.

The necro was horrible, i use wells with staff and for what ever reason i couldnt remvoe the boons fast enough. I would literally remove a boon or turn a boon into a coni and then he would remove the condi and start stacking again. I have to say i was super excited to see the warrior in my well that turns boons into condi’s and then literally went to wow im dead. His 25 stacks of might turned into 2 bleeding i was like omg. Well anyways thought that was a problem and i just want people and anet know that when making a condi/boon removal character. I dont think its a good character to use in pvp.

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Posted by: Akikaze.1307

Akikaze.1307

I think the problem with boon removal in this game is that the cooldown for generating boons recharge faster than the cooldowns for boon stripping. Many boon strip skills ranges from 10sec (1-2 boons removed) to 40sec (3+ boons removed) cooldown. While generating boons and stacking might can occur as fast as 1second, like through dodges, weapon swapping, combo fields and buffs. Therefore expending a long cooldown to boon strip doesn’t feel as effective. Turning boons into conditions isn’t all that spectacular either considering the mass amounts of condi-cleanses on those boon-stacking classes.

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Posted by: Poxxia.1547

Poxxia.1547

I think the problem with boon removal in this game is that the cooldown for generating boons recharge faster than the cooldowns for boon stripping. Many boon strip skills ranges from 10sec (1-2 boons removed) to 40sec (3+ boons removed) cooldown. While generating boons and stacking might can occur as fast as 1second, like through dodges, weapon swapping, combo fields and buffs. Therefore expending a long cooldown to boon strip doesn’t feel as effective. Turning boons into conditions isn’t all that spectacular either considering the mass amounts of condi-cleanses on those boon-stacking classes.

Very new to arena, so this is just impressions: But I agree with this, and celestial + some classes ability to benefit from sigil of battle only emphasize it imho. But I suppose it is obvious by now.

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Posted by: Dirame.8521

Dirame.8521

The only thing boon removal is good for is stability. Since it provides you with more opportunities to wreck someone.

I make guides to builds you may not have heard of;
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Posted by: Roe.3679

Roe.3679

Boom removal is a little weak at the moment. Most mesmers don’t even take sword, and corrupt boon has been mostly a condi spike tool ever since they nerfed it back when they gave necros dhuumfire, which has since been nerfed.

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Posted by: Zoso.8279

Zoso.8279

actually i have a boon removal build that is very effective in PvP. Ive made a post about it in the necromancer sub-forum. IDK why u went for wells. In my build all my utilities are more for survivability and focus/Chill of Death/CB/Path of corruption are what I use to remove boons. traits are 4/6/0/0/4.

Im speaking about necromancers idk about mesmer boon removal builds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Review-Build-Debuff-Necromancer/first#post4663096 Read my last post to see the final state of the build. Note I changed axe to dagger for DPS.

Necromancer Main

(edited by Zoso.8279)

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Posted by: Roe.3679

Roe.3679

actually i have a boon removal build that is very effective in PvP. Ive made a post about it in the necromancer sub-forum. IDK why u went for wells. In my build all my utilities are more for survivability and focus/Chill of Death/CB/Path of corruption are what I use to remove boons. traits are 4/6/0/0/4.

Im speaking about necromancers idk about mesmer boon removal builds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Review-Build-Debuff-Necromancer/first#post4663096 Read my last post to see the final state of the build. Note I changed axe to dagger for DPS.

Define “effective in pvp.” I have some fun, niche boon removal builds but they are in no way viable in serious pvp.

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Posted by: Zoso.8279

Zoso.8279

actually i have a boon removal build that is very effective in PvP. Ive made a post about it in the necromancer sub-forum. IDK why u went for wells. In my build all my utilities are more for survivability and focus/Chill of Death/CB/Path of corruption are what I use to remove boons. traits are 4/6/0/0/4.

Im speaking about necromancers idk about mesmer boon removal builds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Review-Build-Debuff-Necromancer/first#post4663096 Read my last post to see the final state of the build. Note I changed axe to dagger for DPS.

Define “effective in pvp.” I have some fun, niche boon removal builds but they are in no way viable in serious pvp.

