(edited by Nyx.6532)
Burn and Bleed condition idea :)
Actually there’s only one class that can deal more damage with burn than the damage dealth with direct damage: elementalist, why the ele can stack a insane amount of might and burn, making it very OP still in celestial amulet.
Then, there’s a lot of classes and builds that deal a insane amount of direct damage, more damage in lesser time than any condition class/build will ever do: thief, mesmer, guardian, warrior (,ranger?). Also a necro, if you stay in it’s wells and attack you with the dagger, wil kill you quickly.
That changes to burn had been made to make it viable in PvE and make guardians able to deal condition damage.
If they make the changes you ask a condition damage will never see it’s burn and bleed damage in PvE, not before an hour. Think about dungeons or big bosses. You inflict 3 seconds of burn to tequatl and you deal that damage after 4 minutes… wow… nice fix!
Actually burn and bleed are good at is it.
You need only a more balanced build and a better team.
I fought against a team with 2 guardians shout with my guardian condition. If iI dealt 5k of damage in all the match is gold XD
I dont like this
For once trap rangers/guardians can be used in pvp. Simply cause 1 class with 1 weapon set can apply 4-10 stacks of burns, with might, protection,regen/ with blinds on burn applies with no cd just shows anet lack of motivation to fix a class.
Seriously run of the monk/water have coold downs on abilitys such as remove condi and restore health when hit. Yet mesmers and d/d have no cool downs on there ability to apply blinds.
I personally think burns are ok since burn guardians give up alot and can quickly be bursted down by condi or dps but D/D ele is simply the best in the game at everything. If you reduce D/D eles burns from 3-1 and drakes breath to 2 and put a 15 sec cd on blinds. I could guarantee things would change. Simply put D/D eles who do a ton of burst dmg no longer get huge amounts of condi dmg by simply getting lucky. They would have to actually coordinate there attacks to either apply condi or burst.