Burning OP?

Burning OP?

in PvP

Posted by: the sober ninja.6539

the sober ninja.6539

Pretty sure burning is OP right now, has there been any ANET talk on the subject?
(a quick forum search didn’t reveal much)

Burning OP?

in PvP

Posted by: RedDeadFred.1256

RedDeadFred.1256

I think they gave a general statement about things being looked at for balance in general. Yes, burning could probably use a toning down. Not too much mind you since it’s really only a couple classes that make very good use of it. I’d rather those classes (mostly ele, really) be toned down a bit than burning itself.

Burning OP?

in PvP

Posted by: robertul.3679

robertul.3679

Burning should have never been made stackable in the first place.

Burning OP?

in PvP

Posted by: Liewec.2896

Liewec.2896

got this gem last night, laughed my butt off!

Attachments:

Burning OP?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

got this gem last night, laughed my butt off!

Dang, nerf smite already…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burning OP?

in PvP

Posted by: ragnarokda.1805

ragnarokda.1805

So burning ticked 42 times? You let burning tick 42 times… I once got back stabbed for 9k unavoidable damage… How is that not worse?

Honestly guys, I think even if they nerf burning it won’t be by much and it might just be in how often it’s applied by some skills.

Burn guards stack a bunch of burning and then block. That’s like… It. I also see people make the argument that what if you had two burn guards on you… Well i don’t think that’d be much different than having two thieves or Mesmers on you, honestly. Or kitten two interrupting kitten-hole warriors spamming hammer skills lol.

Burning OP?

in PvP

Posted by: Jackalrat.5493

Jackalrat.5493

So burning ticked 42 times? You let burning tick 42 times… I once got back stabbed for 9k unavoidable damage… How is that not worse?

Honestly guys, I think even if they nerf burning it won’t be by much and it might just be in how often it’s applied by some skills.

Burn guards stack a bunch of burning and then block. That’s like… It. I also see people make the argument that what if you had two burn guards on you… Well i don’t think that’d be much different than having two thieves or Mesmers on you, honestly. Or kitten two interrupting kitten-hole warriors spamming hammer skills lol.

^
Player who utilizes fotm burning.

No, but seriously…120k damage in 42 hits? Holy hell. Nerfplz.

Burning OP?

in PvP

Posted by: style.6173

style.6173

Well, a couple thoughts.

1. Burns themselves are fine. The stacking of burns by certain classes is broken.
2. Those who defend burn damage always say that it is easy to counter by running condi clear. That is false since anyone good will cover burns with multiple other condis. So the solution should be that the condition doing the greatest damage should always be cleared (or transferred) first.

Burning OP?

in PvP

Posted by: Siva Mira.3546

Siva Mira.3546

All skills should only apply 1 stack of burning with a longer duration but instead Anet compressed everything making Burning no longer a DOT but rather a BURSTY DPS.
And to top that off, they make it so much spammable.

All is vain.

Burning OP?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Burn Guardians are incredibly susceptible to CC, other conditions and condi cleanses effects because we usually run Supreme Justice and Amplified Wrath.

We’re 100% damage dealing builds. Our builds are based on 1 Condition. The time we deal 3x more damage than power guard builds is if we hit multiple targets in a group.
We usually take advantage of Minions and people who Rez.

Don’t stand near your teamates.
Bring condi cleanses.
Bring CC.
Bring other conditions like immob/stun/knockback etc.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Burning OP?

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

no, burning is not OP…. It’s as simple as that.

Burning OP?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Burning should have never been made stackable in the first place.

why? It never made sense you can stack confusion/bleeds but not psn and burns. Also only 1 class is really crushing the burning and its d/d ele. Burn guardians have be shown over and over getting countered. Ive literally seen matches where necros run in the fire of guardians and send it back and the guardian cant do anything.

Plus burn guardians give something up to be burst condi, d/d eles do not which is why burns for them is op as oppose to burns themself being op.

Burning OP?

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

xd sigil of Genorsity helps tons and i mean a lot if it procs well at 20 stacks it can down a burn Guardian before they can react .

try using Sigil of Air+sigil of generosity(on both weapons) with your normal amount of Condi clears this is more than enough to protect you from Burning spikes .

