Bring players back
Also, allow custom arenas to change the points needed to win to allow for much longer games.
Heart of the mists doesnt feel as empty as it did a few months ago but it doesnt seem to be growing much either. At launch, pvp was big as it seemed to be a piece of the game that would receive a lot of love.
Some major changes need to be made for pvp to be a booming community again.
Tournaments: they are not tournaments at the moment, they are matches. One day the tickets should come back so that tournaments with meaningful rewards and multiple teams can exist again. This probably can only happen after the playerbase recovers a little.
Quality of life: Scrap npcs. Games should be joinable from menus. Builds should be saved as templates. The join game interface should be simpler. Games with full player slots and only spectator slots should be clearly indicated. Standard servers need varied map rotations, including permanent map servers. Make pick up and play easier.
Meaningful rewards: currently rewards are essentially rng or forged. Rewards should be meaningful and goal oriented as they are in pve. For instance, each map on the tourny rotation should provide a unique set of items on top pf the random stuff. Rewards like money make sense as well.
Game modes: i know assault is being tested but given the amount of mini games coming out for pve, there should be mich more crossover for pvp. Pvp needs to get more experimental with more temporary Content like the minigames. You had a moba type thing in halloween. Pvp hotjoin can do with less conquest and more experimental game modes.
Dueling area in the mists: its kind of sad that custom arenas are needed for dueling. The mists should provide this area. This will free up custom arenas for things that are more fun or unique.
More custom arena options: allow custom killstreak messages, some options to change the look of npcs and other ways of giving custom arenas more individuality as hotjoin and social hubs. In games like counterstrike, most players would have a favorite server that would have its own small community. Currently, they are mostly dueling areas or scrimmage locations. Perhaps there could also be some incentive on top of this for custom arenas to see more traffic. A couple of extension tokens perhaps.
Update raid on capricorn: underwater was a big prelaunch focus but the game is not balanced in this aspect. The water must play a smaller role. The point at the very least, should be moved above water.
The obvious ones that anet is clearly working on is soloques and an lfg tool.
Also, allow custom arenas to change the points needed to win to allow for much longer games.
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