Bug or is it supposed to work like this ?
As your rating settles to more accurately represent your skill level, your gains/losses will drop so that you don’t have erratic deviations from your settled rating. You can of course still progress up and down the ladder and settle into a new rating.
What Shaogin said. It’s frustrating because everyone wants to go from bronze to legendary in a day, but it’s the most effective way to maintain people within their skill level.
Will it ever happen to get back to 20+ p per game ? Bc i almost got to gold and i feel like improving and reaching my goal (platinum) this season it’s pretty much grindy af with 12p.
its a grindfeast if you land below your actual skill in placement. And doing placement each season doesn´t help. It just creates more frustration. I stopped plaing placement after the first match that was a bowout due to chaos. I wait till i have a reliable player beside me. So it actually stopped me from playing ranked and i played daily in a season….. I don´t want to get low again due to RNG placement matches. I soloed them last season with 6 wins 4 losses landing low silver which resulted in being nearly stuck moving forward like a snail.
Not sure if it works like this in GW2 or not but if you go on a long enough win streak the system should become “unsure” of your rating and your gains should start to go up again.
Not sure if it works like this in GW2 or not but if you go on a long enough win streak the system should become “unsure” of your rating and your gains should start to go up again.
It does not do this. You can have a 90+% winrate and stale out. Don’t play ranked for 3+ days and your volatility will go up giving you more points per win/loss.
Not sure if it works like this in GW2 or not but if you go on a long enough win streak the system should become “unsure” of your rating and your gains should start to go up again.
It does not do this. You can have a 90+% winrate and stale out. Don’t play ranked for 3+ days and your volatility will go up giving you more points per win/loss.
I believe they said your volatility will not go up this season if you stop playing for a bit. So this wouldn’t work anymore.
As your rating settles to more accurately represent your skill level, your gains/losses will drop so that you don’t have erratic deviations from your settled rating. You can of course still progress up and down the ladder and settle into a new rating.
It still goes down despite not ending win streak (i managed to place in low gold somehow this season, way below my rating from last season, obviously i am just winning all matches atm and rating gains keep going down, went from 28 per match to 19, i will probably gain like 2-3 pts per win by the time i get to my old rating). Obviously nothing is settling down there. The decay just seems to be hardcoded in amount of matches you play.
Not sure if it works like this in GW2 or not but if you go on a long enough win streak the system should become “unsure” of your rating and your gains should start to go up again.
It does not do this. You can have a 90+% winrate and stale out. Don’t play ranked for 3+ days and your volatility will go up giving you more points per win/loss.
They removed it.
[Teef] guild :>
(edited by Cynz.9437)
As your rating settles to more accurately represent your skill level, your gains/losses will drop so that you don’t have erratic deviations from your settled rating. You can of course still progress up and down the ladder and settle into a new rating.
It still goes down despite not ending win streak (i managed to place in low gold somehow this season, way below my rating from last season, obviously i am just winning all matches atm and rating gains keep going down, went from 28 per match to 19, i will probably gain like 2-3 pts per win by the time i get to my old rating). Obviously nothing is settling down there. The decay just seems to be hardcoded in amount of matches you play.
Well of course. It doesn’t care if you won or lost those matches, it goes by the number of matches you played. The more matches you play, the more confident the system is in your rating, thus your rating starts to settle. You can still progress further, just not as fast.
As your rating settles to more accurately represent your skill level, your gains/losses will drop so that you don’t have erratic deviations from your settled rating. You can of course still progress up and down the ladder and settle into a new rating.
It still goes down despite not ending win streak (i managed to place in low gold somehow this season, way below my rating from last season, obviously i am just winning all matches atm and rating gains keep going down, went from 28 per match to 19, i will probably gain like 2-3 pts per win by the time i get to my old rating). Obviously nothing is settling down there. The decay just seems to be hardcoded in amount of matches you play.
Well of course. It doesn’t care if you won or lost those matches, it goes by the number of matches you played. The more matches you play, the more confident the system is in your rating, thus your rating starts to settle. You can still progress further, just not as fast.
Except it doesn’t make sense because if you continue to have way too high win rate (we are actually talking about 80-100% here), then you are obviously not where you belong but the system thinks you do and artificially keeps you there by reducing the rating gains to abyssal numbers.