Burning OP?

in PvP

Posted by: Vapour.7348

Vapour.7348

UGH not another one of these burns op threads again….

Burns are not OP. All they do is use up your cleansing. You don’t have any? Well too bad, you deserve it for not adapting or for being greedy towards increasing your damage output with your traits and utilities

Burn guardians are not OP, let them be. Burn guards and engies make the game more challenging. And no I don’t play high burn stacking classes.

These burn builds are child’s play to counter compared to a much much much more dangerous build that I know of but luckily under-represented atm.

Mini Unagi – Iuther – Iiq – Trend – lancaster

Burning OP?

in PvP

Posted by: Archon.6480

Archon.6480

xd sigil of Genorsity helps tons and i mean a lot if it procs well at 20 stacks it can down a burn Guardian before they can react .

try using Sigil of Air+sigil of generosity(on both weapons) with your normal amount of Condi clears this is more than enough to protect you from Burning spikes .

^ This. Generosity sigils destroy burn stacking builds. You can even up the ante and throw lyssa runes on.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

Burning OP?

in PvP

Posted by: Cyninja.2954

Cyninja.2954

I do agree that there are ways to deal with burning, though I do think condis in general are a bit over the top at the moment. Maybe some defenses comming with HoT have not been added to the game yet, who knows.

I do NOT accept the Sigil of Genorosity as a solution though. Sure in spvp you get access to it, but for wvw currently you get to spend 138 gold per sigil. That is certainly not a viable “solution” for WvW.

Now if conditions did not ignore armor, then we could talk. Fakt is, even with heavy conditions cleanse, you can get burst down by condition builds thanks to crowd control skills. People always pretend condition cleanse is magically happening all the time. Some classes have such high condition aplication, even running max cleanse sometimes is barely enough to keep you alive, not to mention allow you to fight back. Yes, if I counter your build I expect to be able to fight back, not just survive.

Having near direct damage output on conditions is not balanced.

Burning OP?

in PvP

Posted by: Pimsley.3681

Pimsley.3681

There were organized team matches where I’d wish I brought my bunker guard, d/d ele, powerwells/cele sig necro, survival/healing springs trap ranger, marauder/soldier engie or rampage warrior instead of burst burning guard….

I got hard countered like there was no tomorrow

But of course I reciprocate and treat burst burn guards the same way I get treated on mine

Burn damage really does make pvp more challenging. If you learn to adopt, I see it as a good thing to have another burst damage source

Burning OP?

in PvP

Posted by: zapv.8051

zapv.8051

I do agree that there are ways to deal with burning, though I do think condis in general are a bit over the top at the moment. Maybe some defenses comming with HoT have not been added to the game yet, who knows.

Condis in general are a bit over the top? Most condi builds are dead. If anything bleed, poison, torment and confusion need buffs. Most condi builds where dead before the June 23rd patch, and are even more dead now.

I do NOT accept the Sigil of Genorosity as a solution though. Sure in spvp you get access to it, but for wvw currently you get to spend 138 gold per sigil. That is certainly not a viable “solution” for WvW.

Too bad wvw is barely considered in balance discussions, but there are far better roaming builds than burn guard.

Now if conditions did not ignore armor, then we could talk. Fakt is, even with heavy conditions cleanse, you can get burst down by condition builds thanks to crowd control skills. People always pretend condition cleanse is magically happening all the time. Some classes have such high condition aplication, even running max cleanse sometimes is barely enough to keep you alive, not to mention allow you to fight back. Yes, if I counter your build I expect to be able to fight back, not just survive.

Having near direct damage output on conditions is not balanced.

If you take ample condi clear you will never get bursted down by condi builds. Condition cleanse is happening all the time, it isn’t magical. The classes with insane condi application are very dependent on conditions. You seem to expect you should be able to keep yourself 100% clear of conditions completely neutering condi builds. That simply isn’t how it works. Also, what would be the point of vitality if armor effected conditions? It’s already insanely valuable and you want it to be more valuable.

