Broken Assault

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Posted by: Firebird.8324

Firebird.8324

Broken Assault otherwise known as “unrelenting assault” is scary OP. What makes this skill so OP is the fact there is almost Never a reason not to use it when it is off cold down.

From what I can see, this is my observation from facing Revenants, the entire rotation revolves around Broken Assault, block block, invuln heal, block some more, then Broken Assault again.

What skill is there to this? What placement? What counterplay? Arenanet, here are some ways to make this broken af skill in line with other, non elite, skills.
1. NO EVADE FRAME
2. NO TELEPORT
3. 45 SECOND CD
Just choose one of those and Revenant will no longer revolve around pressing the same button off cd over, and over, and over.

When it comes right down to it, there is no real counterplay because of its short CD, you could use slick shoes but that has a 45 SECOND CD, so it can’t keep up. You could waste both of your dodges every 12 seconds, you could use long cd invulns; the problem is, people don’t have defensive capabilities on a 12 sec CD to keep up with Broken assault.

Oh and out of curiosity, if Revenants already have block bubble, random staff blocks, heal that gives the Revenant health when it is hit, do they really need an UNSTOPPABLE TELEPORT EVADE attack too?

Over Powered Necro [dk] (Bird of Fire)
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]

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Posted by: Alekt.5803

Alekt.5803

I am not sure if Unsteady Ground works (earth line). But Static Field works. I could see a reduction of hits from the ability if anything must be done.

Alerie Despins

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Posted by: Rym.1469

Rym.1469

Look, someone has lost 1v1.

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: TheTab.9583

TheTab.9583

Let’s nerf all the classes and just have everyone play as Skritts in pvp.

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Posted by: Zietlogik.6208

Zietlogik.6208

This skill is only good in 1v1 situations, in teamfights it deals little damage and usually leaves them in a position they don’t want to be in…RNG based attacks lol

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Firebird.8324

Firebird.8324

Look, someone has lost 1v1.

I play reaper, I can beat them in 1v1s very easily, I’m pointing out a skill that is so braindead OP you use it every time it is off cold down.

Over Powered Necro [dk] (Bird of Fire)
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]

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Posted by: Rell.8395

Rell.8395

Unrelenting assault is not the issue. It’s the 0 cost constant buffs with the 4 heals if you go with shield. Shield 5 needs reduced healing and shield 4 heal simply needs to go or reduced base amount with an increased +healing. I don’t mind the burst from revenant at all as long as they don’t have so many massive heals along with block. They’re basically pure DPS with massive amounts of survivability through 4x heals and 2 or more blocks depending on their setup.

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Posted by: No Man.4180

No Man.4180

I wish i had an attack that could evade all active damage, even AOEs, while i was doing damage as well. Just like Daredevil and its evade attack. kind of BS.

Also i see people using primed language to elicit an emotional response to undermine the legitimacy of the point rather than engaging the conversation in earnest.

Look, someone has lost 1v1.

Point being, the maneuver should either be an attack or an evasion; combining the two seems cheap unless its a skill shot or something.
If it was a skill shot i wouldn’t have any room to talk.

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Posted by: Exedore.6320

Exedore.6320

Unrelenting Assault is so frustrating because even if you dodge once, you still eat a huge chunk of damage. For most builds, there’s nothing they can do other than double-dodge or eat the damage because the revenant is evading during the entire attack and can’t be CCed (hard or soft). If a single dodge avoided more of the damage, it wouldn’t be so bad.

Kirrena Rosenkreutz

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Posted by: zinkz.7045

zinkz.7045

For most builds, there’s nothing they can do other than double-dodge or eat the damage because the revenant is evading during the entire attack and can’t be CCed (hard or soft).

Let’s see you can:

- Interrupt the initial 3/4 sec cast.
- Get out of range during the initial cast, the range is only 450, and the typical Rev power build is very susceptible to condie based CC so they will have to burn through their resource using Phase Traversal to stay on builds that can actually kite.
- Stealth
- Move near a wall or something as the skill generally fails to execute near a large obstacle.
- Block
- Invurn
- Dodge or evade to avoid a decent chunk of the damage.
- Use protection to reduce damage.
- Use retal or get confusion on them beforehand to add counter damage through their evade frames.
- Use allies/AI/NPCs to split the damage.

Yes nothing you can do…

(edited by zinkz.7045)

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Posted by: ReaperJr.5967

ReaperJr.5967

UA is fine. Its just devastating 1v1. Predictable opener and cast time makes it easily countered.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

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Posted by: Evilek.5690

Evilek.5690

Skill with 3/4 cast time and big jump animation, one single dodge break himl.