IDK about tournaments I haven’t really seen any real boon removal builds yet in tournament play (even though I haven’t seen a lot of build seems people always just try and copy the team that wins the most so don’t really experiment with comps) but I’m ranked 750 atm and I’ve only used the build I posted. My W/L is 46% but thats because I’ve been on a losing streak for 2 days but normally my w/l is around 50%.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

actually i have a boon removal build that is very effective in PvP. Ive made a post about it in the necromancer sub-forum. IDK why u went for wells. In my build all my utilities are more for survivability and focus/Chill of Death/CB/Path of corruption are what I use to remove boons. traits are 4/6/0/0/4.

Im speaking about necromancers idk about mesmer boon removal builds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Review-Build-Debuff-Necromancer/first#post4663096 Read my last post to see the final state of the build. Note I changed axe to dagger for DPS.

Define “effective in pvp.” I have some fun, niche boon removal builds but they are in no way viable in serious pvp.

IDK about tournaments I haven’t really seen any real boon removal builds yet in tournament play (even though I haven’t seen a lot of build seems people always just try and copy the team that wins the most so don’t really experiment with comps) but I’m ranked 750 atm and I’ve only used the build I posted. My W/L is 46% but thats because I’ve been on a losing streak for 2 days but normally my w/l is around 50%.

Typical tournament boon removal build runs Path of Corruption and Corrupt Boon as boon removal. That’s about it. Sometimes Chill of Death is also included.

Dragonbrand |Drarnor Kunoram: Charr Necro
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(edited by Drarnor Kunoram.5180)

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Posted by: Solstice.1097

Solstice.1097

If boon removal skills also prevented that boon from re-applying for a duration they would be much more effective. Like if I strip an ele’s might he is immune to having might re-applied to him for 5 seconds or so. this would not apply to stability or aegis because that would be too much. We’d start seeing more necros and mesmers again, which will lead to fewer engis/eles.

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Posted by: Atherakhia.4086

Atherakhia.4086

I don’t PvP that often, but I have been doing a lot of it as of late while I try out some other classes/builds. I have to agree with the above poster.

While boon removal certainly has the potential to really turn a fight in your favor, if you don’t capatlize on that advantage immediately it’s a waste of time because many classes reapply all boons (and cleanse all conditions) without any thought or effort.

For classes like Necromancer or Mesmer where boon removal is supposedly their niche, you’d expect their impact to be much larger than it is. A lot of the cooldowns associated with boon removal are too long while the application process happens too quickly and too often.

I don’t know how to do it with Mesmers since they have boon removal on an auto attack, but things like Null Field and Well of Corruption should either have their cooldowns reduced or should put a stacking (in duration) debuff on a target so they continue to remove boons after they leave the field.

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Posted by: Zoso.8279

Zoso.8279

actually i have a boon removal build that is very effective in PvP. Ive made a post about it in the necromancer sub-forum. IDK why u went for wells. In my build all my utilities are more for survivability and focus/Chill of Death/CB/Path of corruption are what I use to remove boons. traits are 4/6/0/0/4.

Im speaking about necromancers idk about mesmer boon removal builds.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Review-Build-Debuff-Necromancer/first#post4663096 Read my last post to see the final state of the build. Note I changed axe to dagger for DPS.

Define “effective in pvp.” I have some fun, niche boon removal builds but they are in no way viable in serious pvp.

IDK about tournaments I haven’t really seen any real boon removal builds yet in tournament play (even though I haven’t seen a lot of build seems people always just try and copy the team that wins the most so don’t really experiment with comps) but I’m ranked 750 atm and I’ve only used the build I posted. My W/L is 46% but thats because I’ve been on a losing streak for 2 days but normally my w/l is around 50%.

Typical tournament boon removal build runs Path of Corruption and Corrupt Boon as boon removal. That’s about it. Sometimes Chill of Death is also included.

I think your referring to the terrormancer builds that are normally seen in tournaments and although your right they do run some boon removal I don’t think thats the focus of the build itself. If you were referring to terrormancer personally I think that Curse grandmaster trait Path of Corruption really can’t be used to its full potential because the build doesn’t build Life Force very fast or is able to sustain DS as effectively as a build that runs Spectral Armor/Reapers Precision/Vital Persistence that help with sustaining DS and with Spectral Armor if used in the right time can make for a semi invulnerability in DS which allows for more opportunity to use Dark Path.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

On the contrary, Dark Path was used in Terrormancer rotations before Path of Corruption was even introduced. The trait just makes it even better to use.

No, boon removal is not the primary focus of Terrormancer builds. It is, however, a secondary focus. Condition pressure is the primary, but boon stripping, especially removing Stability, is why you use a Necro over a condition Engineer.