All of your points have been addressed many many many times over the course of the game. Condition builds have rarely been strong or viable in any kind of competitive environment, and in general are currently weak.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Burning OP?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I also like to add that most people tend to blow their condi cleanses because they all of a sudden see 5 unique conditions on them.. when it’s nothing life threatening.

The conditions you need to prevent are the most damaging ones.
Purging Flames – Judge’s Intervention – Whirling Wrath – Zealot’s Fire
And/or Shelter Focus#5 burn on block effects.

Ignore any other F1 procs (assuming it’s a 1v1 and you’re not in a group where permeating wrath takes effect)

You should kill any guardian 1v1 (except me :>)
You should hard cc/cleanse/kite any burn gerd in team fights (except me :>)

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Burning OP?

in PvP

Posted by: Michael.9517

Michael.9517

So burning ticked 42 times? You let burning tick 42 times… I once got back stabbed for 9k unavoidable damage… How is that not worse?

Honestly guys, I think even if they nerf burning it won’t be by much and it might just be in how often it’s applied by some skills.

Burn guards stack a bunch of burning and then block. That’s like… It. I also see people make the argument that what if you had two burn guards on you… Well i don’t think that’d be much different than having two thieves or Mesmers on you, honestly. Or kitten two interrupting kitten-hole warriors spamming hammer skills lol.

players who refer to backstab are not players that should be even remotely taken seriously

Burning OP?

in PvP

Posted by: ragnarokda.1805

ragnarokda.1805

^
Player who utilizes fotm burning.

No, but seriously…120k damage in 42 hits? Holy hell. Nerfplz.

Yeah I guess all those awesome players standing inside of my fire trap and bonfire that can ONLY burn you if you stay put… I suppose I am. But I’ve been playing traps on ranger since the game launched because I like the playstyle and since it’s condition based and everyone is jumping on the “condi builds are OP” train I’m going to jump on the other train where everything seems alright that a pure condi build can kill you almost as easily as a pure damage build.

Everyone needs to just get used to actually having to worry about conditions now. Because it seems like that’s the direction they’re intending to go and that actually adds more dynamic to pvp for me.

Get used to the fact that if you die to burning you just need to get better at combating that style. It’s not impossible.

Burning OP?

in PvP

Posted by: ragnarokda.1805

ragnarokda.1805

players who refer to backstab are not players that should be even remotely taken seriously

Just an example. Don’t be mad.

Burning OP?

in PvP

Posted by: Prisoner.2419

Prisoner.2419

Take a moment to consider the number of high-tier viable builds that rely on burning for damage.

Now take another moment to consider the number of high-tier viable builds that rely on bleeds/poison/confusion/torment for damage.

It should be clear that some balancing needs to be done.

Burning OP?

in PvP

Posted by: abc.5790

abc.5790

Take a moment to consider the number of high-tier viable builds that rely on burning for damage.

Now take another moment to consider the number of high-tier viable builds that rely on bleeds/poison/confusion/torment for damage.

It should be clear that some balancing needs to be done.

Burning is burst condi damage
As is confusion and torment

Poison and bleeds are attrition DOT condi damage. That is why they have a much longer duration.

[Star] In My Prono
EU Scrub

Burning OP?

in PvP

Posted by: Chokolata.1870

Chokolata.1870

Since when are torment and confusion burst condition damage? oh yes, since PU condition mesmer became the troll god.

Burning OP?

in PvP

Posted by: Supreme.3164

Supreme.3164

got this gem last night, laughed my butt off!

All this tell me is that…you don’t dodge, the retaliation damage and number of burn hit suggests me that you were 1vs1 a guardian inside purging flames..in which case you fully deserve to die

Burning OP?

in PvP

Posted by: wolfer.7945

wolfer.7945

Math. 120212 damage over 42 hits is 2862 damage a hit. With condi at 1200 points it makes burn do 317 a stack. So that’s around an average of 9 stacks of burning. Sounds a little op to me.

Burning OP?

in PvP

Posted by: Vapour.7348

Vapour.7348

So many bads in this thread it’s not even funny. I can counter a burn guard easily even if I’m not on my main (necro)

Bunker guards are a bigger pain than burn guards.

