Buff Stability

Buff Stability

in PvP

Posted by: runeblade.7514

runeblade.7514

I don’t know why it has to be low in the first place.

Already, having stack in intensity rather than duration is already big of a nerf as it is.

Let all stability stacks raise to 25 including AoE applied. Then balance it from there.

Stability will last for 4-6 seconds even if all the guardians spammed it at the same time. The difference is that stability won’t last for forever.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Buff Stability

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Posted by: Uhtameit.2413

Uhtameit.2413

25 stacks mmmh. Imma go with no.

Buff Stability

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Posted by: Laraley.7695

Laraley.7695

No, tyvm.

15 characters.

Buff Stability

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Posted by: ronpierce.2760

ronpierce.2760

Erm. So in 5v5 where you rarely if ever see actual 5v5 action, you want a single spell to block out 25 ccs in 6 seconds? Way to revert the change without openly saying it. That almost couldn’t realistically happen unless the guy stood perfectly still.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Buff Stability

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Posted by: insanemaniac.2456

insanemaniac.2456

lol you still wont be able to walk through slick shoes at 25 stacks.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Buff Stability

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

never mind
with engy i dont get stability in the first time XD
with necro i play MM and no stability to
with mesmer if u dont use mantra u dont got stability
with thief u can say: “stability its just an wirling elite skill”
with ranger kill or be killed
only 3 class use stability: war, guardian and ele
this is not a big nerf but a balance

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

Buff Stability

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

with thief u can say: “stability its just an wirling elite skill”

As well as a stolen boon.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

Buff Stability

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Posted by: Saiyan.1704

Saiyan.1704

As much as i’d like the old stability, it’s actually more balanced now than before., imo.

aka FalseLights
Rank: Top 250 since Season 2
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Buff Stability

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Posted by: Xfusion.2931

Xfusion.2931

the stab change really has no effect on spvp besides the ulti’s that pulse stab messes with boon stripping….. other then that almost no affect.

Buff Stability

in PvP

Posted by: Tao.5096

Tao.5096

In PvP gotta be utterly kittened to waste 3xCC to remove stability from someone.
Stability change was mostly thrown due to WvW and blob behavior.

Nothing changed in PvP and in small team roaming in WvW.
New Stability will either be kited off or simply removed by Boon removing abilities.

In fact, Elite skills which grant long stability, like Plague, Lich form or Rampage as One, simply got buffed.
Now you’re getting 3 stacks of stability every 3 seconds.
Which means, if you remove it, it’ll stack up 3 sec later, while before, you could remove it and Elite major ability went down the toilet.

So Stability changes in fact doesn’t impact pvp.

Did I ever tell you, the definition, of Insanity?

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Posted by: Dawdler.8521

Dawdler.8521

In PvP gotta be utterly kittened to waste 3xCC to remove stability from someone.
Stability change was mostly thrown due to WvW and blob behavior.

Nothing changed in PvP and in small team roaming in WvW.
New Stability will either be kited off or simply removed by Boon removing abilities.

In fact, Elite skills which grant long stability, like Plague, Lich form or Rampage as One, simply got buffed.
Now you’re getting 3 stacks of stability every 3 seconds.
Which means, if you remove it, it’ll stack up 3 sec later, while before, you could remove it and Elite major ability went down the toilet.

So Stability changes in fact doesn’t impact pvp.

True.

Lets face it, new stab is minimal change for small groups. 1v1, almost same but with buffed elites. Best case scenario ignoring elites, some classes got skills that remove more than one stack in a short timespan, but generally stab doesnt last long anyway.

In WvW however… stab change only further strenghten blobbing and bringing more people to battle than the enemy while randomly throwing out cc.

Buff Stability

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Posted by: Keksmuffin.1450

Keksmuffin.1450

AH Guardian giving everybody arround him 25 stacks of stability would heal him for like 10k HP. c:

Bullet Punch

Buff Stability

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

AH Guardian giving everybody arround him 25 stacks of stability would heal him for like 10k HP. c:

That’s not how AH works, or you’d be getting 15 heals per tick of empower rather than 5.

Random Engineering // Trixxti // Random Noises (worst thief eu)
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Posted by: ronpierce.2760

ronpierce.2760

the stab change really has no effect on spvp besides the ulti’s that pulse stab messes with boon stripping….. other then that almost no affect.

Well, other than completely screwing over Foot in the Grave haha. Wouldn’t be a patch without some sort of Necro woes. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: cymerdown.4103

cymerdown.4103

AH Guardian giving everybody arround him 25 stacks of stability would heal him for like 10k HP. c:

That’s not how AH works, or you’d be getting 15 heals per tick of empower rather than 5.

In other news, that’s actually exactly how AH+Empower works. One heal for ~72HP every stack of Might per person affected.

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