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

(edited by Evilek.5690)

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Posted by: Dagins.5163

Dagins.5163

Let’s see you can:

- Interrupt the initial 3/4 sec cast. <1>
- Get out of range during the initial cast, the range is only 450, and the typical Rev power build is very susceptible to condie based CC so they will have to burn through their resource using Phase Traversal to stay on builds that can actually kite. <2>
- Stealth <3>
- Move near a wall or something as the skill generally fails to execute near a large obstacle. <4>
- Block <5>
- Invurn <6>
- Dodge or evade to avoid a decent chunk of the damage. <7>
- Use protection to reduce damage. <8>
- Use retal or get confusion on them beforehand to add counter damage through their evade frames. <9>
- Use allies/AI/NPCs to split the damage. <10>

Yes nothing you can do…

<1> Because everybody has access to instant interrupt without weapon swap.
<2> Because he is going to cast it right at 450 distance, so you can simply step out.
<3> This one is obvious – thankfully, every class has stealth (of course, on demand, without cast time, on utility slot).
<4> 3/4 second is a lot of time to move behind some pillar, especially easy to pull off on LoF mid.
<5> Again, every class has instant block access (that doesn’t break on first melee hit). Those dagger/shield thieves should stop crying.
<6> Like above.
<7> Let’s burn 2 evades on a single skill, because we are all daredevils with 6 evade bars, and 12 seconds is enough to regenerate at least 3 bars.
<8> … Should I really keep it up?

Signed, level 1 alt

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Posted by: Burtnik.5218

Burtnik.5218

Do people realize that UA is olny 10% stronger than aa without quickness?

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: nacario.9417

nacario.9417

infused heal isnt so strong if dmg is stopped during its 3 sec which lit the rev whiteblue, UA has its counters, pluss said power shiro herald (which OP doesnt point out as he doesnt understand what hes fighting) is weak to uptime condis.

Basically its the same story again, ‘i lost to this but its not my fault, every other class is op but mine cuz i should be able to beat x class’.

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I used to be a power ranger, now not sure anymore

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Posted by: zinkz.7045

zinkz.7045

<1> Because everybody has access to instant interrupt without weapon swap.

So you think that everyone should have access to an interrupt at all times, interesting, back to reality not having on demand interrupts is not an argument, you can interupt the 3/4 of a sec cast, when you have an interrupt up.

<2> Because he is going to cast it right at 450 distance, so you can simply step out.

If only there were things such as leaps, teleports, etc in this game that let you move far more than 450, or if there were skills that slowed your opponent down like cripple, chill, etc.

<3> This one is obvious – thankfully, every class has stealth (of course, on demand, without cast time, on utility slot).

Again, it is irrelevant whether every class has stealth, 4 classes do (5 if we include trapper runes), so stealthing is an option for those classes that negates UA.

<4> 3/4 second is a lot of time to move behind some pillar, especially easy to pull off on LoF mid..

You don’t need to move in 3/4 of a second, you simply move the fight near to the obstacle, the rev then has to deal with it, now can you do this everywhere no, of course not, but that doesn’t negate there are situations you can do that.

<5> Again, every class has instant block access (that doesn’t break on first melee hit).

Again irrelevant, see stealth answer, not sure why you think an action that is useful agaisnt UA only negates it if it is 100% of the time for 100% of builds…

<6> Like above.

Likewise.

<7> Let’s burn 2 evades on a single skill, because we are all daredevils with 6 evade bars, and 12 seconds is enough to regenerate at least 3 bars.

If you don’t want to use an evade to avoid a supposedly high damaging skill that is your problem, and again with the silly over exaggeration, you don’t need to be an Daredevil to have evades, e.g – I played on Druid last night, 4 evades between gs/staff + lighting reflexes, on similar cooldowns to UA (except lighting reflexes).

<8> … Should I really keep it up?

If you mean talking illogical nonsense in that you seem to think every skill or action should be up 100% of the time on every build, then no, you shouldn’t keep it up, you should actually think before writing.

There are a multitude of ways to negate or reduce the impact of UA, that all them aren’t available 100% of the time to every class in every situation is irrelevant, enough of them are available most of the time.

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Posted by: Dagins.5163

Dagins.5163

@up
We are either playing different games, or you are a mesmer, writing from another world dimension.

Signed, level 1 alt

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Posted by: baroi.3264

baroi.3264

I don’t know if people know already but this skill follow the enemy through the Mesmer’s portal and Thief’s shadow trap.

10000 Rangeeeee!
BROOOKEN!

Subdrop

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Posted by: nearlight.3064

nearlight.3064

Well the Druid pet smokescale’s smoke assault (identical skill to UA) got its hits reduced from 7 to 5, which could be a potential need to revenant in the future.

I personally wouldn’t care if they did that as long as they game mallyx, Jalis, and Ventari anything from buffs to total conceptual reworks to make them more viable in pvp. I don’t think it’s healthy that 95% of revs only use glint and shiro on each and every build.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Rym.1469

Rym.1469

Well the Druid pet smokescale’s smoke assault (identical skill to UA) got its hits reduced from 7 to 5, which could be a potential need to revenant in the future.

