Bunker Wars 2
The main culprit is the game mode : Conquest.
This mode promote unhealthy gameplay as everything has been simplified to an unrealistic state, where you don’t know anymore what to expect next.
The devs thought that a simple game mode would have attracted more people to PvP and hence make GW2 an e-sport reality but the truth is that GW1 was appealing because the PvP system was complex yes..but rewarding once enough you putted enough effort into it.
In GW1 I remember there was joy, tear of joy for reaching a rank 3 hero in Hero Ascent, I gladly remember that time that a guy who I helped to reach r3 from nothing ( carrying him in my r8+ team ), started to cry and thank me for like 30 mins maybe more can’t remember..god if I was happy, so happy that I started doing the same thing with more people and going so far that I created a guild exclusively for unranked people.
There were strong rivalries, a strong and amazing environment, it was yes a harsh game mode that only allowed the strong to survive , those unranked “noobs” willingly to wait like 48+ hours asking ranked people for a chance , I did that..for like one week before a r 10+ gave me a chance ( truly a saint of a player ) and from there I started my slow but steady rise through the ranks, they were moments of frustation but also joy and gratification.
There is nothing of that in GW2….GW1 was too elitist or so the devs say but the truth is GW1 is played by hundreds of people in this very moment and we had game mode like Guild vs Guild that were followed by thousand of people at time, when I started in GW1 I remember that in top teams some players ( mostly famous monks or mesmers )used to get paid over 2000 $ for a single match… we had WarMachine…eLuv..true PvP professional players, again there is nothing like that in GW2.
A poor successor to a great game…we can now only hope for changes..or GW3
the truth is that GW1 was appealing because the PvP system was complex yes..but rewarding once enough you putted enough effort into it.
In GW1 I remember there was joy, tear of joy for reaching a rank 3 hero in Hero Ascent,
There were strong rivalries, a strong and amazing environment, it was yes a harsh game mode that only allowed the strong to survive , those unranked “noobs” willingly to wait like 48+ hours asking ranked people for a chance , I did that..for like one week before a r 10+ gave me a chance ( truly a saint of a player ) and from there I started my slow but steady rise through the ranks, they were moments of frustation but also joy and gratification.
There is nothing of that in GW2….GW1 was too elitist or so the devs say but the truth is GW1 is played by hundreds of people in this very moment and we had game mode like Guild vs Guild that were followed by thousand of people at time, when I started in GW1 I remember that in top teams some players ( mostly famous monks or mesmers )used to get paid over 2000 $ for a single match… we had WarMachine…eLuv..true PvP professional players, again there is nothing like that in GW2.
A poor successor to a great game…we can now only hope for changes..or GW3
Uhm, why my memories of 4 years spent on that game recalling me the way you talking here on a very small moment ONLY, and that was basically Guild Wars Prophecies at headstart, that’s what you describing.
Actually farming rank, if you really aimed at and wanted to – regardless what was easymoding or not -, wasn’t that bad since balance been there a problem as it is here.
I can tell you simply this: Ranger/Necro/Ritu/Para spike…
Oh and yeah, wanna mention those ranked ppl who were QQing like ’’ we play a legit balanced, you all lame" joining the teams of IWAY on night shifts to farm rank points? :p
Seriously stop to romance things so much.
Lame builds been there as they are here now. I hoped they could learn from mistakes they did on GW1 and improve on here but unrealistically, after almost 10 years, here we go again, and in some case even worse.
(edited by Selenya.6410)
It really is a vastly simplified game on both ends to some degree because the gameplay mechanics are so much simpler. You can move in three dimensions and so you can jump over and work across terrain(JPs and such)… that’s the only new dynamic.
It feels like my legos were downgraded to duplo.
Conquest is the problem. You see the heave bunker thing go away and face more diverse teams in deathmatch.
Conquest is the problem. You see the heave bunker thing go away and face more diverse teams in deathmatch.
While I agree that Conquest shouldn’t be the only game mode available, I’m not convinced that bunker builds will go away until we have a mode that forces players to press a kill in a very short amount of time and even then I’m not fully convinced we won’t see bunker builds that can handle the task.