(edited by Rose Wild.9746)
Bring back win streak bonuses.
Win streak boni would mean, top players would gain rating infinitely, making it impossible to catch up. There would be no real “sweetspot” anymore that you could reach.
Win streaks just make it more luck-based. Consider person A, who had 6 wins and then 6 losses, and person B, who had W-L-W-L-W-L-W-L-W-L-W-L. Is person A really a better player than person B?
Maybe the rating adjustments per win or per loss need to be adjusted, but I don’t think streaks are the way to do it.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
MMR isn’t supposed to be a progression system. It’s just supposed to create balanced games. It’s designed for you to not go up in rank.
That’s the issue it’s not creating any balance. Games are a clown fiesta, 90% of the time extremly one sided.
And what is the problem with not being able to catch top players because of win streaks lol?
That’s the issue it’s not creating any balance. Games are a clown fiesta, 90% of the time extremly one sided.
And what is the problem with not being able to catch top players because of win streaks lol?
The game is designed to snowball. The entire game mode is strange when you consider the style of combat GW2 has.
Win streak bonus exists in most competitive games but not as giving extra points for a victory. The problem here (which is also the problem with SoloQ guy getting 7 points thread), is that the system always pushes you back to your average rating distribution, no matter what.
For example, say you win 4 matches in a row and the system considers your average rating 1879, but right now you’re sitting at about 1900. Because of that, the system is going to try pushing you back to the average, by giving more points if you are going towards it (i.e losing). In countermeasure, if you lost 4 matches in a row, it would be more rewarding to win because that would be taking you back to your global average.
However, consider how many (potentially hundreds of) games it takes to actually move the global average away from your initial 1879 rating. It would take a win streak of dozens on a row before the game pushed you towards a mere 1887 rating instead.
The very, very easy solution to this is, since your gains are based on average MMR of the whole team and enemy team, a win streak would be putting you instantaneously (a local increase or “boost” of your rating) against higher rated players, and your gains would be proportional because you were supposed to lose that match. It could be done even so that players who get win streaks inside a tier wind up together against higher tier players, a “qualification” match so to say, that would probably give 25+ points for a win.
This would cause silver players on a streak to play against gold players and gold players on a streak to play against plat, etc. with the gains calculated according to their original mean disregarding this “boost”, therefore increasing their gains and rewarding the fact that they are actually winning. The way it is right now, you are never meant to climb, no matter if you’re #1 or if you’re bronze. The system is balanced, but as with everything else in life, true balance is boring.