Build viability: principles
SoloQ.
Decent condi clear.
Damage mitigation via invis/vigor/blocks etc.
Reliable damage output, whether sustained or burst.
Bunker vs speed. I prefer speed.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
It must be strong enough in particular areas to be able to perform at least two roles efficiently and effectively.
Bunker: Self healing, self condi cleanse, self stability, tankiness.
Support: Group healing, group condi cleanse, self or group stability.
Crowd control: Support by crowd controlling enemies to prevent stomps, allow revivals, interrupt burst.
Roamer: Mobility, ports.
Far point assaulter: Mobility and good damage, or sustain and ideally knock-backs.
Most roamers double as far point assaulters; most bunkers double as support and even roamers. Celestial engineers and elementalists can of course do all of those, which is among the reasons they are so popular right now.
http://www.twitch.tv/impact2780
What are the general points, a build must cover before being considered viable, being part of the working meta, 5.0 score ( great ) on gw2 metabattle ?
What are your personal points?
Sustain (Condi cleanse, healing, regen, protection, vigor, blocks, invuln and so on…basically everything that can keep you alive)
Not being too glassy, if not thief or mes, for not getting rekt by thieves
Able to hold points for some time even if you’re not really meant for it
Having some team support (Ele healings and condi cleanses, engi healing turret and crate, war’s banner, mesmer’s portal and so on..and also cc for bursting ppl and rez/stomp control)
Decent mobility
If not a thief or shatter mesmer you should be decent in any 1v1 you could get in (Aka mainly not getting rekt by engis, eles and wars…no need to be able to win 1v1 vs everything ofc, but able to keep up at least)
And first of all:
Having as much passive crap as you can possibly stack in one spec, incendiary powder, cleansing water, evasive arcana and so on…
(edited by Archaon.9524)