Buff/nerf/upgrade wish list for next season.
Could you give a little more description and insight into your suggestions? Some of them sounds interesting but just really vague. You can’t say “buff this, nerf that, rework this” and not give any insight as to how it should be done or what it should do afterwards.
Also most of these changes are ridiculous and narrow minded requests.
-If you want to do a ton of damage reduction and hinder the way thief plays in combat you have to give them alternative ways to fight that don’t rely on stealth.
-Engineer’s utility on hammer imo is fine but needs increased cd’s and reduced base damage.
-I agree continuum split shouldn’t affect elites but if that change is made their elites need reduced cd’s so they can be used more often
-Yes rev sword needs a few changes but not “in every aspect possible”. Prec strike should get a buff to each projectile but have it function so only 1 projectile can hit each unique target. Maybe increased cd on 3? Staff 5 I agree needs slightly reduced damage because it’s too much coupled with evade and huge cc. Hibernation has been nerfed plenty already. Considering it roots you so you can’t escape while using it I’d say it’s fine.
Also you say these com from your experiences but you never listed situations you experienced where that change becomes necessary and how it would create a balanced world.
Core ranger and especially core pets are already pretty useless and you want to nerf them without any compensation? Just … why?
100B damage was already nerfed last year and its a 3.5s channel skill that requires a perfect setup to land the hits.
I am surprised you didn’t mention condi application of mesmer. I guess 8+ stacks of confusion and torment in a very shot span is fine right?
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These suggestions are just bad.
Vanilla Guard buff:
1) Buff Guardian in putting Purity of Voices or Force of Will in Master (not a GM) positions.
2) Add AOE regen on heals to be on par of scrapper/tempest utility.
3) Reduce after cast on Hammer and Mace, they are the heavier after cast on the game, while guardian should use those easier than other mace/hammer user.
Thief burst:
1) please revised some of the OP meta build damage potential. Those dps roamer are “voiding” a lot of build that could work without them.
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The current Auramancer Ele is balanced because it hits like a wet noodle. I love being in the team medic role. There’s not a need for nerfs there.
I don’t understand why players don’t “get” that a combination of healer ele, “zerk” war and perhaps vanilla guard could be absolutely deadly.
I’d like to see some reduction of Engi interrupts. It’s already been done once by toning down [Slick Shoes] and it needs some more.
The calls for Mesmer nerfs are unjustified. Mesmer, as usual, has already been lamed by multiple heavy hits.
Thieves… well, I can beat a thief by timing a punishing block or aoe. I don’t think they are as big an issue as they are made out to be.
Thieves… well, I can beat a thief by timing a punishing block or aoe. I don’t think they are as big an issue as they are made out to be.
someone’s improved this season :^)
I Bought Hot – Revenant | [QQ]
How can the OP make so many terrible suggestions in a single post, I dont even….
Basically you want buffs to everything non-meta and nerfs to everything meta…
Mesmer suffers from a high skill cap issue, it either ends up with the top players nuking everything or 95% of players not being able to use it. I’m one of the latter >.>
I’d go through in order but I don’t think it’s worth it here.
Could you give a little more description and insight into your suggestions? Some of them sounds interesting but just really vague. You can’t say “buff this, nerf that, rework this” and not give any insight as to how it should be done or what it should do afterwards.
Also most of these changes are ridiculous and narrow minded requests.
-If you want to do a ton of damage reduction and hinder the way thief plays in combat you have to give them alternative ways to fight that don’t rely on stealth.
-Engineer’s utility on hammer imo is fine but needs increased cd’s and reduced base damage.
-I agree continuum split shouldn’t affect elites but if that change is made their elites need reduced cd’s so they can be used more often
-Yes rev sword needs a few changes but not “in every aspect possible”. Prec strike should get a buff to each projectile but have it function so only 1 projectile can hit each unique target. Maybe increased cd on 3? Staff 5 I agree needs slightly reduced damage because it’s too much coupled with evade and huge cc. Hibernation has been nerfed plenty already. Considering it roots you so you can’t escape while using it I’d say it’s fine.Also you say these com from your experiences but you never listed situations you experienced where that change becomes necessary and how it would create a balanced world.
Well, i can give reason for this list.
