https://www.youtube.com/user/GW2FearGaming
Build diversity suggestion
https://www.youtube.com/user/GW2FearGaming
more flexibility to make better OP builds
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More flexibility to make different builds. Spvp is a pit which noobs run to to use overpowered and cookie cutter builds.
People will always flock to overpowered things, don’t you see? But the more things there are to do with your points the easier it is for everybody to adjust their play style to each encounter.
This game mode currently is poorly viewed, and it’s mostly because of how stagnant fights are and how infantile the build selection is.
Anet is currently holding the hands of its players and saying “based on the stats, you may have these builds. Enjoy, children.” Time to put on the pull ups and let us go at it.
https://www.youtube.com/user/GW2FearGaming
not gonna make more build diversity as people will gravitate to the “meta” OP build and again will be cookie cutter.
but it will open the window to make even more nastier OP builds more so than the ones people already whine about, probably will make balancing more so difficult.
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There’s more to build diversity than stat allocation and providing players the tool to freely alocate stat points will not open up to make more builds but rather make meta OP cookie cutter builds as the person above me has pointed out.
Build diversity can happen when the existing stat combinations are adjusted in a way that specific amulets do not have a huge role in defining generic builds or add more interesting but well thought out stat combinations.
But for me, the more interesting part of making a build is selection of skills. More choices on utilities that will make players decide what to bring depending on what they want to provide on the battlefield. More choices on utilities and healing skills. Adjustment on the most commonly used skills, and improvement on the completely ignored stuff. I mean, there obviously is a reason why skills never get picked, right?
Also, I would want to see the ability to at least modify weapon skills. For examply, skills 2 3 4 and 5 on one weapon set have two to three interesing choices that would decide the purpose of the selected weapon – damage, control, support, defense, etc. It’s more difficult to balance, but at least it brings up some interesting variety unlike what we have now – once you see a warrior with a longbow, you’ll know you’ll die being pinned down and autoattacked by burning arrows on a crazy large fire field.
later. It doesn’t care that I’m there.”
Good thing there is not a Pow-Pre-Tou amulet. Or a Tou-Vit-Condi Dmg one.
I fail to see how it would make “OP builds more OP.”
Yes, different stats allow different builds. Saying it doesn’t likely means you have spent zero time in WvW testing things like that out.
Yes, it would increase the potency of some builds, but it would increase the potency of all builds, counters included. It would open up the door to make a counter build to each situation.
https://www.youtube.com/user/GW2FearGaming