Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Is it safe to call this a bunker meta with the rune and sigil changes?
It seems like there’s a lot of people speccing Soldier’s, Cleric’s, and Celestial with Strength Runes, Strength Sigil, and Battle sigil.
That seems to be the template I’m noticing.
It’s a solid choice, since you get all the benefits of being a bunker, then as a fight goes on your dps goes up and up and get’s on par with zerkers.
It would make sense. A lot of the last patch took a lot of the teeth out of many builds. Arguably the hardest hitting professions in game were warrior and thief. A measurable amount of power got removed from both and poison applications were reduced. As a result no person truly has enough direct spike damage to take down a bunker with they have all recharges available. It is now the case of the irresistible force finding it more difficult to move the immovable object.
It would make sense. A lot of the last patch took a lot of the teeth out of many builds. Arguably the hardest hitting professions in game were warrior and thief. A measurable amount of power got removed from both and poison applications were reduced. As a result no person truly has enough direct spike damage to take down a bunker with they have all recharges available. It is now the case of the irresistible force finding it more difficult to move the immovable object.
Nothing got taken away from them that I saw, I think you’re just noticing people specing with the more defensive amulets.
Their damage still sucks no matter what runes or sigils they use.
7-9k eviscerates totaly suck, yeah….
there is no bunker meta
people are forced to build more defensive or they would die in seconds to the condispam we have now (special condi Engis, necros and Mesmers)
there is no bunker meta
people are forced to build more defensive or they would die in seconds to the condispam we have now (special condi Engis, necros and Mesmers)
I haven’t been noticing a lot of conditions. Ele’s, Warriors, and Guardians are appearing a lot and they handel conditions very well.
I think power is ruling this patch with might stacking and sigil.
Condi is not as good as before because now you can kill ppl way faster.
90% of Guardian are always bunkers
then now we have celes ele and engi.
Engi is not that tough unless a troll turret build. Ele is quite tough if u r not max dps.
Yes, it is safe to say we are in a bunker meta. I would have said we were in a bunker meta even before the patch.
But now even Thieves, the most notorious glass-cannon, has switched to a more durable and sustainable build with evade-spam.
I mean just watching the tournament there were very few 1v1s where 1 player could actually kill another within a reasonable time-frame. Most of the time nobody died unless they were outnumbered.
This isn’t fun. This isn’t fun in a game that was supposedly all about active combat. All we do now is run in circles and spam skills over and over again, only to get out-healed by some passive effect.
Why bunker?
Easy:
The first Meta was DPS. Warrior, Ele, Guardian, Ranger, Mesmer, all whit Direct Damage (DD) DPS builds.
Then, when no one cares abount condition damage, no one use it, no one spent points to obtain trait and utility that clean conditions,if you enter the game whit a good condition damage (Necro/Engi OP!!! :-p ) you find a easy way to obtain a bunker that deal damage in a way that no one can resist.
Now everyone want a bunker, to survive to all that condition damage.
That’s the only way you have to fight a enemy that deal 1.5-2k damage x second of condition damage whit high survavibility. You need to survive longer!
Whit Condition you don’t need to be powerfull, you need only a semi-bunker build whit fields and finishers to spread conditions everywhere. No more. You inflict damage and survive longer than your enemy doing nothing more than run in circle and doing some skills to spam conditions and some CC skills.
Actually a Direct Damage (DD) DPS can’t live enough to fight a condition damage dealer because a CD live longer than a DD and inflict a good passive damage.
To fight a CD you need skills that remove conditions, you need more HP, you need more Healing power. You need a Bunker.
That’s why actually the Warrior class can fight in a very good way against a condition damage dealer:
- High HP
- Might everywhere!
- Powerfull Direct Damage skills
- Runes and Sigils that grant might and defence.
Exemple: A Warrior can obtain easy 15+ stack of might whit Rune of Strenght, Sigil of Battle, Signet of Rage and Fire Fields Blast Finishers (Lonbow). And whit the Sigil of Intelligence your next 3 attacks after a weapon swap have a 100% chance to Critical hit the enemy, dealing 80%+ damage (whit 6 points in Discipline). And whit 7% more damage why you have Might in you.
Eviscerate is a skill that deal high damage. If you add 15 might, 7% damage and to all that you add 80% damage by a critical hit…
you have a Soldier war that survive to all and deal 9k of Eviscerate.
That’s why everyone want a Bunker build.
If you play condition damage bunker you deal 1.5-2k of dps by conditions.
If you play direct damage bunker you deal 7-9k of eviscerate (whit war) or become immortal whit Guardian.
Why I need to be a DPS class if I can be a Bunker that deal more than a DPS class?
But now even Thieves, the most notorious glass-cannon, has switched to a more durable and sustainable build with evade-spam.
/agree
I’m seeing more S/D, likely in the hope of stealing might stacks.
Why I need to be a DPS class if I can be a Bunker that deal more than a DPS class?
/agree
There’s little reason to run a zerker amulet when you can run soldier’s/celestial and compensate for the crit chance/damage via traits, sigils, and runes to get what effectively looks like tanky zerker builds after being in combat for 10 seconds.
I’m really not sure how you managed to arrive at the conclusion that a bunker can get the same DPS as a zerker?
I’m really not sure how you managed to arrive at the conclusion that a bunker can get the same DPS as a zerker?
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