[Teef] guild :>
I believe it does work fine, you would see it if you would experience it extremly.
At 1500, I had a +/-12 mmr step, and a 50% win/lose ratio.
I lost about 150 mmr very fast trying another class (playing it wrong …), and near 1350 the step became +12 -8.
Switched back to my main again, and I won 80% of my games.
I think I will reach back 1500, and then stay here again with a 50% win/lose ratio, with a +-12 step, except if I improve myself.
The system may seems frustrating, but it’s just a fair one : your mmr should converge to your right level, where you have 50% win/lose chances, faster if far / slower if near.
I was surprised how efficient the system appear to be : even if the win/lose ratio could be enough to converge at the right speed, this step change reflect something true about the situation (an asymetric doubt about my current rank)
As your rating settles to more accurately represent your skill level, your gains/losses will drop so that you don’t have erratic deviations from your settled rating. You can of course still progress up and down the ladder and settle into a new rating.
It still goes down despite not ending win streak (i managed to place in low gold somehow this season, way below my rating from last season, obviously i am just winning all matches atm and rating gains keep going down, went from 28 per match to 19, i will probably gain like 2-3 pts per win by the time i get to my old rating). Obviously nothing is settling down there. The decay just seems to be hardcoded in amount of matches you play.
Well of course. It doesn’t care if you won or lost those matches, it goes by the number of matches you played. The more matches you play, the more confident the system is in your rating, thus your rating starts to settle. You can still progress further, just not as fast.
Except it doesn’t make sense because if you continue to have way too high win rate (we are actually talking about 80-100% here), then you are obviously not where you belong but the system thinks you do and artificially keeps you there by reducing the rating gains to abyssal numbers.
Oh I completely agree with you there, if you are on a huge winning or losing streak it should be apparent that you are not at your proper rating yet and your gains/losses should remain high. This should also happen if your rating has settled, and let’s say you try a different class and start doing extremely well, your gains should increase until you start to get closer to a 50% winrate, at which point your gains should start dropping again since you are now around your new proper rating. Of course, though people may hate it, this would have to work the same way for losing streaks as well.
My guess on why the system is the way it is instead of how I suggested above is that they want people climbing up the ladder for the top 250 to be more of are grind and to avoid the perception that players are being punished too harshly for losing streaks.
(edited by Shaogin.2679)
I believe it does work fine, you would see it if you would experience it extremly.
At 1500, I had a +/-12 mmr step, and a 50% win/lose ratio.
I lost about 150 mmr very fast trying another class (playing it wrong …), and near 1350 the step became +12 -8.
Switched back to my main again, and I won 80% of my games.
I think I will reach back 1500, and then stay here again with a 50% win/lose ratio, with a +-12 step, except if I improve myself.The system may seems frustrating, but it’s just a fair one : your mmr should converge to your right level, where you have 50% win/lose chances, faster if far / slower if near.
I was surprised how efficient the system appear to be : even if the win/lose ratio could be enough to converge at the right speed, this step change reflect something true about the situation (an asymetric doubt about my current rank)
Efficient you say? I placed almost 2 divisions below my old rating (w/e). This is my games atm (lel solo), i started at 28 rating gains per game. Getting 16 now and i am not even in plat yet…. This is not a 50% win rate and yet the rating gains continue to decrease….
[Teef] guild :>
You are currently moving fast to your right rank.
The step also depend your opponent mmr, when the system can’t find opponents who match your rank, then if you are under you earn more rank by victory (lose less by defeat), if you are over this is the opposite.
Btw, before complain people should understand it’s not a reward/punishment system, it’s a measurement system, the more you play, the more accurate it is.
(edited by NineLives.8725)
You are currently moving fast to your right rank.
The step also depend your opponent mmr, when the system can’t find opponents who match your rank, then if you are under you earn more rank by victory (lose less by defeat), if you are over this is the opposite.
Btw, before complain people should understand it’s not a reward/punishment system, it’s a measurement system, the more you play, the more accurate it is.
By the time i will get to my old rank i will be gaining like 2 pts per win at this rate. Last season i would gain 10-15 pts at my actual rank. Sry, your logic doesn’t work here.
[Teef] guild :>
May you share a screen of your +-2 step please ? Or maybe it’s your own logic which is based on no evidence ?