Bunkers, Bunkers everywhere

Bunkers, Bunkers everywhere

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Posted by: Valentin.2073

Valentin.2073

Fact is that condition cheese specs shouldn’t be so effective as they are atm…playing cond bunkers because you’re bad should lead to you being less effective than someone playing let’s say an high risk/reward d/p thief…but in this meta we’re nowere near to this, most easy to play specs are also the most effective ones giving bads the chance to play at the same level of someone with way more skills but without a fotm spec..this casual friendly mentality is leading pvp to doom more at every patch coming out…pvp must reward skills not specs..skilless builds must sit in the up tier otherwise bads will still match up vs good players and “good” players (Well those high ranks who just ride fotm can’t be called good after all) running braindead builds will be almost immortal vs other specs

I have to disagree with you stongly on what you think bad/good player is made of. You see, you can’t assume that someone is bad player, just because he runs over-the-top spec. You know what is the difference between good and great player? Imo good player will try not to play fotm builds, will try to find one on his own, one that suits his playstyle, one that is a challenge to play. Good player will try to be innovative and fresh, will steer away from cheesy and cheap builds – I think some ppl even think of them as not honourable. It’s ok, nothing wrong with that. Now the great player, do you know what he thinks about what I just wrote above? Trust me, it’s something like “haha, kitten you, scrub!”, then he finds most op, cheap, cheesy build out there and abuse it mercilessly, cause he plays to win. You see, this game DOES NOT reward players for playing uber-complicated, innovative builds. It DOES NOT reward honourable and friendly playstyle. What it DOES reward is, killing other players (5 pts) the quicker the better, de/capping points (10 pts), holding points (1-3 pts/2 sec). That’s all. So you can’t call ppl bad players, just because they do whatever they can to win, it’s a main goal of this game to WIN. No reward for losers (except for trick and treat bags^^).
TL;DR
If you don’t play highest possible spec or most op build available, you’re doing it wrong. This is however only my opinion, I respect you and didn’t mean any offense. Have a good day!

very true

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: Abazigal.3679

Abazigal.3679

I agree with what Archaon said, even if it’s exaggerated a little. It’s too common in solo queue to get matchs such as 3 warriors + 2 thieves vs 2 necros 1 mesmer 2 eles for example. You just cannot do anything

Sitting on each shrine, still being able to kill targets or to do enough work so that thieves kill easily these, isn’t really balanced . At least, the system should be so that you can recap a shrine if you outnumber your opponent somewhere. The actual capping system rewards too much these kind of builds

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Posted by: Rezz.8019

Rezz.8019

Team with more warriors always wins. I hope they can nerf them before the leaderboard reset. All they have to do is stay on shrine and beat anyone who tries to 1v1 them.

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Posted by: Shukran.4851

Shukran.4851

there should be the passive trait that trigger when you lose more than % hp to deal with thieves. but #1 that trait sucks #2 that trait would instadelete thief from game..but #3 if better trait it could allowed thieves to build less GC.

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Posted by: Asomal.6453

Asomal.6453

The game is disgusting atm. What’s the point of playing power builds at all? Even if I land all my skills, chances are the opponent will be healing it all the way back. Then proced to unload kittenloads of conditions (that doesn’t matter If i clean, since they can reaply after 5 seconds)/CC, chose your cheese…

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Posted by: Xsorus.2507

Xsorus.2507

What’s amazing to me is people in this game have never come across DOT builds with survivability before in any other game to date.

You people are aware that’s generally how DOT builds work right? You unload dots, then give yourself enough time for the DOTS to actually work?

The people right now playing Power builds are basically complaining “I can’t instant kill this player, then I slowly die”

Welcome to pretty much every game previously that had DOT based builds.

Anyway…like I said, Changing the Game mode won’t remove bunker’s, you’ll still have them used because some classes can instantly kill you if you’re anything else. If they were going to weaken bunker’s, they’d have to lower damage output of the really high burst classes. Warriors/Mesmer’s/Thieves/Ele’s would end up with a damage nerf at the same time.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: hooma.9642

hooma.9642

What’s amazing to me is people in this game have never come across DOT builds with survivability before in any other game to date.

You people are aware that’s generally how DOT builds work right? You unload dots, then give yourself enough time for the DOTS to actually work?

The people right now playing Power builds are basically complaining “I can’t instant kill this player, then I slowly die”

Welcome to pretty much every game previously that had DOT based builds.

Anyway…like I said, Changing the Game mode won’t remove bunker’s, you’ll still have them used because some classes can instantly kill you if you’re anything else. If they were going to weaken bunker’s, they’d have to lower damage output of the really high burst classes. Warriors/Mesmer’s/Thieves/Ele’s would end up with a damage nerf at the same time.

no we are talking about the fact u cant manage the dots! u can manage the dmg from a burst class via dodge or defense abilities, who are in the most time in par with recharge as the burst.