Burning 1k+ dmg/tick with 0 condi damage.

Burning 1k+ dmg/tick with 0 condi damage.

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Posted by: Phil.8901

Phil.8901

Srsly

You really need to fix this stuff. It’s a totally no sense.

It’s pretty embarrassing for the entire game.

PvE/WWW and Spvp.

Condis formulas need to be lowered A LOT

And they needs to scale really better with condi damage.

Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.

Burning 1k+ dmg/tick with 0 condi damage.

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Posted by: Tman.6349

Tman.6349

So then condi only builds can have their power reduced to zero to compensate? Diamond Skinsays hello. /wave

Edit: that’s only possible with quite a few burn stacks on a Power spec and if they’re hitting those levels of burn stacks then they are doing something seriously wrong or you’re doing something else very well.

(edited by Tman.6349)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what are you talking about?
condition damage have already been lowered a lot.
those with 0 condition damage already do very little condition damage per tick.

take a look at burning.
https://wiki.guildwars2.com/wiki/Burning
(0.155 * Condition Damage) + 131.5 damage per stack per second at Level 80

so, at 0 condition damage, it deals 131.5 damage per stack per second at level 80

for burning to do 1k damage per second with 0 condition damage, at least 8 stacks of burning needs to be applied onto the burn victim.

that is working as intended.

Burning 1k+ dmg/tick with 0 condi damage.

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Posted by: Phil.8901

Phil.8901

And it’s broken, why a Zerk guardian should deal 800+ damage with burning with 0 condi damage?

Work as intended and is broken indeed, In fact Anet said Condis doing more damage then expected, srsly you can’t defend it, it’s a wrong concept.

The simply need to lower the base coefficient and boost a little (condi damage * coefficient) in this case condis would scale better if you have condi damage in your build and you have a low condi damage if you have a really low value in condi damage.

Example Burning

(0.160*Condi damage ) + 70 damage per stack per second at Level 80

So if you have 0 condi damage

Burning tick = 70 For example 4 stacks with 0 condi damage = 280 damage

If you have 1000 condi damage

Burning tick = 230 For example 4 stacks with 1000 condi damage = 920 damage

Old formulas (before patch) was

0.25*condi damage + 328

328 damage was a little too strong for a base damage so i think 280 should be better (considering now stack in intensity too)

with 1000 condi damage u had a single tick of 328 + 250 = 578 and it would be between 2 and 3 stacks with my example values.

With the actual values, condi damage is broken.

(edited by Phil.8901)

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Posted by: Laraley.7695

Laraley.7695

The whole burning thing is an issue, not only on low condition damage specs. It’s ridiculous a condition can tick over 3K.

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Posted by: Evilek.5690

Evilek.5690

And it’s broken, why a Zerk guardian should deal 800+ damage with burning with 0 condi damage?

Work as intended and is broken indeed, In fact Anet said Condis doing more damage then expected, srsly you can’t defend it, it’s a wrong concept.

The simply need to lower the base coefficient and boost a little (condi damage * coefficient) in this case condis would scale better if you have condi damage in your build and you have a low condi damage if you have a really low value in condi damage.

Example Burning

(0.160*Condi damage ) + 70 damage per stack per second at Level 80

So if you have 0 condi damage

Burning tick = 70 For example 4 stacks with 0 condi damage = 280 damage

If you have 1000 condi damage

Burning tick = 230 For example 4 stacks with 1000 condi damage = 920 damage

Old formulas (before patch) was

0.25*condi damage + 328

328 damage was a little too strong for a base damage so i think 280 should be better (considering now stack in intensity too)

with 1000 condi damage u had a single tick of 328 + 250 = 578 and it would be between 2 and 3 stacks with my example values.

With the actual values, condi damage is broken.

Joke right ?

All non condi DMG classes make 1k+ condi DMG since the game’s release.

Thief AA on pistol.
Mesmer
Warrior AA on sword
Engineer
Ranger
Necromancer.
Ele.