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Posted by: kdaddy.5431

kdaddy.5431

Response to Zoso

I went for wells to see the potential for boon removal/ replacement of condi damage. I also wanted to see the potential in group fights where the most stacking of boons are. Mostly this was a test for overall team fights. To be honest i found a solo build in boon removal/ condi damage to not be good enough in a 2vs2. So lets say were fighting a guardian and ele in a 2 vs 2 on point. They would be contantly booning each other and removing boons with every shout and eles condi removals. With a solo condi attack they would lose all condi dmg within seconds. With wells i felt the potential to take control of the spot was there. Unfortunately i found out that wells are just really bad in the point they dont really do enough dmg to make them a legit utility skills vs other players. I also tried your necro build some what and i just dont think it holds up vs the better builds and players but was tons better then the wells condi/bunker i tried to make and axe dps/bunker.

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Posted by: Zoso.8279

Zoso.8279

On the contrary, Dark Path was used in Terrormancer rotations before Path of Corruption was even introduced. The trait just makes it even better to use.

No, boon removal is not the primary focus of Terrormancer builds. It is, however, a secondary focus. Condition pressure is the primary, but boon stripping, especially removing Stability, is why you use a Necro over a condition Engineer.

The thing with Dark Path is that its a skill that is relatively hard to land. One of the more effective ways to land the skill is by using fear right before but doing this your wasting a fear just to land one of your hits. Dark Path even when using fear before can still miss the target if in a team fight and an enemy teammate gets in the way which is more common then not. Unyielding Blast is the only sure way to get around this problem but my point is from an outside POV (I don’t play terrormancer too much) Lingering Curse seems like it fits the overall focus of the build a bit more then Path of Corruption.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.

Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.

Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.

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Posted by: NeXeD.3042

NeXeD.3042

On the contrary, Dark Path was used in Terrormancer rotations before Path of Corruption was even introduced. The trait just makes it even better to use.

No, boon removal is not the primary focus of Terrormancer builds. It is, however, a secondary focus. Condition pressure is the primary, but boon stripping, especially removing Stability, is why you use a Necro over a condition Engineer.

The thing with Dark Path is that its a skill that is relatively hard to land. One of the more effective ways to land the skill is by using fear right before but doing this your wasting a fear just to land one of your hits. Dark Path even when using fear before can still miss the target if in a team fight and an enemy teammate gets in the way which is more common then not. Unyielding Blast is the only sure way to get around this problem but my point is from an outside POV (I don’t play terrormancer too much) Lingering Curse seems like it fits the overall focus of the build a bit more then Path of Corruption.

How is unyielding blast helping you hit with dark path?

PoC is amazing for condi necro. More condis more better.

Attention Moderators I am not
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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

Ouroboro Knight’s [OK]

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

Because counterplay is necessary.

There is only one skill in the game that is a total boon wipe, and it has a 3 minute (practical) cooldown. Otherwise, you frequently need multiple skills to remove a stack of boons.

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Posted by: NeXeD.3042

NeXeD.3042

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Solstice.1097

Solstice.1097

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

why should someone be able to kill me if i invest all my traits/amulet/runes/sigil/skills into defense?

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Posted by: Dahkeus.8243

Dahkeus.8243

Play a bunker guard or d/d ele for a while if you don’t feel like boon removal makes a difference. =P

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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

why should someone be able to kill me if i invest all my traits/amulet/runes/sigil/skills into defense?

If you are investing EVERYTHING into defense you can survive against a celestial class for very long.

Ouroboro Knight’s [OK]

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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

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Posted by: Solstice.1097

Solstice.1097

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

why should someone be able to kill me if i invest all my traits/amulet/runes/sigil/skills into defense?

If you are investing EVERYTHING into defense you can survive against a celestial class for very long.

you are missing the point. if the question is “if i build for boons why should you be able to remove them all if you build for boon removal”

and by that same logic, you could say “if i build for defense why should you be able to take away all my health”

or “if i build for conditions why should be able to clear all of them”

etc.

the answer is counter play.

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Posted by: Akikaze.1307

Akikaze.1307

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Many from that list is rather conditional in removal. Larcenous Strike for example needs Flanking Strike to land. The AoE boon removals need enemies to stay for longer than 1 pulse tick. Not to mention the cooldowns (though that’s fine for balance reasons).

