Bunker builds are cheap.

Bunker builds are cheap.

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Posted by: Snine.5291

Snine.5291

Not going to claim to be an expert in Arena but I’ve been playing solos the last week or so and the game is incredibly fun… Until you run into some bunker class (usually a Guardian) who just sits on one point the whole game. It’s even worse when you add in a second bunker sitting on home while the first one is in mid. It is the cheapest, game breaking thing I’ve ever seen.

If the team is coordinated enough sometimes you can overcome one, but two? not going to happen unless your team has some too… And it just becomes who’s bunker is better at camping a spot the whole match. The whole flow of the game is gone.

Maybe some of you like this play style so I’m not trying to attack you personally or anything but seems like such a waste of a good game to me. When you get in a game where there are no bunkers it is amazing. It’s a shame imo.

Are there any plans to change this in the future? or is this the intended meta?

Bunker builds are cheap.

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Posted by: EverythingEnds.4261

EverythingEnds.4261

Welcome to GW2 PvP

Bunker builds are cheap.

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Posted by: Dee Jay.2460

Dee Jay.2460

This has been the case since day 1 of the game.

Bunkers define the meta-game of Guild Wars 2.

If you had any hopes ANet may address this at some point, well as of yesterday ANet officially considers Guardians to be “fine”.

So nothing will change.

No other class will get a chance at being a main bunker. All a Guardian has to do is run in circles, spam 1 and occasionally use his cooldowns whenever he/she feels like it.

That my friends, is skillful play in GW2. If you want a fun and enjoyable PvP experience, look elsewhere.

Bunker builds are cheap.

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Posted by: sendmark.4731

sendmark.4731

Well looking at changes, more bunke traits, zerker nerf and healer eles on the way. So it may only get worse in terms of that style of gameplay.

Although at least a token new map with no conquest nodes, so that’s a small step in the right direction….

Bunker builds are cheap.

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Posted by: Ugruk.4069

Ugruk.4069

You must be new here… that is why people were expecting a new game mode to see if this cicle would break

Bunker builds are cheap.

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Posted by: Vamp Rook.7835

Vamp Rook.7835

You must be new here… that is why people were expecting a new game mode to see if this cicle would break

Well, we have a new map but not a new mode… anet listening players like always.

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Posted by: Selenya.6410

Selenya.6410

All a Guardian has to do is run in circles, spam 1 and occasionally use his cooldowns whenever he/she feels like it.
.

I wish it was like that lawl.

Nexon = Advanced Cancer

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Yeah, more ppl that don’t understand the game complain. And on the level of soloq you are even able to kill a guard in a 1v1.

Read It Backwards [BooN]

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Posted by: Snine.5291

Snine.5291

That’s unfortunate to hear. GW2 has some of the best combat I’ve seen in a MMORPG. I’ll continue to try to adapt but I wish Anet would take PvP in a much different direction.

Don’t get me wrong, I don’t mind running into a player that chooses to play defensively and make their character a little more bulky, it’s just some bunker builds seem absolutely ridiculous.

Yeah, more ppl that don’t understand the game complain. And on the level of soloq you are even able to kill a guard in a 1v1.

If there is something I don’t understand or am missing please let me know. There are many 1v1s I win against guardians, but I’m talking about the bunker builds. It seems even if it were possible to beat one 1v1 it would literally take 5 minutes of uninterrupted dpsing him down, grinding away at his health and not making a single mistake. It changes the game from a fast paced, mobile type game, into a little mini boss fight every time you go to the point.

How do you approach this if it isn’t an issue to you?

Bunker builds are cheap.

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Posted by: ronpierce.2760

ronpierce.2760

Decappers and Bunkers why I hate pvp in this game. They outline the exact issue with the current form of conquest. Pvp is DISCOURAGED and what’s encouraged is stacking stability and survivability to stand on a circle and characters made to do little damage and just push people off a circle. That’s our “pvp” defense and offense…

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