Bunker Meta 2.0?
I never had a problem with someone being harder to kill if he takes a defensive amulet. My problem was always with builds being just as “tanky”/“sustainable” but using DPS amulets. How is it you can have it all?
Big damage should equqate easier to kill and hard to kill hitting like wet noodle.
It sure does feel like it’s Sustain Wars 2 all over again…! Freaking stupid -_-
I make PvP & WvW videos
It sure does feel like it’s Sustain Wars 2 all over again…! Freaking stupid -_-
To be fair, it’s a far cry from what it was in s1. There aren’t any real tank anymore. Nothing a good well placed interrupt or better yet, Moa, can’t fix really fast.
It’s Anet trying to remove zerker meta. Totally work!!
It sure does feel like it’s Sustain Wars 2 all over again…! Freaking stupid -_-
To be fair, it’s a far cry from what it was in s1. There aren’t any real tank anymore. Nothing a good well placed interrupt or better yet, Moa, can’t fix really fast.
I have to disagree… Have you seen how well eles can heal people and how well druids can revive? Sometimes there isn’t enough interrupts or moas to stop an ele or druid serious about their job…
I make PvP & WvW videos
Stack & Spam. It’s always stack & spam.
Spam lots of areas on the point. You can’t stand there, you can’t take it back.
Spam blinds and stability. You can’t take them outside the point.
Stack lots of conditions and damage and healing.
Change the skills, make ‘balance changes’, and people will merely find and switch to the next stack & spam shenanigans.
There’s a few broken builds, and GW2 isn’t designed to maintain balance by itself. Builds are broken until fixed.
That’s why stack & spam will keep happening.
There’s one and only one way to prevent further imbalance: Actual live dynamic balance measures. Too much damage in little time? The system reduces it. Too much CC? The system reduces it. A condition or boon removed the system prevents it being reapplied right away. The more someone supports and heals the less they should be able to damage and vice-versa.
Until actual dynamic balance is introduced in the game, this will be just like a massive pagoda game in which a tower always has more floors than the rest, and none will be ever equivalent to the rest.
It sure does feel like it’s Sustain Wars 2 all over again…! Freaking stupid -_-
To be fair, it’s a far cry from what it was in s1. There aren’t any real tank anymore. Nothing a good well placed interrupt or better yet, Moa, can’t fix really fast.
I have to disagree… Have you seen how well eles can heal people and how well druids can revive? Sometimes there isn’t enough interrupts or moas to stop an ele or druid serious about their job…
Yes, I play an auramancer myself and I assure you it is not like last season at all where I was GOD. Sure, if you want to kill me 1 v1 that still might be hard but the second you are with someone else who isn’t a death weight my chance of survival in Moa are like really low in higher tiers so far even if you immediately hit 5 to go away.
In fact I’ve seen pretty good mesmers on opposite teams turning an entire matche almost by themselves when they realized I was able to keep 2 -3 of them on me on graveyard and seemingly forever capped in our favor. We initially obliterated them and had 2 caps solidly for us until the team with 2 mesmers decided to hard focus me every times with Moa and followed by the necro condi bombing me.
Once I was out of the equation, my team folded like wet used toilet paper because my condi cleansing and healing was gone and we never could retake 2 caps more than for brief moments. It was a match that me and my teammates were not to blame so much as the opponents having well played their cards.
Should more professions have access to moa like abilities? If what you say can change the odds that much, I feel like it would establish a good counter to sustain classes
I make PvP & WvW videos
Should more professions have access to moa like abilities? If what you say can change the odds that much, I feel like it would establish a good counter to sustain classes
Moa is but one example but the idea is to prevent him from doing some key actions and many can do it. Target the support column of the other team with cc and whatever you have and it will fall.
As opposed to previous season where diamons skin was impervious to all condies, this seasons condies will work including the horrible freeze of necro. This can mess en ele up bad and you haven’t even turned his boon to crap yet and cc his attempts at cleanse/healing.
Yes, some team comp will have it easier or harder but GOD mode is gone.
Bunker Meta 2.0?
If I were really bored I’d search for one of my posts which I made directly after the last patch “The bunker meta isn’t over, btw” and tell you: I told you so.
You can always pray for the next balance patch, right?
And come to think of it: anet really should employ me because, although I am a potato, I see all of this right when it happens.
If I were really bored I’d search for one of my posts which I made directly after the last patch “The bunker meta isn’t over, btw” and tell you: I told you so.
.
It’s funny, I remember almost a month ago someone posted on reddit saying something like “Since the bunker meta is over, what do you think people will play this upcoming season?” and I got downvoted to hell for suggesting that people will latch onto the tankiest builds they can find or a few instakill classes and that some classes can have great sustain whilst running dps Amulets.
I tend to bring utilities, and use combos to blast my opponents in an aoe. Only Legacy is harder for me to do that cause graveyard is so big. I try to us area denial then while interrupting the healer locking him down, or nerfing his healing abilities. But this is in solo que. So sometimes people just .. aoe spam the crap out of a point, and hope for the best lol.