Just as there are numerous boon removal skills, there are equally if not more boon generating skills. The boon generation outweighs the worry about boon stripping. For example: An elementalist had its vigor, might and regeneration stripped. He/she could simply swap attunement to regain the might, get crit-hitted for regen kicks and land a crit hit for vigor. All the stripped boons can be recovered as soon as they were removed in midst of combat.

(edited by Akikaze.1307)

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Posted by: imaclown.1628

imaclown.1628

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

Attention Moderators I am not:
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I Am NeXeD crappy d/D ele NA

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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

why should someone be able to kill me if i invest all my traits/amulet/runes/sigil/skills into defense?

If you are investing EVERYTHING into defense you can survive against a celestial class for very long.

you are missing the point. if the question is “if i build for boons why should you be able to remove them all if you build for boon removal”

and by that same logic, you could say “if i build for defense why should you be able to take away all my health”

or “if i build for conditions why should be able to clear all of them”

etc.

the answer is counter play.

You cant remove all conditions, you cant negate all direct dmg. You also shouldnt be able to remove all boons. Quite simple. What we have now is counter play. Buff boon removal would just make the classes that dont relly on boons become unstoppable god mode. Right now a necro already has a good chance to kill an ele. Imagine if they buff it even more.

Ouroboro Knight’s [OK]

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Posted by: imaclown.1628

imaclown.1628

You can remove all conditions, you can negate all direct damage. Try again.

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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Ouroboro Knight’s [OK]

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Posted by: Solstice.1097

Solstice.1097

If someone builds complete toughness you can build complete condi dmg to hard counter it but then someone can build complete condi clear to hard counter that but then someone builds complete power to hard counter that and so on….

but if you build for complete boon stacking, nobody can hard counter that because there is literally no class that has remotely enough access to that sort of boon removal. even if a mesmer goes remove boon on shatter plus arcane thievery and null field and disenchanter…. they won’t keep an ele from using prot, regen, might, swifness, vigor, fury, because the re-apply times are soooo much shorter than the mesmer’s CDs.

the amount of boons an ele can stack is very similar to the amount of conditions a condi class can apply. but if you build condi removal you can remove all the condis. if you build boon removal you can NOT remove all the boons.

I just think boon removal is lacking overall, which makes boon stacking very viable, which makes celestial amulet viable, which leads to tears.

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Posted by: imaclown.1628

imaclown.1628

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.

Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.

Attention Moderators I am not:
S P E E D starr #0 Necro NA or
I Am NeXeD crappy d/D ele NA

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Posted by: kdaddy.5431

kdaddy.5431

Lol i am finding a bit funny, like if i put all my gear into boon stacking why should i lose my boons?

Let me state again i used a few different utility skills and different combos and none were effective at a high level. I made a necro for boon removal and i couldnt take them off fast enough and the condi replacement for them were immediately taken off by the better players. I was facing some of the better pre-made teams when i was doing this and literally there was no aspect of the match i could help my team in.

Also sidenote, eles just running out to start the fight can stack over 7 might, swiftness, protection in the 10 sec in pre fight. I had to use all my utility skills wait for reset and i still had no chance vs boon stacking characters as they sat in my wells. Literally a ele and warrior sat in my wells in the cap point and were still able to stack 20 might and fury.

People saying i made a boon character why should i lose all the boons? Reason why is i made a character to fight your type of class and not only is it ineffective, i dont even give the support in team fights that these warriors,guardians and eles do. Not to mention i had to wait like 30-60 seconds just to do the condi dmg that they immediately remove anyways.

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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.

Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.

The only thing running in circles are the people QQ to nerf boons. The protection the ele is getting from elemental attunement is balanced and ok. It is a master trait. The protection from armor of earth is a utility skill on high cooldown. The only thing a little excessive is protection using auras from an adept trait. Boon removal is fine. A fearmancer can already have a good chance to kill the ele. If you buff it even a little will be 100% win for necro vs ele.

Ouroboro Knight’s [OK]

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Posted by: Zoso.8279

Zoso.8279

Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.

Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.

Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.

Interesting that Lingering Curse is considered a PvE only trait when it works so well with blood stacking of terrormancers. I do agree the boon to condition for PoC Is extremely useful and a capable player under certain situations can increase the odds of landing a hit but personally I don’t see it being used to its full potential. Just the fact that the build itself doesn’t really focus on LF generation or DS sustain. Path of Midnight helps but LF can be lost fast in a fight.

