Buff Steal - Steal Class mechanic
Well, if you disable rangers pet you are kinda making them stronger…
Seriously now, if steal disables the class mechanic it need to be in a really bigger cd…
21 second cooldown instant Poison, interrupt, damage, heal, teleport, item gainer, boon steal, boon share and boon gain and the possibility of stealth isn’t decent enough.
Stop griping and loading everything onto stealth. Sorry your corny mechanics are finally getting a bit of a counter, but frankly, who cares. This hurts DP more than anything which deserves it. Buff S/D a bit and get over your precious stealth.
Also, just like Sic Em, and Lock On, it’s not the end of the world. You will still probably see it far less often than you think.
Warlord Sikari (80 Scrapper)
You forgot the stealth on steal trait :o
You forgot the stealth on steal trait :o
I said possibility of stealth. :P Not everyone runs it. But what I did forget is 2x that item and a chance to reset your vital cooldowns… Double SR op.
Warlord Sikari (80 Scrapper)
blah blah blah stealth too OP for my IQ
But seriously, thieves survival is too tied to stealth. Acro is trash now, we have low health, low toughness, 0 blocks, 0 invulns, etc etc.
If the balance team continues to hand out reveals like candy, then I would hope that thieves were given access to blocks or invulns. Kinda like how Mesmer can now out stealth, evade, invlun, and then camp stealth until all of their goodies are off cooldown again.
blah blah blah stealth too OP for my IQ
But seriously, thieves survival is too tied to stealth. Acro is trash now, we have low health, low toughness, 0 blocks, 0 invulns, etc etc.
If the balance team continues to hand out reveals like candy, then I would hope that thieves were given access to blocks or invulns. Kinda like how Mesmer can now out stealth, evade, invlun, and then camp stealth until all of their goodies are off cooldown again.
Your defense isn’t just tied to stealth. That’s your +1 mechanic and one of your flee mechanics. You also have unchallenged mobility that is the sole reason Magic Toker can basically single handedly carry a WTS win on caps and decaps.
Also, no need to get petty “low IQ”, it makes you look bad and unintelligent yourself. Stealth is a corny mechanic. Get over it. Also, Mesmers have more than they should. That isn’t news. I sure as hell wouldn’t want anyone bumped to their level.
Warlord Sikari (80 Scrapper)
blah blah blah stealth too OP for my IQ
But seriously, thieves survival is too tied to stealth. Acro is trash now, we have low health, low toughness, 0 blocks, 0 invulns, etc etc.
If the balance team continues to hand out reveals like candy, then I would hope that thieves were given access to blocks or invulns. Kinda like how Mesmer can now out stealth, evade, invlun, and then camp stealth until all of their goodies are off cooldown again.
Your defense isn’t just tied to stealth. That’s your +1 mechanic and one of your flee mechanics. You also have unchallenged mobility that is the sole reason Magic Toker can basically single handedly carry a WTS win on caps and decaps.
Also, no need to get petty “low IQ”, it makes you look bad and unintelligent yourself. Stealth is a corny mechanic. Get over it. Also, Mesmers have more than they should. That isn’t news. I sure as hell wouldn’t want anyone bumped to their level.
Corny or not, stealth attack is a thief class mechanic. Why the hard counter? Either remove the hard counter or compensate in other areas.
blah blah blah stealth too OP for my IQ
But seriously, thieves survival is too tied to stealth. Acro is trash now, we have low health, low toughness, 0 blocks, 0 invulns, etc etc.
If the balance team continues to hand out reveals like candy, then I would hope that thieves were given access to blocks or invulns. Kinda like how Mesmer can now out stealth, evade, invlun, and then camp stealth until all of their goodies are off cooldown again.
Your defense isn’t just tied to stealth. That’s your +1 mechanic and one of your flee mechanics. You also have unchallenged mobility that is the sole reason Magic Toker can basically single handedly carry a WTS win on caps and decaps.
Also, no need to get petty “low IQ”, it makes you look bad and unintelligent yourself. Stealth is a corny mechanic. Get over it. Also, Mesmers have more than they should. That isn’t news. I sure as hell wouldn’t want anyone bumped to their level.
Corny or not, stealth attack is a thief class mechanic. Why the hard counter? Either remove the hard counter or compensate in other areas.
Stealth is not a thief class mechanic, steal and initiative are. Stealth is a game mechanic universal to every class, thief simply happens to have access to more of it then other classes.
Lupi solos on 9/9 professions
Wost Engi NA
I would like Anet to buff steal. Basically, steal will steal your target class mechanic.
-Disable attunements
-Disable warrior burst
-Disable pet
-Disable shatter
etcAnet is adding hard counter to stealth, reveal, and the thief class is the only class that has a class mechanic tied to stealth. Therefore, it is only fair we can hard counter other classes mechanic in return.
Discuss.
Thief class mechanic is steal and initiative, not stealth.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
blah blah blah stealth too OP for my IQ
But seriously, thieves survival is too tied to stealth. Acro is trash now, we have low health, low toughness, 0 blocks, 0 invulns, etc etc.
If the balance team continues to hand out reveals like candy, then I would hope that thieves were given access to blocks or invulns. Kinda like how Mesmer can now out stealth, evade, invlun, and then camp stealth until all of their goodies are off cooldown again.
Your defense isn’t just tied to stealth. That’s your +1 mechanic and one of your flee mechanics. You also have unchallenged mobility that is the sole reason Magic Toker can basically single handedly carry a WTS win on caps and decaps.
Also, no need to get petty “low IQ”, it makes you look bad and unintelligent yourself. Stealth is a corny mechanic. Get over it. Also, Mesmers have more than they should. That isn’t news. I sure as hell wouldn’t want anyone bumped to their level.
Corny or not, stealth attack is a thief class mechanic. Why the hard counter? Either remove the hard counter or compensate in other areas.
Stealth is not a thief class mechanic, steal and initiative are. Stealth is a game mechanic universal to every class, thief simply happens to have access to more of it then other classes.
Please explain stealth attack that only the thief has.
Just to clearify, my main issue is with stealth attack. Stealth is just part of it.
(edited by Gabriell.4856)