Bunkers, Bunkers everywhere
I agree with what Archaon said, even if it’s exaggerated a little. It’s too common in solo queue to get matchs such as 3 warriors + 2 thieves vs 2 necros 1 mesmer 2 eles for example. You just cannot do anything
Sitting on each shrine, still being able to kill targets or to do enough work so that thieves kill easily these, isn’t really balanced . At least, the system should be so that you can recap a shrine if you outnumber your opponent somewhere. The actual capping system rewards too much these kind of builds
Team with more warriors always wins. I hope they can nerf them before the leaderboard reset. All they have to do is stay on shrine and beat anyone who tries to 1v1 them.
there should be the passive trait that trigger when you lose more than % hp to deal with thieves. but #1 that trait sucks #2 that trait would instadelete thief from game..but #3 if better trait it could allowed thieves to build less GC.
The game is disgusting atm. What’s the point of playing power builds at all? Even if I land all my skills, chances are the opponent will be healing it all the way back. Then proced to unload kittenloads of conditions (that doesn’t matter If i clean, since they can reaply after 5 seconds)/CC, chose your cheese…
What’s amazing to me is people in this game have never come across DOT builds with survivability before in any other game to date.
You people are aware that’s generally how DOT builds work right? You unload dots, then give yourself enough time for the DOTS to actually work?
The people right now playing Power builds are basically complaining “I can’t instant kill this player, then I slowly die”
Welcome to pretty much every game previously that had DOT based builds.
Anyway…like I said, Changing the Game mode won’t remove bunker’s, you’ll still have them used because some classes can instantly kill you if you’re anything else. If they were going to weaken bunker’s, they’d have to lower damage output of the really high burst classes. Warriors/Mesmer’s/Thieves/Ele’s would end up with a damage nerf at the same time.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
What’s amazing to me is people in this game have never come across DOT builds with survivability before in any other game to date.
You people are aware that’s generally how DOT builds work right? You unload dots, then give yourself enough time for the DOTS to actually work?
The people right now playing Power builds are basically complaining “I can’t instant kill this player, then I slowly die”
Welcome to pretty much every game previously that had DOT based builds.
Anyway…like I said, Changing the Game mode won’t remove bunker’s, you’ll still have them used because some classes can instantly kill you if you’re anything else. If they were going to weaken bunker’s, they’d have to lower damage output of the really high burst classes. Warriors/Mesmer’s/Thieves/Ele’s would end up with a damage nerf at the same time.
no we are talking about the fact u cant manage the dots! u can manage the dmg from a burst class via dodge or defense abilities, who are in the most time in par with recharge as the burst.