Build viability (air and fire sigils)

Build viability (air and fire sigils)

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Posted by: shimmerless.4560

shimmerless.4560

With the coming release of Stronghold (aimed at casual players of course) I think it’s a good time to take a look at increasing the amount of specs that can go full defense and still do great damage thanks to air and fire sigils. Players have responded very positively to these specs (note the popularity of Fresh Air Eles, Skill/Dagger Thieves and greatsword Mesmers) and it naturally follows that we need to go about adding more of them.

Perhaps Groucharoo, that wacky zany character could weigh in with some of his thoughts (but keep them positive please, ArenaNet is a lubed-up no-contact zone. Don’t make me squeal out my safe word).

I think a good start would be to maybe increase the amount of sigils per weapon set to four. Perhaps these two could trigger on swap? But then four sigils per (for a total of eight) could be a lot for newer players to keep track of, some kind of big loud notification system like the indicators on a car could help. “SWAP WEAPONS AT THE NEXT CAPTURE POINT INTERJUNCTION, CITIZEN”.

Frankly I find nothing more satisfying than checking the combat log and seeing that the majority of damage I’ve taken over a game was from fire and air sigils. Even better yet, some stray nothing skill like Dust Devil or Winds of Chaos hitting a freak double proc and dealing a nice 4k chunk of damage! Randomness is awesome but predictable randomness that permits quick, easy plug-and-play build warsing is the best. Build wars uber alles!

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Posted by: BlazinFyre.2410

BlazinFyre.2410

gr8 b8 m8 I r8 8/8

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Posted by: Prysin.8542

Prysin.8542

we should add a set of sigils that has 1% chance of instant match victory upon swapping weapons. No ICD ofc, if not they would be useless.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I agree with OP. I hate the fact that there is still a bit of damage which comes from weapon skills and utility. Honestly, it is a joke. Fire and air sigils should do double their damage. I hate only taking 7k damage from an auto attack (we should dodge auto attacks i guess my bad). I wish it was 14k damage. It would be much MUCH more fun if fire and air sigils were much better.

Come on anet.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: nomdeplums.5780

nomdeplums.5780

I wish zerker builds were viable without air and fire sigils too.

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Posted by: shimmerless.4560

shimmerless.4560

I wish zerker builds were viable without air and fire sigils too.

Agreed muffin, glass builds have never been viable until Groucharoo thankfully buffed air and fire for us.

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Posted by: Sorel.4870

Sorel.4870

Step 1: buff ferocity
Step 2: nerf air and fire sigil

There, fixed it for you. And please, PLEASE let it be in that order. Berzerker builds are the only fun builds. I hope they won’t get nerfed to the ground because some cele baddies’ reflexes are too slow.

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Posted by: PhDusk.2590

PhDusk.2590

I am sure the devs are going to take you seriously when you continually post neckbeardy troll posts. Say what you mean without the rest of the bs.

Zhang He Dusk, Mezviableplz
[PETP][AyB][BKB]
Mesmer-Thief-Guard

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Posted by: ronpierce.2760

ronpierce.2760

They should both reduce the damage on both(geomancy, too, they all outweigh other sigils far too much) and add an exclusive fact to fire and air, making them share a cooldown again. Especially since they’re essentially the same thing except one is more Aoe and one is single target, it seems like a valid choice to make.

Side note though, they should rework a lot of other sigils to make them worth using.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: evilapprentice.6379

evilapprentice.6379

Failed sarcasm, uninteresting scenarios, cringe inducing writing style, hyperbole and exaggeration needed due to lack of real evidence for argument.

2/10, Please don’t try again.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: witcher.3197

witcher.3197

Step 1: buff ferocity

No, please don’t buff cele.

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Posted by: shimmerless.4560

shimmerless.4560

Failed sarcasm, uninteresting scenarios, cringe inducing writing style, hyperbole and exaggeration needed due to lack of real evidence for argument.

2/10, Please don’t try again.

43 pages of solipsistic Teef whining… pot meet kettle

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Posted by: shimmerless.4560

shimmerless.4560

I agree with OP. I hate the fact that there is still a bit of damage which comes from weapon skills and utility. Honestly, it is a joke. Fire and air sigils should do double their damage. I hate only taking 7k damage from an auto attack (we should dodge auto attacks i guess my bad). I wish it was 14k damage. It would be much MUCH more fun if fire and air sigils were much better.

Come on anet.

I will say the game can be kitten the #1 key already so perhaps they could mail us some of those fancy GW2 keyboards too.

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Posted by: GhOst.4019

GhOst.4019

I won’t say anything but there is only 1 and slightly another that benefits from using both sigils. Rest of the zerkers, if using, are doing it wrong. I am not going to help anyone be more op so you will just have to figure that out on your own. So many on the air + fire bandwagon when there is actually better options for most classes.

Just my 2 cents, have fun with air/ fire, they are fine the way they are.

#1 Player Granada
#1 Player Comoros

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Posted by: Sorel.4870

Sorel.4870

Step 1: buff ferocity

No, please don’t buff cele.

Legitimate concern. If Ferocity gets a 15%, for example, all celestial stats on the celestial amulet should be reduced by 2%. I’m not even sure we would notice the difference, but yeah why not. It would especially be a buff to berserker amulet and valkyrie amulet. We rarely see the later in use these days.

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Posted by: evilapprentice.6379

evilapprentice.6379

Failed sarcasm, uninteresting scenarios, cringe inducing writing style, hyperbole and exaggeration needed due to lack of real evidence for argument.

2/10, Please don’t try again.

43 pages of solipsistic Teef whining… pot meet kettle

Hi kettle. Glad to see we have so much in common. Maybe we should be friends.

Can’t change the 2/10 though. Sloppy, low effort work.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: NeXeD.3042

NeXeD.3042

Disagree with 2/10 taking two points away for poor attitude. 0/10.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: ResJudicator.7916

ResJudicator.7916

I know you’re trolling, but I’m not sure you’re familiar with fresh air builds if you think they go full defense. The whole build is defined by putting 6 pts into air (precision/ferocity). Even the tankiest variant puts at most 4 pts into water, which offers less defense than an interrupt mesmer putting 6 into chaos for CI.

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Posted by: shimmerless.4560

shimmerless.4560

I don’t troll sir

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Posted by: Morwath.9817

Morwath.9817

Reducing RNG is always step in right direction.