Necromancer Main

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Posted by: Zoso.8279

Zoso.8279

On the contrary, Dark Path was used in Terrormancer rotations before Path of Corruption was even introduced. The trait just makes it even better to use.

No, boon removal is not the primary focus of Terrormancer builds. It is, however, a secondary focus. Condition pressure is the primary, but boon stripping, especially removing Stability, is why you use a Necro over a condition Engineer.

The thing with Dark Path is that its a skill that is relatively hard to land. One of the more effective ways to land the skill is by using fear right before but doing this your wasting a fear just to land one of your hits. Dark Path even when using fear before can still miss the target if in a team fight and an enemy teammate gets in the way which is more common then not. Unyielding Blast is the only sure way to get around this problem but my point is from an outside POV (I don’t play terrormancer too much) Lingering Curse seems like it fits the overall focus of the build a bit more then Path of Corruption.

How is unyielding blast helping you hit with dark path?

PoC is amazing for condi necro. More condis more better.

Opps yeah for some reason I had it in my head Unyielding Blast affected Dark Path. I agree PoC is nice because of the boons to condi but you get two extra condis (maybe because attack has to hit) and you have to wait another 13sec to attempt again that is if you are still in DS.

Necromancer Main

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Posted by: Zoso.8279

Zoso.8279

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.

Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.

When would it be an ideal time to use the focus? If you say PvE I’m going to LMFAO. Spinal Shiver and Chill of Death do significant damage. Take into consideration Traits and Armor stats also Might stack (but I’m not 100% sure it does extra damage with might stack haven’t tested it out and golems don’t apply boons to themselves for me to have a proper control)

Necromancer Main

(edited by Zoso.8279)

Boon removal

in PvP

Posted by: imaclown.1628

imaclown.1628

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.

Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.

The only thing running in circles are the people QQ to nerf boons. The protection the ele is getting from elemental attunement is balanced and ok. It is a master trait. The protection from armor of earth is a utility skill on high cooldown. The only thing a little excessive is protection using auras from an adept trait. Boon removal is fine. A fearmancer can already have a good chance to kill the ele. If you buff it even a little will be 100% win for necro vs ele.

I am not one of the people qqing about boons. Auras aren’t op. A terrormancer with boon corruption should counter boon heavy classes…. they traited to counter them…

@zoso focus isnt very useful in pvp in practice, on paper it looks good but in practice it’s not as good as warhorn for power and not as good as dagger in condi builds. If you like it then use it but I wouldn’t recommend people use it based on my personal experiences with it.

Attention Moderators I am not:
S P E E D starr #0 Necro NA or
I Am NeXeD crappy d/D ele NA

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Posted by: xDudisx.5914

xDudisx.5914

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.

Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.

The only thing running in circles are the people QQ to nerf boons. The protection the ele is getting from elemental attunement is balanced and ok. It is a master trait. The protection from armor of earth is a utility skill on high cooldown. The only thing a little excessive is protection using auras from an adept trait. Boon removal is fine. A fearmancer can already have a good chance to kill the ele. If you buff it even a little will be 100% win for necro vs ele.

I am not one of the people qqing about boons. Auras aren’t op. A terrormancer with boon corruption should counter boon heavy classes…. they traited to counter them…

@zoso focus isnt very useful in pvp in practice, on paper it looks good but in practice it’s not as good as warhorn for power and not as good as dagger in condi builds. If you like it then use it but I wouldn’t recommend people use it based on my personal experiences with it.

In the other hand I can say that the ele is traited for removing conditions so it should counter your fearmancer infinite cycle.

Ouroboro Knight’s [OK]

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Posted by: imaclown.1628

imaclown.1628

And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?

What’s a more even fight…. class x spams boons, class y spams boon removal….. both invested into something it evens out….. why should the boon removal class not be as effective as the one traiting for boons?

They are effective. Necro boon removal and converting boons into conditions is actually too strong.

Classes like guardian and ele have low hp and ele has low armor. They need to have someway to protect themselves, stacking boons and healing. A necro has a much higher hp base and DS.

I think there are too many boon removal/converting/stealing options actually.

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Kk now list the amount of skills traits sigils etc that give boons =) and compare.

