Bunker guardian

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Posted by: Aether McLoud.1975

Aether McLoud.1975

When are they gonna get nerfed as hard as bunker ele were last patch? It’s ridiculous, I just fought a tourney against a team of 3 bunker guards a mesmer and a necro. There is simply no chance to take a point where 2 guards are bunkering.

You need 2 players to kill 1.

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Posted by: Rythgar.2896

Rythgar.2896

Are you seriously complaining about bunkers? And guardians? They’ve probably nerfed guardians two times as much as elementalists, if not more! Boons is more or less useless now. Meditations was always kinda meh. They nerfed the heals all over. And they nerfed our ability to keep retaliation up. And they nerfed our blocking abilities (granted, this was broken and not working as intended).

Your problem is that you take a scenario where it is put on it’s very extreme and then want them to change a whole class out of it.
Any team running three of one proffession with the same build will excel at it. Obviously you will have problems capping points/bringing them down if they went with 3 bunkers. Would not have been any different if it had been three bunker ele’s.

You just have to adapt to it, try to work around it and work out of their very weaknesses (in this instance it would mainly be a huge lack of damage output and mobility). Just in todays paid’s me and my team went up against a couple of teams that went with three warriors/necromancers, it sucks but that kind of teams rely more on their composition than skill, and can thus be countered easier.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

They need to be nerfed more then. Simple as that.

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Posted by: Waffler.1257

Waffler.1257

Bunkers are easy to deal with, all you need is a combination of knockbacks and immobilize to keep them out of the cap point long enough for you to cap it. Then since bunkers do kitten damage you just sit in there and drink up the points.

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Posted by: Cosmic Teapot.9162

Cosmic Teapot.9162

Would not have been any different if it had been three bunker ele’s.

I agree which is why I propose the following ele nerfs. Elemental Attunement protection duration reduced from 5 to 3 seconds. Also remove the heal from evasive arcana (it would still have a condition removal).

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Posted by: Bsquared.3421

Bsquared.3421

Also remove the heal from evasive arcana (it would still have a condition removal).

Do that, and you may as well cap the arcane tree at 20 pts. Many Ele’s dropped EA already after the blast finisher nerf (harsh, but somewhat warranted), take away the heal and it’s a complete waste of 30 pts. 30 pts to remove ONE condition at the cost of 50 endurance? yeah right…

And bunker Ele’s seem to be more susceptible to burst than guardians, but better against conditions. Oh, and immobilize/stun rocks them, hard.

Nerfedname – Elementalist
Legion of Anvil Rock [XXIV] – Anvil Rock

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Posted by: mouse.1689

mouse.1689

Also remove the heal from evasive arcana (it would still have a condition removal).

Do that, and you may as well cap the arcane tree at 20 pts. Many Ele’s dropped EA already after the blast finisher nerf (harsh, but somewhat warranted), take away the heal and it’s a complete waste of 30 pts. 30 pts to remove ONE condition at the cost of 50 endurance? yeah right…

Agreed. Evasive Arcana is barely worth a tier 3 investment as it is. Remove the heal and it won’t be used at all, ever.

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Posted by: Cosmic Teapot.9162

Cosmic Teapot.9162

EDIT: getting too off topic.

I agree with op that bunker guardians should be toned down.

(edited by Cosmic Teapot.9162)

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Posted by: Bsquared.3421

Bsquared.3421

EDIT: getting too off topic.

I agree with op that bunker guardians should be toned down.

You edited right before i replied to your last post. You said that Cleansing wave is a 40s cooldown weapon skill, so getting access to it with a 10s cooldown via EA is overpowered. But you’re neglecting that you’re getting that 10s heal at the expense of 30 trait points and 50% of your endurance bar. And you have to be in water to use it, you won’t always be there everytime the cooldown is up.

And yeah, compared to Elemental Surge, Evasive Arcana is STILL the clear winner (even after the blast finisher nerf). But that’s not because EA is overpowered, it’s because Elemental Surge is such a kitteny waste of 30 trait points. Take away EA heal, and there would effectively BE NO Grandmaster Arcane trait worth taking, period.

Back on topic, with regard to bunkers I suppose I could stand to see them nerfed a bit further/harder but only if glass cannons ALSO got nerfed further/harder. Not everybody loves a “3 second time-to-kill” dps-spamfest, nor is that style of gameplay one where talent prevails. In the end, if you nerf high-defense and nerf high-offense, you’re just slowing everything down yet the game meta remains the same. Learn to deal with the classes as they are, rather than reimagining their archetypes on the fly…

Nerfedname – Elementalist
Legion of Anvil Rock [XXIV] – Anvil Rock

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Posted by: Kline.9561

Kline.9561

Bunkers are easy to deal with, all you need is a combination of knockbacks and immobilize to keep them out of the cap point long enough for you to cap it. Then since bunkers do kitten damage you just sit in there and drink up the points.

i find boon removal just as if not more effective too

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

i can kill a bunker guardian by myself in under 20 seconds. a condi thief can also so can a good necro. so i dont understand this post.

maybe learn to play learn to send who were or dont attack the point the guardian is on if you dont know how to kill him.

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