I personally wouldn’t care if they did that as long as they game mallyx, Jalis, and Ventari anything from buffs to total conceptual reworks to make them more viable in pvp. I don’t think it’s healthy that 95% of revs only use glint and shiro on each and every build.

You can’t compare pet skill to actual profession ability. It’s like saying because Bears’ Defy Pain lasts for 5 seconds, Endure Pain on Warrior should’ve beeen 5s too.

And I’d argue that nerfing Sword #3 affects non Glint/Shiro power builds even more than current popular power spec.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Thunderbird.4298

Thunderbird.4298

It’s interesting that rev gets a skill on a 12sec CD that is that powerful that warrior gets an elite (headbutt) that is impossible to land and stuns you if you do. Not to mention my skill is and elite that I give up rampage for and your broken assult is a weapon skill! That’s insane…

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Posted by: nacario.9417

nacario.9417

It’s interesting that rev gets a skill on a 12sec CD that is that powerful that warrior gets an elite (headbutt) that is impossible to land and stuns you if you do. Not to mention my skill is and elite that I give up rampage for and your broken assult is a weapon skill! That’s insane…

What is insane is ur logic, hence why ur probl a huge Norn. Comparing two vast different skills, one a weaponskill n the other an elite, different mechanic n purpose. Lets just throw out random arguments just so that we have something to post about!

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Posted by: Vyce.2014

Vyce.2014

Look, someone has lost 1v1.

I play reaper, I can beat them in 1v1s very easily, I’m pointing out a skill that is so braindead OP you use it every time it is off cold down.

If it’s that OP and you still have no problems beating them as a reaper… Sounds like you’re asking for a reaper nerf.

You heard it here folks. The OP is asking for Reaper nerfs.

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Posted by: XxsdgxX.8109

XxsdgxX.8109

… RIP logic

Stella Truth Seeker

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Posted by: Slcrisis.6930

Slcrisis.6930

As a thief, UA is just annoying at most. But I can see where other classes are coming from as they can’t break the attack with stealth. What I do think needs fixing though is the auto following throw walls and ignoring los issue it has ( I’m assuming it’s a bug because I don’t want to believe devs are that silly.) There has been a number of occasions where I’ve SS up onto mid keep wall in PvP and went behind/under the bridge to heal up, and a rev has just UA from on point to me. Dunno if it’s a map or class isue, but yeah, that needs to be fixed.

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Posted by: Hansen.3264

Hansen.3264

rev is op , players that play them sucks. the class sucks and need nerf. all that play ref still is n00bs that cant play other than op classes

is this logic enough.

almost evry single weapon skill, minor, and major trait, untillities, elites are so much more strong compared to others 1 on 1 . most classes give up untilities for what rev have on weapon skills on a even shorter cd.

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Posted by: nearlight.3064

nearlight.3064

Well the Druid pet smokescale’s smoke assault (identical skill to UA) got its hits reduced from 7 to 5, which could be a potential need to revenant in the future.

I personally wouldn’t care if they did that as long as they game mallyx, Jalis, and Ventari anything from buffs to total conceptual reworks to make them more viable in pvp. I don’t think it’s healthy that 95% of revs only use glint and shiro on each and every build.

You can’t compare pet skill to actual profession ability. It’s like saying because Bears’ Defy Pain lasts for 5 seconds, Endure Pain on Warrior should’ve beeen 5s too.

And I’d argue that nerfing Sword #3 affects non Glint/Shiro power builds even more than current popular power spec.

That’s true. All in all of mainly want to see better build diversity that can compete on the same level with power shiro/glint builds by bringing up the other legends up to par and some fixes in corruption and salvation. I don’t think the weapon skills need any major traits, just an evade on mace 3 would be appreciated.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Gabriell.4856

Gabriell.4856

Hey, the Devs are like scam artists. They have to make a quick buck somehow. How else will they sell HOT and keep their jobs?

Give it a few years and maybe they will nerf it. Too soon to nerf or the HOT kids will ask for a refund.

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Posted by: Vegito.3048

Vegito.3048

Counterplay has been posted time and time again and people still whine. It’s sad really. Look at the class as a whole instead of at just one skill. Moreover, you admit to beating revenants no problem. That just makes me lol.

Also, no evade frames on unrelenting assault? This was how the skill was initially in beta. Guess what? It was a suicide button every time.

It would be nice if they actually fixed stuff like it randomly cancelling, especially if an opponent is right by a wall. You’re relying on your evade frames to survive and find yourself dead because the skill randomly canceled itself.

Rantev [Warrior]

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Posted by: Daharahj.1325

Daharahj.1325

Look, someone has lost 1v1.

