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[Bug] "To The Limit" doesn't remove one condi
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Yeah it’s a bug, the ranger heal that was converted to a shout wasn’t doing it either iirc.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
As far as I know, the shout from runes of the pirate will not trigger traits related to shouts. I believe this is because it doesn’t actually function as a shout, the tooltip just calls it a shout. Really, it just applies the AoE might, and that’s all.
I think it is ok to get heal from that rune becuz shout now heal very small amount.
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!
Is this fixed yet?
Edit:
It isn’t.
(edited by Velimere.7685)
This skill wouldn’t be worth taking anyway unless it had a much lower cast time.
This skill wouldn’t be worth taking anyway unless it had a much lower cast time.
10k heal is mad useful in this meta. sure, it could do with a shorter cast but it’s not that hard to get off tbh.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
This skill wouldn’t be worth taking anyway unless it had a much lower cast time.
10k heal is mad useful in this meta. sure, it could do with a shorter cast but it’s not that hard to get off tbh.
Just to clarify things for you: Healing Signet heals for more passively and cannot be interrupted.
(edited by Velimere.7685)
If I’m not mistaken, it does remove one but rather delayed… Could be wrong but that was my last understanding when I tried.
Warlord Sikari (80 Scrapper)
This skill wouldn’t be worth taking anyway unless it had a much lower cast time.
10k heal is mad useful in this meta. sure, it could do with a shorter cast but it’s not that hard to get off tbh.
Just to clarify things for you: Healing Signet heals for more passively and cannot be interrupted.
i know. the difference is you get the 10k all at once, which is super useful for recovering from spikes.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
This skill wouldn’t be worth taking anyway unless it had a much lower cast time.
10k heal is mad useful in this meta. sure, it could do with a shorter cast but it’s not that hard to get off tbh.
Just to clarify things for you: Healing Signet heals for more passively and cannot be interrupted.
i know. the difference is you get the 10k all at once, which is super useful for recovering from spikes.
You don’t seem to understand.
This skill wouldn’t be worth taking anyway unless it had a much lower cast time.
10k heal is mad useful in this meta. sure, it could do with a shorter cast but it’s not that hard to get off tbh.
Just to clarify things for you: Healing Signet heals for more passively and cannot be interrupted.
i know. the difference is you get the 10k all at once, which is super useful for recovering from spikes.
You don’t seem to understand.
He’s not wrong though. Sustained healing opens a weakness against burst and poison, where you can shout cleanse poison as the heal goes off for a full heal and will protect you from burst sessions as Healing Signet does not. Sure it’s easier to use and technically heals more, but there are aspects of TTL that are incredibly useful. Sure, cast time COULD go down, but frankly, I’d rather less interrupts and slightly less spike damage instead. Game needs to be toned down wards for a while, not up.
Warlord Sikari (80 Scrapper)
He’s not wrong though. Sustained healing opens a weakness against burst and poison, where you can shout cleanse poison as the heal goes off for a full heal and will protect you from burst sessions as Healing Signet does not. Sure it’s easier to use and technically heals more, but there are aspects of TTL that are incredibly useful.
- You already have 3 shouts on your bar which are instant-cast and remove 4 conditions.
- “To the Limit!” has a cast time and can easily be interrupted.
- Poison is removed after the heal.
- “Fear Me!” is unblockable AoE CC.
- “Shake It Off!” breaks stun.
Sure, cast time COULD go down, but frankly, I’d rather less interrupts and slightly less spike damage instead. Game needs to be toned down wards for a while, not up.
I like the game just the way it is. We currently have burst, bruiser, and bunker builds all coexisting efficiently in the current meta. That’s pretty darn good to me.
i value the burst heal for recovering from spikes and the team support it provides. the other four shouts my build takes give me ample ‘passive’ healing allowing me to save TTL for when i really need it. sure, it might not do as much healing over time- but it will get you from 1k > 11k which is more valuable imo.
a shorter cast time would make for less interrupts, but I’ve been finding only stun mesmers give me trouble getting the heal off. I’ve been getting into stunning my foe with hammer so i can get the heal off in dire situations which is very effective.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria