(edited by cymerdown.4103)
Bunker Guardian - Decreased Viability?
I’m having trouble imagining what the meta would look like if there wasn’t a guard on every team. The whole concept is kind of alien.
No, not really. There were teams that I played against that ran 5 DPS and no Guardian before the patch and were quite successful with it.
Yeah I always hear about it but never run into it. What I’m saying though is that I can’t quite figure out what kind of comps would be good if you didn’t already know that they were going to have a guard on mid or lose. I’ve never had to before I guess.
Basically, all burst works. Just have a few of your burst players running some way to stomp out a kill if you need to, and run a few res utilities like Illusion of Life, otherwise just outburst them and then cleave the bodies.
The theory here, in general, is that if there is little use in trying to stomp or res, then you are actually gimping yourself if you run 4 burst and 1 bunker as compared to 5 burst, because the 5 burst team should be able to outdamage the 4 burst team and get the first down, and then cleave the downed body to death and win the fight. This won’t always happen in practice, but in theory, the 5 burst team has the advantage if the bunker had little to no chance of stomping/ressing downed bodies before forced off or being downed himself.
(edited by cymerdown.4103)
Yeah, definitely haven’t run into it yet. How often do you see them? Would you call it a strong meta choice?
I would try it out in the current meta, and I see it more often lately than before the patch. Make sure you’re running a comp with either strong area power cleave (scepter eles, power grenade engis, shatter mesmer, etc), or strong area condi cleave (condi necro with epidemic and/or wells, condi nade engi, trap ranger, etc). One or the other type is fine, no need for both. One or two res utilities and one or two stomp utilities should be enough.
So like, no guard on the other team in most of your games? Half? A quarter? One in ten? Do you usually beat them or lose to them?
I haven’t kept track of ratios and win/loss records (a good suggestion for sure), but there will still more often be a Guardian than not. However, I am beginning to believe that this may be a mistake in not adjusting quickly enough to the meta. It’s still not too long since the patch, so time will tell if I’m right or not, but it’s my belief that bunker Guardians are either close to being too pressured to exist, or already are, in high level play. Perhaps all that’s needed is some adjustment in the meta, such as additional condition removal on the team to support the Guardian’s, and some CC support to interrupt the cleave AoE. I more made the thread as something to comment on and think about, rather than being a statement of conclusive fact, and as I continue to play after the patch I’ll see if my opinion changes any. I hope other Guardians will as well.
(edited by cymerdown.4103)
Right now a bunker guard can be a liability to a team. Especially if the opposition is running two necros. What I normally see happen is the guard will use SYS to get rid of one Sig of spite and but the other necro will use theirs and then they use Epidemic and its just GG after that. In all honesty though the amount of AOE condition damage happening right now is ruining the game play.
TP won one of post patch tournaments with no guardian. I think they had a bunker ranger in the first match. Was entertaining though.
(edited by stratosphere.9401)
I think it’s relatively balanced honestly. I can win as a bunker guardian or as a DPS guardian, they both have their uses.