1. Tempest is unkillable and very OP in certain game modes. You can’t kill them 1v1 unless they screw up. Not only that, but they can deal pretty average damage. If you try to fight good tempest 1v1 you will probably die no matter what you do. People make excuses for OP builds because it is only one viable build, so i think this build needs to be destroyed and alternative builds need to be introduced.
2. Playing warrior you are forces to pick defense spec. You van’t play pvp without it. This needs tpo go away. No spec needs to be essential for pvp. Build diversity needs to be a thing.
3. Druids are in pretty much same spot as tempest, but deals more damage. I would say it is top 1v1 class and it can’t be beaten by absolutely anything, if played right. Everyone is saying they fall to conditions pressure, but i have seen druid tank 3 necros for about a minute. That should never happen. It have broken damage for broken healing it has. Support builds should deal 0 damage, but support druids can outdamage some damage focused builds.
4. Necro is feeling like one trick pony. Its minions are pretty much useless, power reaper have many great tools, but can’t stand a chance against anyone. Too many different conditions can be applied, necro should focus of several conditions. This would help necro and those who are playing against him/her.
5. Guardian is in pretty much worst state of all classes. It have several useless weapons, most of utility abilities are unusable, lots of traits are bad. Everything about DH is bad. Every class counters DH and this should not happen in competitive pvp game.
6. +18k damage during basilisk’s venom. Do i need to say anything else? Made a thief recently, know nearly nothing about its mechanics, spam random abilities and and killing people to left and right. Only druids and tempest are hard to kill, others fall like flies. It is so OP, i am oretty much forced to main it to win games.
7. Scrapper is too OP against projectiles users and no projectile user have any chance to do anything. All range classes are forced to fight scrapper in melee range. This is absolutely the worst thing i have ever seen in any game. The worst design imaginable when range classes are forced to be played in melee against certain class.
8. Mesmer is strange spot. Power mesmer can obliterate you if he/she ambush you. Condition mesmer is only good because of double moa. So, some changes needs to be made and see what happens. Mesmer is pratty hard to balance, because of simple fact: it can create clones and stealth, forcing you to guess which one is the real one.
9. Power revenants deals thief’s damage, but are tankier. They can roam as good and evade as good, but at the end of the day, they is pretty much even more broken than thieves. Only saving grace is that they never take condition cleansing stance, so condition classes have some chance against power revenant.
Basically you want buffs to everything non-meta and nerfs to everything meta…
Mesmer suffers from a high skill cap issue, it either ends up with the top players nuking everything or 95% of players not being able to use it. I’m one of the latter >.>
I’d go through in order but I don’t think it’s worth it here.
Exactly. I don’t know why so many people complain about mesmers so heavily, especially after we get nerfed. If you are still being destroyed by a mesmer then they are just a really good player. Chances are they would have destroyed you no matter what class they were playing. If you keep getting killed by an average condi mesmer player though then nerfing them won’t help you be any better.
@Regon Phoenix memser offhand focus and sword are fine as they are right now. Its some of our other weapons that need to be buffed before you start to see them a lot in PvP, pistol and scepter mainly. No AOE on scepter along with large casttimes for its main damage source make it a nogo for most mesmers in PvP.
As for your proposed mesmer nerfs. Just no. Yes power mesmer can land a huge burst on you if you aren’t careful. But its also on you if you aren’t breaking out of those stuns and immobilizes to get away from the burst. That burst is good for one time use only, then they have to wait for several skills to recharge, dodge it and you can usually wipe them out if they don’t stealth and run away. Plus because they rely on that burst they are usually not that useful if they can’t set it up.
I don’t really pvp, but reducing the cooldowns on guardian shouts further seems a little insane.
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Posts like this actually make me think GW2 balance team is competent.
You actually just killed Elementalists and mesmers of all builds, not just the meta. Why don’t you ask anet to delete them?
Tempests doesn’t lack damage. What they lack is sustain outside of Water/Earth. There’s a reason why celestial Fire/Water/Arcana became a thing. Buffing their DPS Traits for more DPS means nothing when they instantly melt from AoEs.
Here’s a tip: if you find yourself dueling a build that is exclusively specced for healing for quite some time, you’re doing something wrong.
Here’s a tip: if you find yourself dueling a build that is exclusively specced for healing for quite some time, you’re doing something wrong.
Yes, because if tempest/druid camps i point, no one should ever try to decap it. Just turn around and walk away.
Would you defend necro if it had unlimited endless life force on demand?
