Buff Tempestuous Aria

Buff Tempestuous Aria

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Posted by: Poelala.2830

Poelala.2830

Before all of you salty sea dogs say “ELE IS OP ENOUGH AND YOU WANT A BUFF? GIVE ME A BREAK!” just hear me out. Tempestuous Aria is a trait that gives 2 stacks of might for 11 seconds and 3 seconds of weakness in a 600 range on shout. If any of you non ele players think that this is acceptable, you play ele. You use this trait. You see how viable it is. No one, and I mean no one, and I truly mean not a single soul uses Tempestuous Aria. In my opinion, it could open the gates for condition elementalist. It would do everything it already does plus apple 3 stacks of bleed and 1 stack of torment and reduce the cooldown of shouts by 20%. No, this would not make ele bunky and condi, look at the trait.

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Posted by: Wolfric.9380

Wolfric.9380

agree. As already written multiple times. This skill can be key to an non bunker/healbot build. In it´s current form the only reason to take it if two tempests team up so one regens on auras and one weakens on shouts ….
-20% CD is neither OP nor will it support curent suppoert ele due competing with torrets. The only reason not to do it will be intetionally supress any non support build option with tempest-

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Posted by: OriOri.8724

OriOri.8724

Absolutely not. If you want to change it to apply bleed or torment instead of might and weakness that’s one thing. But a single trait applying might, weakness, bleed, and torment on top of reducing skill CDs is way too kittening much. We need less boon and condi spam in this game, not more.

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Posted by: Poelala.2830

Poelala.2830

Absolutely not. If you want to change it to apply bleed or torment instead of might and weakness that’s one thing. But a single trait applying might, weakness, bleed, and torment on top of reducing skill CDs is way too kittening much. We need less boon and condi spam in this game, not more.

My suggestions are to keep up with the current meta. Look at skull grinder. Bleed, blind, confusion, cripple, daze, blast finisher on a 2.5 second cooldown and can cause a 600 per second regen when traited. Torment bleed might and cripple on a 20 sec cooldown is NOTHING in comparison.

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Posted by: Wolfric.9380

Wolfric.9380

is shoudl not add conditions. its about the 20% shout cooldown.

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Posted by: Poelala.2830

Poelala.2830

is shoudl not add conditions. its about the 20% shout cooldown.

There’s legit nothing you can say to convince me otherwise. Ele has no condi diversity and can apply 0 damaging conditions except for bleed and burn.

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Posted by: apharma.3741

apharma.3741

is shoudl not add conditions. its about the 20% shout cooldown.

There’s legit nothing you can say to convince me otherwise. Ele has no condi diversity and can apply 0 damaging conditions except for bleed and burn.

Ever heard of nuclear proliferation? Look it up, this is not the way forward, the way forward is to remove the daze on said skull grinder and count it as a lvl 2 burst skill.

A 20% CD reduction on shouts would open the door to some power builds using this… maybe…sometime…somewhere

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Posted by: OriOri.8724

OriOri.8724

Absolutely not. If you want to change it to apply bleed or torment instead of might and weakness that’s one thing. But a single trait applying might, weakness, bleed, and torment on top of reducing skill CDs is way too kittening much. We need less boon and condi spam in this game, not more.

My suggestions are to keep up with the current meta. Look at skull grinder. Bleed, blind, confusion, cripple, daze, blast finisher on a 2.5 second cooldown and can cause a 600 per second regen when traited. Torment bleed might and cripple on a 20 sec cooldown is NOTHING in comparison.

The proper solution to power creep is NOT to introduce more power creep, but instead to nerf what is too powerful. If skull grinder is too good then it should be nerfed, but ANet should absolutely NOT buff something else up to its level.

I maintain, your proposed solution is godawful and I hope to never see it implemented. The game needs far less powercreep, not more. Stuff needs to start being nerfed in earnest. Choose might and weakness OR torment and bleed, but not both.

I even think both might and weakness is too much tbh. I don’t think traits should be handing out more than a single boon or condi period. Individual skills sure, but not traits, especially not traits that can affect 5 skills on your bar. Of course this would require a massive re-balance on ANets part that I doubt we will ever see, so I have to just hope that nothing more is added on top of might and weakness in this trait

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Posted by: reikken.4961

reikken.4961

adding cooldown reduction to this trait would be more than enough. and might even be too much

if any conditions were added at all I’d say add a few stacks of vulnerability
this would of course be a separate option from adding cooldown reduction, if cooldown is too powerful

(edited by reikken.4961)