You must sleep last 3 years otherwise I can not explain

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Laraley.7695

Laraley.7695

And it’s broken, why a Zerk guardian should deal 800+ damage with burning with 0 condi damage?

Work as intended and is broken indeed, In fact Anet said Condis doing more damage then expected, srsly you can’t defend it, it’s a wrong concept.

The simply need to lower the base coefficient and boost a little (condi damage * coefficient) in this case condis would scale better if you have condi damage in your build and you have a low condi damage if you have a really low value in condi damage.

Example Burning

(0.160*Condi damage ) + 70 damage per stack per second at Level 80

So if you have 0 condi damage

Burning tick = 70 For example 4 stacks with 0 condi damage = 280 damage

If you have 1000 condi damage

Burning tick = 230 For example 4 stacks with 1000 condi damage = 920 damage

Old formulas (before patch) was

0.25*condi damage + 328

328 damage was a little too strong for a base damage so i think 280 should be better (considering now stack in intensity too)

with 1000 condi damage u had a single tick of 328 + 250 = 578 and it would be between 2 and 3 stacks with my example values.

With the actual values, condi damage is broken.

Joke right ?

All non condi DMG classes make 1k+ condi DMG since the game’s release.

Thief AA on pistol.
Mesmer
Warrior AA on sword
Engineer
Ranger
Necromancer.
Ele.

You must sleep last 3 years otherwise I can not explain

That wasn’t on specs with low condition damage, though.

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Posted by: Dawdler.8521

Dawdler.8521

what are you talking about?
condition damage have already been lowered a lot.
those with 0 condition damage already do very little condition damage per tick.

take a look at burning.
https://wiki.guildwars2.com/wiki/Burning
(0.155 * Condition Damage) + 131.5 damage per stack per second at Level 80

so, at 0 condition damage, it deals 131.5 damage per stack per second at level 80

for burning to do 1k damage per second with 0 condition damage, at least 8 stacks of burning needs to be applied onto the burn victim.

that is working as intended.

In other words, a Guardian with 300 condi dmg (the eqvivalent of speccing down the condi dmg tree prepatch) will tick about 2100 dmg per second for a duration of maybe 15 seconds.

No, not OP at all. Not at all.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what are you talking about?
condition damage have already been lowered a lot.
those with 0 condition damage already do very little condition damage per tick.

take a look at burning.
https://wiki.guildwars2.com/wiki/Burning
(0.155 * Condition Damage) + 131.5 damage per stack per second at Level 80

so, at 0 condition damage, it deals 131.5 damage per stack per second at level 80

for burning to do 1k damage per second with 0 condition damage, at least 8 stacks of burning needs to be applied onto the burn victim.

that is working as intended.

In other words, a Guardian with 300 condi dmg (the eqvivalent of speccing down the condi dmg tree prepatch) will tick about 2100 dmg per second for a duration of maybe 15 seconds.

No, not OP at all. Not at all.

its not the guardian’s vault if the so called burned victim let the guardian stack at least 8 stacks of burning on the burned victim.

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Posted by: Saiyan.1704

Saiyan.1704

The whole burning thing is an issue, not only on low condition damage specs. It’s ridiculous a condition can tick over 3K.

Let’s compare burn guardian prepatch to the now.

Burn Guard prepatch could easily inflict 1 burn condition inflicting 800 dmg in TPvP or 1k dmg in WvW, on average. We had numerous more burn applications through Focus and Shelter blocks. This got split up in zerg play. In short, we were 1v1 beasts but greatly lackluster and underpowered in TPvP.

My point is, I do 1k to 5k burn ticks because i’m no longer continuously dealing 300 to 1k continuous ticks every second. Burn Guardian is 3x worse of a dueler but 3x more powerful in zerg play. It’s scaled very, very well IMO.

People see 1k to 5k burn ticks and think it’s OP when in reality, the burn damage reflects that of prepatch if you were to compare combat logs.

The biggest difference?