Burn engies have long cooldowns, and does little physical damage. Marauder or Soldier engies are a bigger threat.

Eles are not as easy to put down as the other 2 because they deal high physical damage, high condi damage, have good sustain and condi damage skills have short cool downs. That’s why they are generally disliked.

But burn damage is fine as it is.

You are not doing yourself a favor by posting on here how ignorant you are about cleansing one condition.

Mini Unagi – Iuther – Iiq – Trend – lancaster

Burning OP?

in PvP

Posted by: YuiRS.8129

YuiRS.8129

Take a moment to consider the number of high-tier viable builds that rely on burning for damage.

Now take another moment to consider the number of high-tier viable builds that rely on bleeds/poison/confusion/torment for damage.

It should be clear that some balancing needs to be done.

Burning is burst condi damage
As is confusion and torment

Poison and bleeds are attrition DOT condi damage. That is why they have a much longer duration.

Except long condies don’t work in PvP and condi burst in insanely OP. Because condi cleanse. Burst damage is always king in PvP.

Burning OP?

in PvP

Posted by: Vapour.7348

Vapour.7348

Take a moment to consider the number of high-tier viable builds that rely on burning for damage.

Now take another moment to consider the number of high-tier viable builds that rely on bleeds/poison/confusion/torment for damage.

It should be clear that some balancing needs to be done.

Burning is burst condi damage
As is confusion and torment

Poison and bleeds are attrition DOT condi damage. That is why they have a much longer duration.

Except long condies don’t work in PvP and condi burst in insanely OP. Because condi cleanse. Burst damage is always king in PvP.

He was simply educating the person he quoted the roles of different conditions and that confusion/torment ARE in fact burst conditions.

Mini Unagi – Iuther – Iiq – Trend – lancaster

Burning OP?

in PvP

Posted by: ragnarokda.1805

ragnarokda.1805

So many bads in this thread it’s not even funny. I can counter a burn guard easily even if I’m not on my main (necro)

Bunker guards are a bigger pain than burn guards.

Burn engies have long cooldowns, and does little physical damage. Marauder or Soldier engies are a bigger threat.

Eles are not as easy to put down as the other 2 because they deal high physical damage, high condi damage, have good sustain and condi damage skills have short cool downs. That’s why they are generally disliked.

But burn damage is fine as it is.

You are not doing yourself a favor by posting on here how ignorant you are about cleansing one condition.

^^. Thanks guy!

If you really think about it, non-condi builds aren’t the only ones that have to bring cleanses to the fight if they don’t want to die from conditions…

Burning OP?

in PvP

Posted by: Archon.6480

Archon.6480

There were organized team matches where I’d wish I brought my bunker guard, d/d ele, powerwells/cele sig necro, survival/healing springs trap ranger, marauder/soldier engie or rampage warrior instead of burst burning guard….

I got hard countered like there was no tomorrow

But of course I reciprocate and treat burst burn guards the same way I get treated on mine

Burn damage really does make pvp more challenging. If you learn to adopt, I see it as a good thing to have another burst damage source

^ Well said, I couldn’t agree more. Besides what does everyone expect a Ranger like me to do without being able to roast people to death? Run around with a Longbow? No thanks, not fun! I love being able to get into the thick of a fight and contribute a little bit.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

Burning OP?

in PvP

Posted by: style.6173

style.6173

I also like to add that most people tend to blow their condi cleanses because they all of a sudden see 5 unique conditions on them.. when it’s nothing life threatening.

The conditions you need to prevent are the most damaging ones.
Purging Flames – Judge’s Intervention – Whirling Wrath – Zealot’s Fire
And/or Shelter Focus#5 burn on block effects.

Ignore any other F1 procs (assuming it’s a 1v1 and you’re not in a group where permeating wrath takes effect)

You should kill any guardian 1v1 (except me :>)
You should hard cc/cleanse/kite any burn gerd in team fights (except me :>)

See? A perfect example of my point from earlier. Instead of admitting burn stacking is OP, people always say “cleanse the burn”.

A few notes for you:
1. This is not a 1v1 game. I don’t care if you have only one condi. Your burn stacking plus the other condis that cover it are the problem.
2. Guardian is good at 1v1. Not sure why you think it is hard.

