(edited by JayAction.9056)
Bunkers ruining game mode.
YES YES YES 100 YESSES THIS GAME IS SO kittenING BORING WHAT IS ANET THINKING
The bunkers natural predator, Strong Pressure, has been CC’ed to death.
Typically a healthy combat design goes a bit like this, Bunkers -> Spikers -> Pressurers -> (repeats) Bunkers
In a battle of cooldowns you need a third man, bunker counters spike (or super high, super quick) damage with their own high, quick defense abilities. However, bunkers are vulnerable to pressure, since pressure doesn’t rely on cooldowns they can sustain themselves while applying unrecoverable damage to bunkers. This is where spikers becomes the predator to pressure, dealing quick, strong damage that pressures cannot recover from. Then it repeats with bunkers out sustaining spikers.
By this design no one play style can rain supreme, each play style has a weakness and even non-meta classes are still viable as by design they have a naturally designed strength against certain others.
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What does this mean for Guild Wars 2 PvP design? IT MEANS IT’S SIX GOD CLUSTERkitten OF A MESS