  • That extremely long prepatch burn duration that always got cleansed off, is finally being counted because burn durations got reduced proportionately to its damage.
  • Everyone can syncronize their burns together to make a huge damage burst. All the glassy – 0 condi cleansing – solo players, have no idea what to do. They’re not exactly team players.

But yes, I do agree that a small shave is in order. Or quite simply, increase duration but lower the damage proportionally, so that people have enough time to cleanse.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Dojo.1867

Dojo.1867

So then condi only builds can have their power reduced to zero to compensate? Diamond Skinsays hello. /wave

Edit: that’s only possible with quite a few burn stacks on a Power spec and if they’re hitting those levels of burn stacks then they are doing something seriously wrong or you’re doing something else very well.

Well tbh direct dmg should scale less with crit. Condi dmg = affected by one stat. Direct dmg = affected by 3 stats that scale with each other. That is the reason direct dmg is always higher than condi unless defense matters because you can pick defense easy with condi gear (because condi dmg is only one stat). This is the case in pvp.

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Posted by: serenke.4806

serenke.4806

what are you talking about?
condition damage have already been lowered a lot.
those with 0 condition damage already do very little condition damage per tick.

take a look at burning.
https://wiki.guildwars2.com/wiki/Burning
(0.155 * Condition Damage) + 131.5 damage per stack per second at Level 80

so, at 0 condition damage, it deals 131.5 damage per stack per second at level 80

for burning to do 1k damage per second with 0 condition damage, at least 8 stacks of burning needs to be applied onto the burn victim.

that is working as intended.

In other words, a Guardian with 300 condi dmg (the eqvivalent of speccing down the condi dmg tree prepatch) will tick about 2100 dmg per second for a duration of maybe 15 seconds.

No, not OP at all. Not at all.

its not the guardian’s vault if the so called burned victim let the guardian stack at least 8 stacks of burning on the burned victim.

Because what are you supposed to do? The guard can perform their nasty little combo quite quickly even if they missed the first one. I know because that thing eats just about everything.

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Posted by: Morwath.9817

Morwath.9817

Srsly

You really need to fix this stuff. It’s a totally no sense.

It’s pretty embarrassing for the entire game.

PvE/WWW and Spvp.

Condis formulas need to be lowered A LOT

And they needs to scale really better with condi damage.

Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.

Condi damage has to be lowered?
Ask yourself how long Condi Necro has to attack to apply condis to make damage equal to 2s Mesmer burst…

P.S.
Dhumfire deals 1k dmg with max condi.

(edited by Morwath.9817)

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Posted by: Dawdler.8521

Dawdler.8521

  • That extremely long prepatch burn duration that always got cleansed off, is finally being counted because burn durations got reduced proportionately to its damage.

Duration is most definetly not reduced proportionally. A Guardian can literally burn someone with 20K HP to death after a single burst, if they dont cleanse. If those 12+ 1-5K ticks lasted 2 seconds at most, I would maybe agree with you.

Thats like saying the 1 month aegis duration would be much more balanced by having 2 weeks duration instead. It still last forever.

(edited by Dawdler.8521)

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Posted by: Saiyan.1704

Saiyan.1704

  • That extremely long prepatch burn duration that always got cleansed off, is finally being counted because burn durations got reduced proportionately to its damage.

Duration is most definetly not reduced proportionally. A Guardian can literally burn someone with 20K HP to death after a single burst, if they dont cleanse. If those 12+ 1-5K ticks lasted 2 seconds at most, I would maybe agree with you.

Thats like saying the 1 month aegis duration would be much more balanced by having 2 weeks duration instead. It still last forever.

Purging Flames prepatch lasted for like, 12 seconds, dealing approximately 8k damage total. Judge’s intervention did around 5k if i’m not mistaken. Zealot’s Flame did 3.2k damage. If the person didn’t cleanse these skills, yes, the person with 20k health will die all the same. I know because I’ve killed 3 classes at the same type in a WvW setting as Burn Guardian prepatch.