Condi clears really need to clear the highest damage condi FIRST. Remove the condi RNG and promote active skill play.

Burning OP?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I just want an honest answer by someone who defends Burning (and I’m not being aggressive, I really want someone to answer this):

Why does anyone consider Burning doing 4-5x the damage of other conditions, and is probably the second most stackable/Frequent AOE condition in the game, an okay thing? Poison, Torment, and Bleed get completely shafted, and even confusion lacks (though it at least has a niche against fast attackers).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burning OP?

in PvP

Posted by: Vapour.7348

Vapour.7348

I just want an honest answer by someone who defends Burning (and I’m not being aggressive, I really want someone to answer this):

Why does anyone consider Burning doing 4-5x the damage of other conditions, and is probably the second most stackable/Frequent AOE condition in the game, an okay thing? Poison, Torment, and Bleed get completely shafted, and even confusion lacks (though it at least has a niche against fast attackers).

.June patch reduced the baseline damage of all conditions and made them more powerful thru stacking. Before patch, the most burning stack you could do was 2 and that was pushing it to an unviable build.

They created condition burst damage and dot.

burst = stacked burning, torment, confusion = shorter duration
dot/attrition = bleeds, poison = always longer duration

confusion is harder to land than burning but if it lands at the right moment, you could 100-0 a high burst class in less time than the equivalent burn stack.

Now the part the devs did that was kind of unfair was they only allowed a few builds to stack burns.

Ex burns from dhuumfire, condi warrior are either very short or single stack. condi trap ranger doesn’t multi-stack, instead they burn by pulses. – that’s actually better on some scenarios where you still apply conditions after they’ve cleansed

Mini Unagi – Iuther – Iiq – Trend – lancaster

Burning OP?

in PvP

Posted by: Vapour.7348

Vapour.7348

So many bads in this thread it’s not even funny. I can counter a burn guard easily even if I’m not on my main (necro)

Bunker guards are a bigger pain than burn guards.

Burn engies have long cooldowns, and does little physical damage. Marauder or Soldier engies are a bigger threat.

Eles are not as easy to put down as the other 2 because they deal high physical damage, high condi damage, have good sustain and condi damage skills have short cool downs. That’s why they are generally disliked.

But burn damage is fine as it is.

You are not doing yourself a favor by posting on here how ignorant you are about cleansing one condition.

^^. Thanks guy!

If you really think about it, non-condi builds aren’t the only ones that have to bring cleanses to the fight if they don’t want to die from conditions…

:) We are just here to help them understand. And when they do, hopefully it will improve the quality of matches. I don’t mind losing a match as long as it was enjoyable and everyone did their best

Mini Unagi – Iuther – Iiq – Trend – lancaster

Burning OP?

in PvP

Posted by: robertul.3679

robertul.3679

Burning should have never been made stackable in the first place.

why? It never made sense you can stack confusion/bleeds but not psn and burns. Also only 1 class is really crushing the burning and its d/d ele. Burn guardians have be shown over and over getting countered. Ive literally seen matches where necros run in the fire of guardians and send it back and the guardian cant do anything.

Plus burn guardians give something up to be burst condi, d/d eles do not which is why burns for them is op as oppose to burns themself being op.

Well it does make sense now doesn’t it?!

Just because necros can counter burn guards just a bit it doesn’t mean the mechanic isn’t broken. I mean really, you see the signet of plague and you know the necro has staff cuz everybody runs staff and you just yolo with the burns?

Do you think having a DoT thing that by definition is, you know, over time, ticks for 6k per second is fine? How is that normal? Don’t compare it to backstab cuz thieves can’t just backstab every other second.

tl;dr Condi guard isn’t overpowered by any means. This doesn’t mean burning shouldn’t be toned down/reverted to original form.

Burning OP?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I also like to add that most people tend to blow their condi cleanses because they all of a sudden see 5 unique conditions on them.. when it’s nothing life threatening.

The conditions you need to prevent are the most damaging ones.
Purging Flames – Judge’s Intervention – Whirling Wrath – Zealot’s Fire
And/or Shelter Focus#5 burn on block effects.