Comparing a necros defense agaisnt a guardian or ele is kittening laughable. Necro isn’t blocking, dodging, doesn’t have as much protection and has the most ridiculous heal in game “oh look at that necro with a blue glowing light that takes forever to cast I suppose I’ll interupt it”

“…. doesn’t have as much protection…”

Bingo. So some classes have high hp because they dont have so many sources of protection. Why would it be fair to remove their protection and leave them with the low hp? What if they create a mechanic to remove your 8k higher base hp?

Oh, so the can’t dodge, los, reapply protection again? How many times do you think an ele can apply protection to themselves and condi cleanse vs how many times a typical terrormancer can remove it? I’m not talking about some nonsense build using the boon remove sigils, focus, cod etc.

Your arguments always run in circles, I don’t think you even know what you want other than necro and mesmer nerfed into the ground.

The only thing running in circles are the people QQ to nerf boons. The protection the ele is getting from elemental attunement is balanced and ok. It is a master trait. The protection from armor of earth is a utility skill on high cooldown. The only thing a little excessive is protection using auras from an adept trait. Boon removal is fine. A fearmancer can already have a good chance to kill the ele. If you buff it even a little will be 100% win for necro vs ele.

I am not one of the people qqing about boons. Auras aren’t op. A terrormancer with boon corruption should counter boon heavy classes…. they traited to counter them…

@zoso focus isnt very useful in pvp in practice, on paper it looks good but in practice it’s not as good as warhorn for power and not as good as dagger in condi builds. If you like it then use it but I wouldn’t recommend people use it based on my personal experiences with it.

In the other hand I can say that the ele is traited for removing conditions so it should counter your fearmancer infinite cycle.

Which means it’s balanced….. I was never saying it wasn’t balanced. Where the imbalance comes is adding more players the ele gets even more condi removal with a teammate present which creates imbalance maybe that’s where necro could finally get some much needed team support? If say they wanted to nerf boon removal a little bit for 1v1 situations with a necro in return for some sort of party buff that removes boons from opponents I would totally be on board.

Attention Moderators I am not:
S P E E D starr #0 Necro NA or
I Am NeXeD crappy d/D ele NA

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.

Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.

Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.

Interesting that Lingering Curse is considered a PvE only trait when it works so well with blood stacking of terrormancers. I do agree the boon to condition for PoC Is extremely useful and a capable player under certain situations can increase the odds of landing a hit but personally I don’t see it being used to its full potential. Just the fact that the build itself doesn’t really focus on LF generation or DS sustain. Path of Midnight helps but LF can be lost fast in a fight.

First off, I can already tell you’re playing the build wrong. Condition necro spends as little time as possible in death shroud, both to conserve life force and because sitting in death shroud kills your pressure. You are never going to sit in death shroud for the full cooldown of Dark Path.

What does Lingering Curse actually do in PvP? Make your bleeds last longer, when they will inevitably be cleansed before you hit your personal cap anyway? Keep poison up longer when it’s already easy to keep it up nearly 100% of the time? Compare to Path of Corruption which, at minimum, is removing Protection from your target, and may even be nabbing Might, Stability and/or Retaliation?

Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Chaith.8256

Chaith.8256

-Corrupt boon
-Path of Corruption
-Spinal shivers
-Sigil of nullification
-Null field
-Shattered concentration
-Arcane thievery
-Mind spike
-Mind stab
-Phantasmal Disenchanter
-Throw mine
-Mine field
-Grim Specter
-Larcenous Strike
-Well of corruption
-Searing flames
-Bountiful theft
-Necromatic corruption
-Chill of death

Fixed those Boon Strip options in serious PvP for ye.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Simon.3794

Simon.3794

terrormancer super stron, u needz skillz op.

tip: you can’t just get in a fight, use boon removal, and expect to win.
time your kitten. watch enemy CD.

(edited by Simon.3794)

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Posted by: Mogar.9216

Mogar.9216

I play a mesmer and I use arcane thief all time. Even with a skill that has a long cooldown and misses a lot it’s still gold imo. If you time your strip right and follow up with a burst you can down a bunker when they are not expecting it. The problem is as many have pointed out boons get reapplied so fast you really only have a 2-3 second window to take advantage of the boon striping, so unless you are super bursty boon striping may be somewhat pointless.

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Posted by: Zoso.8279

Zoso.8279

Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.

Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.

Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.