I play reaper, I can beat them in 1v1s very easily, I’m pointing out a skill that is so braindead OP you use it every time it is off cold down.

- I play Reaper and can beat them 100%

- They’re OP and need to be nerfed.

This forum just gets better and better.

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Posted by: nearlight.3064

nearlight.3064

Well reaper counters the bandwagon herald build better than arguably anything else from being able to interrupt crystalline hibernation alone, as well as through general boon strip.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Solori.6025

Solori.6025

Let’s see you can:

- Interrupt the initial 3/4 sec cast. <1>
- Get out of range during the initial cast, the range is only 450, and the typical Rev power build is very susceptible to condie based CC so they will have to burn through their resource using Phase Traversal to stay on builds that can actually kite. <2>
- Stealth <3>
- Move near a wall or something as the skill generally fails to execute near a large obstacle. <4>
- Block <5>
- Invurn <6>
- Dodge or evade to avoid a decent chunk of the damage. <7>
- Use protection to reduce damage. <8>
- Use retal or get confusion on them beforehand to add counter damage through their evade frames. <9>
- Use allies/AI/NPCs to split the damage. <10>

Yes nothing you can do…

<1> Because everybody has access to instant interrupt without weapon swap.
<2> Because he is going to cast it right at 450 distance, so you can simply step out.
<3> This one is obvious – thankfully, every class has stealth (of course, on demand, without cast time, on utility slot).
<4> 3/4 second is a lot of time to move behind some pillar, especially easy to pull off on LoF mid.
<5> Again, every class has instant block access (that doesn’t break on first melee hit). Those dagger/shield thieves should stop crying.
<6> Like above.
<7> Let’s burn 2 evades on a single skill, because we are all daredevils with 6 evade bars, and 12 seconds is enough to regenerate at least 3 bars.
<8> … Should I really keep it up?

1. I can’t think of a class that doesn’t have an instant interrupt. So I wonder what kitten weapon combo you are playing?

2. If a rev is in melee range you failed to kite OR it’s in shiro, though I havent seen a rev initiate by running towards you spamming auto at air..wide open…O wait..those are the revs that die. Guess I have seen them.

3. Almost every class can get stealth, the ones that can’t are also the ones with more blocks and CC (or in the case of necro another life bare entirely). So I’m not sure what you’re trying to get at. Also the classes that can stealth actually do have stealth ( or have stealth being one of the main class mechanics) as a utility, unless again you are playing some random non-meta kitten build

4. move towards the wall OR move towards the staircase. It’s not hard really, unless you are stunned before hand and decided that you want to sit there and die and not do anything about it. Your choice.

5. Classes that can block will, speaking of thieves.
With DD you can evade the entirety of UA, with D/P core thieves you can stealth it.
Sooo…why are you even trying to use thief which has probably the most ways to counter rev as an example?

6. Like above.

7. Counter’s are there for every class, you don’t have to use your evades, you could block,interrupt, or go invuln.
(We are back at a big circle with you whinners continuing to act like no class has anything they can do, when there is indeed a list of things. HINT: some classes can do multiple things on that list)

8. You could, you’ll fail, but you could. There isn’t any reason why anyone should be hard countered by a rev when this class mostly capitalizes on human stupidity, scrubs spamming skills, or really bad mistakes.

Oh also Condies.
Condies counter the entire herald combo


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Posted by: Jelzouki.4128

Jelzouki.4128

Take away the evade.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Rym.1469

Rym.1469

Take away the evade.

Nope.

BWE1

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: SirWarriant.2319

SirWarriant.2319

I have zero problem dealing with this skill even in a 1v1. As soon as you add more than 1 person or a ranger pet, necro minion etc the damage is gone. Stealth will cancel it, 2 dodges in a 1v1 gets rid of almost all damage. The skill is a L2p issue for people like op and nothing more.

Ullr Thorgislwulf: 80 Ranger Yaks Bend sPvP & WvW
Eladan of Greenwood: 80 Ranger
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Posted by: Naix.8156

Naix.8156

infused heal isnt so strong if dmg is stopped during its 3 sec which lit the rev whiteblue, UA has its counters, pluss said power shiro herald (which OP doesnt point out as he doesnt understand what hes fighting) is weak to uptime condis.

Its a bit easier said than done to stop dps’ing. This skill is a copy-pasta Defiant Stance from warrior with the cast time removed. So any ground target stuff lingering damage or condi spike ticking etc can’t be stopped and as its instant cast the Rev is gonna get the heal off.

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Posted by: Zelulose.8695

Zelulose.8695

Hit them with conditions they will never recover.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Laraley.7695

Laraley.7695

Look, someone has lost 1v1.

I play reaper, I can beat them in 1v1s very easily, I’m pointing out a skill that is so braindead OP you use it every time it is off cold down.

You do? Amazing! Interrupt it, problem solved.