Ignore any other F1 procs (assuming it’s a 1v1 and you’re not in a group where permeating wrath takes effect)

You should kill any guardian 1v1 (except me :>)
You should hard cc/cleanse/kite any burn gerd in team fights (except me :>)

See? A perfect example of my point from earlier. Instead of admitting burn stacking is OP, people always say “cleanse the burn”.

A few notes for you:
1. This is not a 1v1 game. I don’t care if you have only one condi. Your burn stacking plus the other condis that cover it are the problem.
2. Guardian is good at 1v1. Not sure why you think it is hard.

Condi clears really need to clear the highest damage condi FIRST. Remove the condi RNG and promote active skill play.

I wasn’t referring to just a 1v1 standpoint. Not at all. I was talking about team fights / Skirmish fights and suggested key 1v1 elements as well. No need to take notes here,
it’s more of a l2p issue than a condi cleanse one. People are eating up burn guardian’s skills and utilities that I listed. Don’t let a Guardian Whirl Wrath 3 or more people at once.

Never said I needed help in 1v1 but a lot of other burn guardians struggle against sig necro, ele, mesmer, and engineers.

I agree 100% that condi intensity should be a bigger factor on cleanse priority. It may mean that burn stacks of 9 (or what ever threshold they set it to) will be cleansed first over the 13 other conditions a player may rather cleanse (can’t imagine why) but, it’s probably what’s needed. As it stands, it doesn’t make sense to cleanse a lucky proc of 1 Bleeds right after receiving a burst of 10 stacks of burns.

Burning should have never been made stackable in the first place.

why? It never made sense you can stack confusion/bleeds but not psn and burns. Also only 1 class is really crushing the burning and its d/d ele. Burn guardians have be shown over and over getting countered. Ive literally seen matches where necros run in the fire of guardians and send it back and the guardian cant do anything.

Plus burn guardians give something up to be burst condi, d/d eles do not which is why burns for them is op as oppose to burns themself being op.

Well it does make sense now doesn’t it?!

Just because necros can counter burn guards just a bit it doesn’t mean the mechanic isn’t broken. I mean really, you see the signet of plague and you know the necro has staff cuz everybody runs staff and you just yolo with the burns?

Do you think having a DoT thing that by definition is, you know, over time, ticks for 6k per second is fine? How is that normal? Don’t compare it to backstab cuz thieves can’t just backstab every other second.

tl;dr Condi guard isn’t overpowered by any means. This doesn’t mean burning shouldn’t be toned down/reverted to original form.

6k dmg per second is around 15 stacks of burns… that’s a l2p issue for people who consistently receive that much burn stack damages my goodness…

I would have to waste Purging Flames, Judge’s Intervention and Whirling Wrath all at once. If I deal 0 damage because of a single condi cleanse then i’m basically a sitting duck considering 2 of my utility skills are wasted.

We’re not Cele D/D Ele – We don’t get “soft countered” by just 1 class… we get “soft countered” by numerous classes actually.

Signet Necro,
Mesmers
Engi’s
Guardians (power/bunker) with Absolute Resolution
Elementalists

This is 1v1 AND Team Fights.
If we avoid getting hard cc’d and bursted down, we can out put 2x or 3x more damages than any one of these classes. But if they’re spread out (mid’s Legacy of the Foefire) then we will do significantly less damages… and have to rely on burn on block, purging flames, and judge’s intervention. All of which have incredibly high cds.

It’s very, very easy to out play a burn guardian who is 100% specialized in condi damages. Burn Guardians with Absolute Resolution are even easier to beat… mind their Zealot’s Flame, Judge’s Intervention, Purging Flames and you win.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Burning OP?

in PvP

Posted by: ragnarokda.1805

ragnarokda.1805

I had a lot more trouble with burn guards than ele after patch but that’s just because I had to learn their skills and I never played guardian extensively before but I played ele a lot. Most L2P issues people are having can easily be remedied by playing 20 or so games as the class/build that keeps walking over you. Definitely helped me!

