So I got into a bit of an argument with a few friends of mine regarding what makes a game competitive and what makes a game popular enough to be featured in eSports.
One thing came up repeatedly: Simplicity
And I’m not talking about the overall simplicity of the games, some of them can become quite complex. I’m talking about the game basics and game mechanics are simple.
If we have a look at the current sPvP. We can see that the game can be fun to play for some people, mostly hardcore PvPers, but people going in fresh have an issue with it.
I’ve been there. Everything seems like a clusterf#&k and the way to victory isn’t really clear until 5 or 6 loses later. 1v1s make you think your class is kitten and warriors are OP yada yada yada…
It’s all fine and dandy for the most part, except that some people don’t like to stick around when they’re not actually having fun. They play games to have fun, not for the competition. And out of fun, we can make competition. The biggest games to make it into eSports are the ones that anyone can play and have fun. Same with any other sport. Sure they won’t be Micheal Jordan, but they’ll start to beat they’re friends and keep working on their game and start to dream of bring the next Mike.
When everyone just picking up a game can have a blast, that’s when you’ll have your spot in eSports. They drive the community forward. They try things that some others haven’t done yet and BAM! You got yourself a playerbase and a competitive game with little to no effort.
It doesn’t come from these complex scenarios that only people who studies the game beforehand can become valid contenders. It just scares everyone away. Sure the incentive of the reward track helps some people play that wouldn’t normally. But that’s going about it the wrong way. You don’t want to make people play the game for rewards alone. You want people to enjoy it and get something at the same time.
Now, you might ask ‘Why Aboulia.7580, if you’re such an expert on video games, why don’t you tell us how we should do our jobs?’ but alas I’m out of my specialty for that. I don’t know, to be honest.
The game direction of no healers has put a damper on any big scale deathmatches for some obvious reasons (clusterf&#ks, clusterf%@ks everywhere). Which is a shame because deathmatches is the most simple game type a PvP game can have. So you would have to either turn to smaller scaled deathmatches or some kind of other type of mode that anyone can pick up but still have their mistakes punished. The matches has to have an evident goal and the outcome can be changed from one big team play. Games that gets decided in the first 5 minutes are both boring to play, and boring to watch. Unexpected plays is another attraction to any sport, as well as team play.
As a plus to a new pvp mode. Have a nooby bracket just for kittens and giggles and only for people with 20 games or fewer. Have a free for all mode where everyone just kills each other in a big pit. Have some modes close to what the big ranked play is, while making it just for funzies.
There’s no need for the big scale complex matches. The community will do that for you. And they will thank you for it.
Thank you for reading.