Bunkering, what exactly do you do?

Bunkering, what exactly do you do?

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Posted by: Deified.7520

Deified.7520

How do you handle bunkering home?

I recently tried a bunker build on my ranger a few battles. It seems like every few battles someone tells me I’m supposed to do something else. Some battles they tell me I shouldn’t be at home. Other battles they say I need to watch home more.

So as a bunker what am I supposed to do? Stay at home? Stay mid? Move between? How should my movement be?

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

I stay at home for the first few minutes of a fight, and if no one tries to combat it, I’ll go help out on secondary objectives on some fights, or go near mid and try to help out from ranged ready to return to home if someone heads there. having map awareness is also very important. if you see 5 enemies at mid it’s safe to assume you can head there as well to assist.

if people do contest it, then i just.. stay there and defend it.

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i’m not very experienced (having only played 120 team arena games) with this, but i think a tl; dr version would be:

“be at the right place at the right time”

i’ll leave the exact details to the more experienced (1000+ games of team arena played) team arena players.

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Posted by: Rome.3192

Rome.3192

If you’re sitting at home, and their home bunker is not, it’s a 4v5 at mid, meaning your entire team can potentially get wiped out. There are different things to do after you get the home cap. This depends on the map, your team comp and how things are doing at the mid fight in the current situation. But before we discuss these options, it is important to note that home bunkers aren’t exactly “bunkers”. Home defenders are supposed to have good 1v1 potential, but with the survivability that they can hold off a 1v2 till help shows up and maybe even some decap potential. Candidates for this role are: warriors, spirit rangers, engineers, necromancers etc.
What should you do after you cap home? Depends.
Are there 5 at mid and your team doing a good job of sustaining themselves? Head mid to help out with the fight.
Are there 4 mid and they have 1 AFK at their home node? Take our Svanir/Chieftain etc. and wait till you have a guy knocked out in the mid fight before you join mid. Ask the respawn to watch home while you’re at the mid fight.
Are there 4 mid and the fight you are losing the fight? Ask respawn to watch close while you pressure far and try to force one off of mid.
A lot of the times, even trading nodes with the other team’s home bunker is a good option.
Honestly, it all comes down to experience, and knowing what fights you’d be the best at. For example, you’re a necromancer holding home, and there’s an engineer at mid. You can join that fight, train the engineer into a down state and force a snowball from there. Or, you’re a turret engi and there’s a ranger holding far. Go ahead and go far to get a decap forcing someone from the mid fight to help home.
Whatever you do, AFKing at home trying to “hold it” against nothing is never a good option.

Thief

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Posted by: hackks.3687

hackks.3687

the trick is to adjust depending on your team’s positioning and your opponent’s strategy. For instance:

- the opposing team is aggressively pushing for your point – obviously you don;‘t want to leave it undefended – if it’s a team fight you’re mid bunker should rotate back and you should push to mid or far to counter the push at your home and secure the second held point for your team
- one of your teammates is pushing far while the rest of your teammates push mid – you need to push up to mid to offset the numbers disadvantage your 3 teammates are facing there.
- your whole team pushes far and is winning the engagement – you should sit tight.
- your whole team pushes far and is now losing while your baby sitting an empty point in which case you should push to mid and try to at least decap – your teammates will respawn and be able to cover any would be assaulters at home

that’s sort of the basics but you really just need to pay attention to both teams, where they are on the map, and who’s winning which fights.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: style.6173

style.6173

Turret engi. Then go watch tv for the rest of the game.

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Posted by: uberkingkong.8041

uberkingkong.8041

Turret engi. Then go watch tv for the rest of the game.

What this guy said.

Make sure you bring humper turret. It has crazy amounts of knockback and really op right now.

As an engy there use to be a sumo engy which required skill, but now you just drop a thumper turret and it does all the work no skill involved and hard to takedown.

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Posted by: Aomine.5012

Aomine.5012

Turret engi. Then go watch tv for the rest of the game.

What this guy said.

Make sure you bring humper turret. It has crazy amounts of knockback and really op right now.

As an engy there use to be a sumo engy which required skill, but now you just drop a thumper turret and it does all the work no skill involved and hard to takedown.

If anyone lose to an afk turreter, they don’t deserve to be in Solo Q or Team Q.

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Posted by: uberkingkong.8041

uberkingkong.8041

Turret engi. Then go watch tv for the rest of the game.

What this guy said.

Make sure you bring humper turret. It has crazy amounts of knockback and really op right now.

As an engy there use to be a sumo engy which required skill, but now you just drop a thumper turret and it does all the work no skill involved and hard to takedown.

If anyone lose to an afk turreter, they don’t deserve to be in Solo Q or Team Q.

I see it all the time in solo que. So many baddies.