Burning OP?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Burning should have never been made stackable in the first place.

why? It never made sense you can stack confusion/bleeds but not psn and burns. Also only 1 class is really crushing the burning and its d/d ele. Burn guardians have be shown over and over getting countered. Ive literally seen matches where necros run in the fire of guardians and send it back and the guardian cant do anything.

Plus burn guardians give something up to be burst condi, d/d eles do not which is why burns for them is op as oppose to burns themself being op.

Well it does make sense now doesn’t it?!

Just because necros can counter burn guards just a bit it doesn’t mean the mechanic isn’t broken. I mean really, you see the signet of plague and you know the necro has staff cuz everybody runs staff and you just yolo with the burns?

Do you think having a DoT thing that by definition is, you know, over time, ticks for 6k per second is fine? How is that normal? Don’t compare it to backstab cuz thieves can’t just backstab every other second.

tl;dr Condi guard isn’t overpowered by any means. This doesn’t mean burning shouldn’t be toned down/reverted to original form.

Let me explain a few things when it comes to give and take. Burn guardians give up alot to do burns and they go away completely from the bunk alternative which is there other meta so to say. Many classes can do tons of dmg if allowed to. Mesmers mid wreck has hit me for 5k while i was attuned to earth on my staff ele so potentially if i wasnt in staff form it could of done 12k damage. That and he was invisible, please explain the counter for that? Thieves back stabs are another as well as warriors hundred blades. If you sit and eat other players attacks the dmg will be insane. Also i feel that bleeds dont get the dot they should.

The reason why condi dmg feels so bad is because

1- certain classes give up nothing and still do alot of dmg
. Cele d/d ele, cele signet necro, elixer engy. All these classes can stack might yet be sustain and do condi dmg on top of the base dmg which make them incredibly strong. Mesmers are impossible to kill 1 vs 1 without quick aoe dmg that only a few classes have.

2- condi cleansing
Dont blame burn dmg because anet cant get it right. I was in a match yesterday on my ele where i used cleansing ire and when i used it the 6 stacks of burned stay which meant i removed chill,psn and weakness. Best yet is when you play a strictly burn guardian in a 1 vs 1 and im using a dps warrior and i switch weapons. I only have 2 condi on me and its blind and 8 stacks of burn. My condi cleanse removes blind………..

You cant say something is broken or op when the very things you trait for defensibly are not working as they should. If i went to the doctor and said hey i got burns all over my body. Can we get me something to get rid of the pain or something to prevent scarring and he said yeah sure but wait lets put a band aid over this scratch what would you say?

Nothing is wrong with burns, condi cleansing is broken. Nothing worst then have 10 stacks of bleeds, 10 stacks of burns with 5 other little condi’s and you go to remove them and it leaves the bleeds and burns.

Dont ask anet to fix burns, ask anet to fix the way we can remove condi dmg from us. If i have 8 stacks of torment and 1 burn i want the torment gone. If i have 20 stacks of bleed and chill i want the bleed gone. Have anet fix the actual problem before saying this is broken.

Burning OP?

in PvP

Posted by: Mufasa.8415

Mufasa.8415

I run my mesmer with about 25k health. I walked into a fight to add some support; the second i got into the fight / guards on opposing team. I was hit immediately with 16 stacks of burning. with 25k health I didnt even have the time to pop my heal with the 2second or 1 1/2 second casting time even though I popped it the moment it happened. Burning is by far the only condition I EVER worry about. It’s the only one that does real damage.

Drunken Mufasa
The Stonemouth Keep
Tarnished Coast

Burning OP?

in PvP

Posted by: Mufasa.8415

Mufasa.8415

I can sit with a full bar of torment, poison, bleeding and some confusion and just watch it slowly tick as long as I don’t take any major physical hits I have ample time to recover. Getting hit with burning is like getting hit with four trucks and a city block on fire.

Drunken Mufasa
The Stonemouth Keep
Tarnished Coast

Burning OP?

in PvP

Posted by: Kuya.6495

Kuya.6495

As a guard main, it’s absolutely enjoyable to watch 2 to 3 people drop from stacking on your aoe burns, but it’s even funnier when you’re a shout guard and a burn guard fails spectacularly at trying to take you down.