Here’s a tip: if you find yourself dueling a build that is exclusively specced for healing for quite some time, you’re doing something wrong.
Yes, because if tempest/druid camps i point, no one should ever try to decap it. Just turn around and walk away.
Would you defend necro if it had unlimited endless life force on demand?
1. Why 1v1 a build fully specced to heal? Let him be useless to his team camping a node that you can easily retake with someone else later or just get a DPS spec teammate to +1.
2. You are suggesting a nerf to the class, not the meta build. Do you even know how much they heal without healing power? So what about these none meta builds that don’t stack healing? You’re basically asking for the class to be removed.
3. Nobody would play DPS Ele if it melts to anything. It does not have mobility nor stealth to compensate for bad sustain if you don’t get healing power. Without sustain buffs to Fire/Air and with Celestial gone you won’t be seeing anything similar to celestial Fire/Water eles.
4. If anything was to be nerfed on tempests, it would be the projectile hate. Some are already expecting a well deserved duration/AoE nerf on swirling winds. Outgoing healing can be nerfed but self sustain should never be nerfed if they won’t buff sustain from other sources.
5. Why decrease shatter damage? If anything were to be nerfed, it would be the confu/torment stacks and boonshare (WvW)
6. What are you trying to do with mace primal burst? I know it’s too strong but the number of condis and rate of application is the problem. Replace other condis with more bleed so it can be easily cleansed? Just reduce the stacks and probably the rate of application.
Here’s a tip: if you find yourself dueling a build that is exclusively specced for healing for quite some time, you’re doing something wrong.
Yes, because if tempest/druid camps i point, no one should ever try to decap it. Just turn around and walk away.
Would you defend necro if it had unlimited endless life force on demand?
1. Why 1v1 a build fully specced to heal? Let him be useless to his team camping a node that you can easily retake with someone else later or just get a DPS spec teammate to +1.
2. You are suggesting a nerf to the class, not the meta build. Do you even know how much they heal without healing power? So what about these none meta builds that don’t stack healing? You’re basically asking for the class to be removed.
3. Nobody would play DPS Ele if it melts to anything. It does not have mobility nor stealth to compensate for bad sustain if you don’t get healing power. Without sustain buffs to Fire/Air and with Celestial gone you won’t be seeing anything similar to celestial Fire/Water eles.
4. If anything was to be nerfed on tempests, it would be the projectile hate. Some are already expecting a well deserved duration/AoE nerf on swirling winds. Outgoing healing can be nerfed but self sustain should never be nerfed if they won’t buff sustain from other sources.
5. Why decrease shatter damage? If anything were to be nerfed, it would be the confu/torment stacks and boonshare (WvW)
6. What are you trying to do with mace primal burst? I know it’s too strong but the number of condis and rate of application is the problem. Replace other condis with more bleed so it can be easily cleansed? Just reduce the stacks and probably the rate of application.
1. The problem is, good ele will not die to 2 enemies. You will need at least 3 players to brink him down. And what do you mean “fully specced to heal”? Healbots ele still deal average damage and can kill 1v1 nearly anyone. Their damage isn’t too high, but it will eventually kill mostly all other classes because of sustain. He is useless, he holds a point and you can’t decap it. 4-3 enemies in one point and 1-2 enemies in another point. You will pretty much need your whole team to decap any of two points. Doesn’t sound useless to me.
2. So, no matter what, ele should remain healtbot with damage? This is your solution?
3. Like nobody is playing thief who melts to AOE? I don’t want to see celestial anything. I want to see mage-type class being mage-type class. Not broken tank with damage, but actually damage dealing magician.
4. Tempest/ele is unkillable in 1v1 and can kill mostly all other classes, but self sustain shouldn’t be nerfed? Pure genius, that is what you are.
5. Because it can deal brokenly much damage if not avoided. Like guardian’s traps, all damage potential shouldn’t be focused on one dodgeable window of burst. It is bad design. However, not like guardian’s traps, shatter can be used from a far and nearly instantly down an unsuspecting enemy.
6. Mace primal burst should be reworked completely. Mace1, 2 and 3 does no condition damage, normal mace bust have no condition damage, but for some unknown reason, mace primal burst adds tons of conditions. It is out of place and should be changed.
currently, we have
Skull Grinder
Damage: (1.5)
Blind (5s): Next outgoing attack misses.