Interesting that Lingering Curse is considered a PvE only trait when it works so well with blood stacking of terrormancers. I do agree the boon to condition for PoC Is extremely useful and a capable player under certain situations can increase the odds of landing a hit but personally I don’t see it being used to its full potential. Just the fact that the build itself doesn’t really focus on LF generation or DS sustain. Path of Midnight helps but LF can be lost fast in a fight.

First off, I can already tell you’re playing the build wrong. Condition necro spends as little time as possible in death shroud, both to conserve life force and because sitting in death shroud kills your pressure. You are never going to sit in death shroud for the full cooldown of Dark Path.

What does Lingering Curse actually do in PvP? Make your bleeds last longer, when they will inevitably be cleansed before you hit your personal cap anyway? Keep poison up longer when it’s already easy to keep it up nearly 100% of the time? Compare to Path of Corruption which, at minimum, is removing Protection from your target, and may even be nabbing Might, Stability and/or Retaliation?

Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.

Terrormancer is all about positioning if I understand the build correctly. Even though you don’t stay in DS for much time you have to stay in it when using Dark Path because it places you next to the opponent. Leaving DS in a fight puts you in borrowed time so the necro would have to leave the area ASAP. Stun breaks or stability basically counters all the fear the terrormancers have and PoC and PoM almost feel like last minute changes to the build itself to try and counter boon heavy eles. The terrormancer build focus on bleeds so adding that extra 33% duration can add extra stacks to bleeds before it gets cleansed even though its not max its still more and probably around an extra 4 stacks of bleed or more. Comparing a trait that can (maybe) remove 2 boons and add condi to one that guarantees bleeds stacks id prefer the one that stacks bleed passively then the one that demands 2 trait (PoM/PoC) for basically one skill (DP).

Also take into consideration Focus #4 can do huge burst damage. Aside from the burst that Spinal Shiver can do.

Necromancer Main

(edited by Zoso.8279)

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Posted by: Tim.6450

Tim.6450

The thing that annoys me the most is the fact that the order of removed boons is quite advantageous for the receiver and not the user.

EverythingOP

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Posted by: imaclown.1628

imaclown.1628

Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.

Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.

Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.

Interesting that Lingering Curse is considered a PvE only trait when it works so well with blood stacking of terrormancers. I do agree the boon to condition for PoC Is extremely useful and a capable player under certain situations can increase the odds of landing a hit but personally I don’t see it being used to its full potential. Just the fact that the build itself doesn’t really focus on LF generation or DS sustain. Path of Midnight helps but LF can be lost fast in a fight.

First off, I can already tell you’re playing the build wrong. Condition necro spends as little time as possible in death shroud, both to conserve life force and because sitting in death shroud kills your pressure. You are never going to sit in death shroud for the full cooldown of Dark Path.

What does Lingering Curse actually do in PvP? Make your bleeds last longer, when they will inevitably be cleansed before you hit your personal cap anyway? Keep poison up longer when it’s already easy to keep it up nearly 100% of the time? Compare to Path of Corruption which, at minimum, is removing Protection from your target, and may even be nabbing Might, Stability and/or Retaliation?

Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.

Terrormancer is all about positioning if I understand the build correctly. Even though you don’t stay in DS for much time you have to stay in it when using Dark Path because it places you next to the opponent. Leaving DS in a fight puts you in borrowed time so the necro would have to leave the area ASAP. Stun breaks or stability basically counters all the fear the terrormancers have and PoC and PoM almost feel like last minute changes to the build itself to try and counter boon heavy eles. The terrormancer build focus on bleeds so adding that extra 33% duration can add extra stacks to bleeds before it gets cleansed even though its not max its still more and probably around an extra 4 stacks of bleed or more. Comparing a trait that can (maybe) remove 2 boons and add condi to one that guarantees bleeds stacks id prefer the one that stacks bleed passively then the one that demands 2 trait (PoM/PoC) for basically one skill (DP).

Also take into consideration Focus #4 can do huge burst damage. Aside from the burst that Spinal Shiver can do.

You will understand what everyone is saying to you eventually. Hell I used to think I could make vamp necro viable =(

Condi duration isn’t as good in pvp due to the frequent condi cleanses. Better off traiting for boon removal. If lingering curses were changed to effect something other than just scepter 123 it may find a place.

If you like the focus then keep using it I suppose but you aren’t ever landing that burst on me same goes for anyone at my skill level and higher. You would do better with a interupt to keep people from getting stomped or interupting someone who is about to interupt a stomp. You would be better off with a skill that increases your speed, builds crazy lf and cripples the crap out of your opponent letting you spam some air fire dagger sweetness. And I don’t even think its wOrth comparing dagger vs focus for condi builds.