What you’re talking bout is the speed of death at which this occurs and we all know Arenanet made the gameplay faster in general. Yes, all the bursts in this game is OP (I love it!) but the burns are still very much proportionate to it’s duration compared to prepatch.

A burn Guardian procing ALL of his utilities to burst someone down isn’t very realistic.. it’s incredibly risky as 1 condi cleanse will demolish all those lovely burn stacks. This will NEVER happen in a 1v1 standoff. I wouldn’t even do it if I was going for a stealth bomb.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Extreme.8350

Extreme.8350

Srsly

You really need to fix this stuff. It’s a totally no sense.

It’s pretty embarrassing for the entire game.

PvE/WWW and Spvp.

Condis formulas need to be lowered A LOT

And they needs to scale really better with condi damage.

Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.

Condi damage has to be lowered?
Ask yourself how long Condi Necro has to attack to apply condis to make damage equal to 2s Mesmer burst…

P.S.
Dhumfire deals 1k dmg with max condi.

You compare condi build with a full glass cannon necro can kill a bunker with 3 lich shots a theif with 10,8k hp with 1 so there goes that logic out of the window

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Posted by: Morwath.9817

Morwath.9817

Srsly

You really need to fix this stuff. It’s a totally no sense.

It’s pretty embarrassing for the entire game.

PvE/WWW and Spvp.

Condis formulas need to be lowered A LOT

And they needs to scale really better with condi damage.

Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.

Condi damage has to be lowered?
Ask yourself how long Condi Necro has to attack to apply condis to make damage equal to 2s Mesmer burst…

P.S.
Dhumfire deals 1k dmg with max condi.

You compare condi build with a full glass cannon necro can kill a bunker with 3 lich shots a theif with 10,8k hp with 1 so there goes that logic out of the window

Lich can’t 3 shot Bunkers, e.g.
-> Stone Heart Ele in Earth : you won’t hit harder than 3k (can’t crit) and you won’t be able to trigger Air/Fire (can’t crit).
-> Bunker Guard : Aegis, Invuls, Blocks.

P.S.
Do you even Necro?

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Posted by: lucadiro.4519

lucadiro.4519

Well the condi damage on maurader or zerk isn’t 0 if they have some might stacked on. On my s/d muradeur ele i have seen a lot of 1.2k tick of burning on enemy. Dont remeber how much stack of burning they have on but i have always something like 12+ stack of might

Parabrezza

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Posted by: atreyu.9624

atreyu.9624

I wish I could join the nerf burning train, instead it’s direct dmg that wrecks me 99% of the time.

little big wizard – Eu

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Posted by: Morwath.9817

Morwath.9817

P.S.
Guys, condition damage should be higher than power, because:
-> Skills that apply condition damage can be blinded, evaded, dodged etc. same way as power;
-> They deal damage over time, so it’s are already inferior in terms of spiking/bursting focused target (= already worse in group fights);
-> They deal damage over time, so it’s easier to outsustain it (= already worse in group fights);
-> They deal damage over time AND can be cleansed, which means entire damage or part of it can be negated especially due AoE cleanses (= already worse in group fights).

(edited by Morwath.9817)

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Posted by: Sagat.3285

Sagat.3285

P.S.
Guys, condition damage should be higher than power, because:
-> Skills that apply condition damage can be blinded, evaded, dodged etc. same way as power.
-> They deal damage over time, so it’s are already inferior in terms of spiking/bursting focused target (= already worse in group fights)
-> They deal damage over time, so it’s easier to deal outsustain it (= already worse in group fights).
-> They deal damage over time AND can be cleansed, which means entire damage or part of it can be negated especially due AoE cleanses (= already worse in group fights).

The only burn that I found wrongly strong is on cele ele or it may the burn plus everything else it can bring. Other conditions are weak and inferior confusion can be an exception but power mesmer>condi mesmer for obvious reasons. Even on necro it’s better to go cele those saying there is a condition meta are in another world.

I would still heavily recommend to lower based condition damage,increase scaling and bring the efficiency threshold higher.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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