Bleeding (8s): 704 Damage
Confusion (4s): 198 Damage On Skill Use, 160 Damage
Crippled (8s): -50% Movement Speed
Daze: 1s
Combo Finisher: Blast
Range: 300
so the main offender seems to be damaging conditions, bleeding and confusion, what if we removed those 2, add something else or improve the existing ?
what if skull grinder dealt more damage and gave weakness instead ?
Skull Grinder
Damage: (3.0)
Blind (5s): Next outgoing attack misses.
Weakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Crippled (8s): -50% Movement Speed
Daze: 1s
Combo Finisher: Blast
Range: 300
if that is too much, what if it has an increased range ?
Skull Grinder
Damage: (1.5)
Blind (5s): Next outgoing attack misses.
Crippled (8s): -50% Movement Speed
Daze: 1s
Combo Finisher: Blast
Range: 600
or we could give it immobilize too? over buff ?
Damage: (1.5)
Blind (5s): Next outgoing attack misses.
Crippled (8s): -50% Movement Speed
Immobilize (1s): Unable to move.
Daze: 1s
Combo Finisher: Blast
Range: 300
if we remove the damaging conditions from skull grinder, then it would become a cc primal burst skill.
maybe i should start a new topic for this.
Most urgent issues:
Ele:
Eles auras healing nerfed by 20%
Wash the pain away cool down up to 30 from 25
Cleansing water now has a 3 second icd.
Earth trait now @20%reduction from %33
Engineer:block no longer does damage,increase duration if block by 1sec.
Change hammer trait to 20 instead of 10. Remove the stab in evade portion of this skill.
Healing gyro now has 1/2 sec cast time.
Bulwark cd increased to 25 sec.
Add red aoe markings to acid bomb(egun#4)
Thief:
Add cd to pulmonary(3sec)
Increase cool down on bandits defense up to 20 sec.
Warrior-increase headbutt cd to 30secfrom 20
Remove confusion from mace f1 in zerker mode. Increase cd on zerker recharge to 4 sec
Nerf adrenal health by 10-20%
Guardian: Stab in shield of courage immediately
Remove projectile component of sword aa.
Increase sustain by adding a 25%proc somewhere.
Rev:equilibrium grants 5stacks of might and heals and gives vigor below threshold(no more hydro-equilibrium 1 shots) give precision strike bigger animation.
Necromancer:give staff marks different noticeable animations.stowing chilled to the bone no longer allows animation to continue.
Druid-reduce hp on bristle and smoke scale by 25%
Mesmer-make allies portals blue.
I would do much more but these are the most important changes
Core ranger and especially core pets are already pretty useless and you want to nerf them without any compensation? Just … why?
Not to mention that Anet’s already nerfed both the bristleback and smokescale multiple times. God forbid the ranger’s class mechanic actually hurts something.
Lol Dunno why you rage so much…it’s rather simple, you need more PvP experience, I mean…do you really believe that you’d have better luck if the same good player using ele, would use something else? Wanna try and see how many things can be made “unkillable” with correct gameplay?
And btw you’ve got it wrong..if ele get balanced like other professions, we’d have more dmg and less “sustain”, but as you personally believe that sustain is just straight down healing..your end situation against the good ele won’t change at all
Ele is already below other classes in 1:1 … Its a support that wins teamfights …
If you die to a cleric ele, then ist a L2P issue or your build is not suited.
As supreme said. It would only be for mob satisfaction and the mob will move on to the next class.
ele can and should be reshaped, but Anet constantly reduced build diversity by nerfing meta builds wrong.
When i meet a bad/average player with my ele i win slow, if i meet the same one with my power warrior he is down in less then 10 seconds and i consider myself a bad warrior … So what does that tell us ?
(edited by Wolfric.9380)
Ele is already below other classes in 1:1 … Its a support that wins teamfights …
If you die to a cleric ele, then ist a L2P issue or your build is not suited.
As supreme said. It would only be for mob satisfaction and the mob will move on to the next class.
ele can and should be reshaped, but Anet constantly reduced build diversity by nerfing meta builds wrong.
When i meet a bad/average player with my ele i win slow, if i meet the same one with my power warrior he is down in less then 10 seconds and i consider myself a bad warrior … So what does that tell us ?