Bonus points if he kills himself on your retaliation.

Burning OP?

in PvP

Posted by: Arcaedus.7290

Arcaedus.7290

UGH not another one of these burns op threads again….

Burns are not OP. All they do is use up your cleansing. You don’t have any? Well too bad, you deserve it for not adapting or for being greedy towards increasing your damage output with your traits and utilities

Burn guardians are not OP, let them be. Burn guards and engies make the game more challenging. And no I don’t play high burn stacking classes.

These burn builds are child’s play to counter compared to a much much much more dangerous build that I know of but luckily under-represented atm.

Yes, yes they are. Just because there is ample counter-play around them does not mean that they aren’t op. The real issue isn’t so much burn, but rather certain culprits (D/D ele’s ring of fire, and guardian’s purging flames for example).

If someone manages to get 4+ stacks of burning on them, then perhaps they do deserve to get roasted to a crisp, but stacking said burns should not be so easy as just throwing down purging flames on burn guard, watching people rack up 3-6 stacks of burn with that alone. If they don’t cleanse it (which many don’t until they figure out your a burn guard), they lose half of their hp. Are you telling me that this kind of damage output on such a short cd isn’t op?

Burning OP?

in PvP

Posted by: Supreme.3164

Supreme.3164

I can sit with a full bar of torment, poison, bleeding and some confusion and just watch it slowly tick as long as I don’t take any major physical hits I have ample time to recover. Getting hit with burning is like getting hit with four trucks and a city block on fire.

And that’s great!
Condition damage is the by far the best way to deal with stealth abusers, I can only hope that anet takes the best choice by slightly nerfing burning and buff the other condis so that it will possible to keep the strong pressure on stealth abusers or straight killing them in the process.

You really should fear bleed/poison stacks as much as burning…hope anet deliver

Burning OP?

in PvP

Posted by: Supreme.3164

Supreme.3164

UGH not another one of these burns op threads again….

Burns are not OP. All they do is use up your cleansing. You don’t have any? Well too bad, you deserve it for not adapting or for being greedy towards increasing your damage output with your traits and utilities

Burn guardians are not OP, let them be. Burn guards and engies make the game more challenging. And no I don’t play high burn stacking classes.

These burn builds are child’s play to counter compared to a much much much more dangerous build that I know of but luckily under-represented atm.

Yes, yes they are. Just because there is ample counter-play around them does not mean that they aren’t op. The real issue isn’t so much burn, but rather certain culprits (D/D ele’s ring of fire, and guardian’s purging flames for example).

If someone manages to get 4+ stacks of burning on them, then perhaps they do deserve to get roasted to a crisp, but stacking said burns should not be so easy as just throwing down purging flames on burn guard, watching people rack up 3-6 stacks of burn with that alone. If they don’t cleanse it (which many don’t until they figure out your a burn guard), they lose half of their hp. Are you telling me that this kind of damage output on such a short cd isn’t op?

It’s a L2P issue! You simply deserve to lose if you walk in and out of ring of fire and purging flames

Burning OP?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

I run my mesmer with about 25k health. I walked into a fight to add some support; the second i got into the fight / guards on opposing team. I was hit immediately with 16 stacks of burning. with 25k health I didnt even have the time to pop my heal with the 2second or 1 1/2 second casting time even though I popped it the moment it happened. Burning is by far the only condition I EVER worry about. It’s the only one that does real damage.

The only way a guardian can “instantly” apply 16 stacks of burning is if he used Whirling Wrath on you, your clones, or anyone else who was near you. Even then, it would have taken 3s for this to happen. It’s definitely l2p on your part lol.

A power Guardian with hammer, smite condition, glacials heart (optional) and hydromancy would have, literally, instantly kill your clones and brought you to 30% health.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Burning OP?

in PvP

Posted by: Sergiu.3698

Sergiu.3698

Got a GEM also .

Attachments:

twitch:enses_09

Burning OP?

in PvP

Posted by: linsalainen.5806

linsalainen.5806

Got a GEM also .

How do you even manage to take 50 attacks from only burning, and one other condition? Learn how to play anything but zerk and you’ll be fine mate, or dodge more