Attention Moderators I am not:
S P E E D starr #0 Necro NA or
I Am NeXeD crappy d/D ele NA

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Posted by: Zoso.8279

Zoso.8279

Lingering Curse, in comparison, is terrible. Terrormancers are rather lackluster if their enemy has lots of Stability, which Path of Corruption is very helpful in limiting.

Dark Path is very easy to land on stomping or ressing enemies, for example, and while it is easy to dodge, there are a lot of times when that doesn’t happen. Most hilarious when people try to block or reflect it, though, since it ignores both. Also, using it point blank range means it virtually always hits. Yes, Terrormancers are a ranged build, but they can readily get in someone’s face if need be.

Basically, since Path of Corruption came out, Lingering Curse became a PvE only trait.

Interesting that Lingering Curse is considered a PvE only trait when it works so well with blood stacking of terrormancers. I do agree the boon to condition for PoC Is extremely useful and a capable player under certain situations can increase the odds of landing a hit but personally I don’t see it being used to its full potential. Just the fact that the build itself doesn’t really focus on LF generation or DS sustain. Path of Midnight helps but LF can be lost fast in a fight.

First off, I can already tell you’re playing the build wrong. Condition necro spends as little time as possible in death shroud, both to conserve life force and because sitting in death shroud kills your pressure. You are never going to sit in death shroud for the full cooldown of Dark Path.

What does Lingering Curse actually do in PvP? Make your bleeds last longer, when they will inevitably be cleansed before you hit your personal cap anyway? Keep poison up longer when it’s already easy to keep it up nearly 100% of the time? Compare to Path of Corruption which, at minimum, is removing Protection from your target, and may even be nabbing Might, Stability and/or Retaliation?

Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.

Terrormancer is all about positioning if I understand the build correctly. Even though you don’t stay in DS for much time you have to stay in it when using Dark Path because it places you next to the opponent. Leaving DS in a fight puts you in borrowed time so the necro would have to leave the area ASAP. Stun breaks or stability basically counters all the fear the terrormancers have and PoC and PoM almost feel like last minute changes to the build itself to try and counter boon heavy eles. The terrormancer build focus on bleeds so adding that extra 33% duration can add extra stacks to bleeds before it gets cleansed even though its not max its still more and probably around an extra 4 stacks of bleed or more. Comparing a trait that can (maybe) remove 2 boons and add condi to one that guarantees bleeds stacks id prefer the one that stacks bleed passively then the one that demands 2 trait (PoM/PoC) for basically one skill (DP).

Also take into consideration Focus #4 can do huge burst damage. Aside from the burst that Spinal Shiver can do.

You will understand what everyone is saying to you eventually. Hell I used to think I could make vamp necro viable =(

Condi duration isn’t as good in pvp due to the frequent condi cleanses. Better off traiting for boon removal. If lingering curses were changed to effect something other than just scepter 123 it may find a place.

If you like the focus then keep using it I suppose but you aren’t ever landing that burst on me same goes for anyone at my skill level and higher. You would do better with a interupt to keep people from getting stomped or interupting someone who is about to interupt a stomp. You would be better off with a skill that increases your speed, builds crazy lf and cripples the crap out of your opponent letting you spam some air fire dagger sweetness. And I don’t even think its wOrth comparing dagger vs focus for condi builds.

Focus is definitely not a condi weapon it works a lot better with power then condition. But yeah I guess to each their own. Im not trying to say boon removal builds are the be all end all but I do considerate it viable. And it can greatly benefit a team when you completely shut down a guardian/engi/ele in a team fight.

Also this is a question I have for condi builds I normally always run power or bunker builds but I thought that condi duration was what allowed for higher stacks of condi which means the conditions hurt more.

Necromancer Main

Boon removal

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Posted by: Muchacho.2390

Muchacho.2390

Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.

Yeah, the casttime is far too long. It should be 1 second or 3/4 second.

Boon removal

in PvP

Posted by: Zoso.8279

Zoso.8279

Also, Focus is terrible in PvP because of Spinal Shiver’s monstrous cast time.

Yeah, the casttime is far too long. It should be 1 second or 3/4 second.

I do agree the cast time is a bit steep.

Necromancer Main