I played ele somewehre between 10 and 20 times. 5 matches were build experiments. Other matches i had no problem kill anyone 1v1. It felt extremely boring to spam auras and burns, but no1 could stand a chance in 1v1.
And i consider myself as person who doesn’t know how to play ele at all…. So what does that tell us?
Well so there is about a factor 100 in ele PvP matches between us.
I know cleric ele is booring and that´s why i stoped playing it after a fistfull of matches where i tried what it means.
Don´t call for nerfs without looking at the class as whole and knowing the impact to non meta builds.
Well so there is about a factor 100 in ele PvP matches between us.
I know cleric ele is booring and that´s why i stoped playing it after a fistfull of matches where i tried what it means.
Don´t call for nerfs without looking at the class as whole and knowing the impact to non meta builds.
So, people can faceroll a class, killing nearly anyone 1v1 or can be completely immortal and heal teammates for tons while facerolling through keyboard, many people felt what it means and ask for change, but for some reason, people are not allowed to ask for changes, because of reasons?
Alrighty then.
Eles killing everybody in 1vs1, immortal , heal allies..can you pls share your build?
I have about 2.6k (2592) games on ele and I average 62.46% winratio. About 2000 of those were on Celestial D/D ele, 100 of those on Fresh Air. (Mostly games, didnt win much.) and that leaves around 500 games on Aurashare/ bunker/ whatever you want to call it-ele.
In 10-12 minute games I average about 300-450k dmg due to the sustain I have. While playing shatter mesmer I average about 350-500k dmg. This seems un-fair and un-just because the fact that Tempests have superior sustain. Doesn’kitten
No. Mesmers, like thieves aswell as other burst-type classes ie; Dragonhunters put out damage in short periods of time with somewhat of a cooldown to it. Meaning, their damage actually matters. 15k dmg during a 2-4 second window with an 8 second cooldown is far superior to 15k dmg during a timespan of 10 seconds.
While I greatly enjoy reading your posts about eles being broken af, I can’t restrain myself from actually proving you wrong. So, hook me up ingame. Get on your ele, or Ill get on mine and Ill prove you wrong.
Over and outie.
Wow, these unkillable ele post seems too be more unkillable than ele….
You know what? Go find guy known as Lord Helseth and tell him that you are unkillable ele and blast him with your build in 1v1. Record that and post it here.
Kawaleria (KW)
I average about 300-450k dmg due to the sustain I have. While playing shatter mesmer I average about 350-500k dmg.
So you provide proof that tempest, being bruiser with massive sustain, deals nearly same damage as damage dealing class, but don’t think that having massive sustain+damage is a problem?
K.
‘bunker ele can kill nearly everyone 1v1’
Yeah, i completely agree, they can easily kill everyone expect maybe…
-other ele
-druid
-scrapper
-war
-revenant
-chrono
-guardian
-reaper
But hey, they can easily kill a berserker daredevil in less than 3 min !
I average about 300-450k dmg due to the sustain I have. While playing shatter mesmer I average about 350-500k dmg.
So you provide proof that tempest, being bruiser with massive sustain, deals nearly same damage as damage dealing class, but don’t think that having massive sustain+damage is a problem?
K.
Lol. You didn’t even read his next paragraph.
“No. Mesmers, like thieves aswell as other burst-type classes ie; Dragonhunters put out damage in short periods of time with somewhat of a cooldown to it. Meaning, their damage actually matters. 15k dmg during a 2-4 second window with an 8 second cooldown is far superior to 15k dmg during a timespan of 10 seconds.”
Why are we even humoring this guy, I know I didn’t know kitten anything about balance when I was 6 months into gw2.
I Bought Hot – Revenant | [QQ]
(edited by BeepBoopBop.5403)
I just want power mesmer back, im still playing it and having fun with it but at times i’d like to fight on equal ground. Helps Helps!
i like to nerf con damage
i hear that toughness dont work vs con damage
i have almost 2.5 toughness and more then 3k armor
am pretty much a bunker guardian
and how much i try to remove the 40 stacks ore more of con damage i die in seconds its pretty sad this system atm
also i cant ress dead players anymore because am in combat -.-
so i cant really help my zerk party very good makes me very helpless
i hope Anet change this system for players that like to support the party
am more a player that run around heal buff and ress players
even with my 6 runes off mercy i get 400 more toughness when i ress a player but that wont work very well if you get so much con damage